Adding Clarity To Roles
This is my first big post on the forums so I hope this isn't received poorly. I have been playing League for a bit over a year now, and have been trying to better understand the game. I'm creating this thread in order to start a discussion on what direction the community would like to see the different roles taken.
Currently there are a lot of chaos in champion balance. Riot has released reworks for champions to focus their strengths and provide good counter play. In my opinion some reworks have done this well and others create new problems, but this is to be expected in an ever evolving game. So i'm proposing a possible fix to increase clarity across the roles.
The first step is defining the strengths and weaknesses of each role
Tank Value resistances, health with crowd control. Tanks are meant to absorb damage and stick to squishy targets.
Fighter Value sustain, sustained damage, and gap closers. Fighters are the middle ground between tanks and assassins their job is to both deal and absorb damage and excel in early-mid game skirmishes.
Assassin Value burst damage, mobility and stealth. An assassin's job is to find opportunities to pick off high priority enemy targets while still being able to get away safely once they've done so.
Mage Value burst damage, crowd control, and Range. A mage uses ranged spells to poke down enemy champions and high damage ultimates to finish them off from a safe distance.
Marksman Value range, high sustained damage, and utility. Marksmen are staples due to their high DPS and usefulness in taking objectives from a safe distance.
Support Value utility and crowd control. A support's job is to supply utility through shields, heals, and small buffs to their team and peel for their carries using crowd control.
The way the meta shifts, some of these roles are seen more than others and some even disappear as a whole. I believe this is mostly due to champions in specific roles having strengths that bleed into the realm of others. Below are some examples of champions that fall into that category:
Kayle is listed as a fighter and a support. These classes have poor synergy with one another, as a fighter values the ability to deal damage in the front line while a support needs utility and crowd control to peel for their carries. Kayle's problem is she is too versatile, being seen in all three lanes and even jungle in the past. Kayle's problem stems from her kit, being given a slow, a heal, on hit armor and mr shred, and an ultimate that makes any member of her team invulnerable for up to 3 seconds.
Lulu is listed as a Support and mage. These classes have stronger synergy as both support and mage value crowd control. However in the recent past Lulu was seen top and mid, dominating solo lanes and forcing their lane opponent out without much trouble. Lulu's problem is her damage, as a support, and her utility as a solo laner.
Morgana has one of the biggest problems out of mage supports. Designed as a solo laner, Morgana was given a kit that is self sufficient. This includes a 3 second snare basic ability with both high base damage and AP ratio, and an ult that procs a 1.5 second stun after 3 seconds. Her kit also includes a spell shield which makes her, or her allies, immune to any disabling affects.
Nidalee was recently reworked which gave more power to her cougar form. She is listed as an assassin and a support but also has the functionality of a mage and a fighter. She has found her home in the top lane since her rework. Nidalee benefits from ranged poke, sustain, and utility in her human form and melee burst and mobility in her cougar form. In top lane she builds AD and deals magic damage with her high base values and her cougar form's Q: Takedown. This champion falls under the jack of all trades category.
Jayce function's as both a fighter and a marksman and the change happens any time he transforms his hammer. This is simply due to him being a champ with a free transformation at level 1. Range changes are extremely difficult to balance in a fair and meaningful way, as discovered by the most recently revealed champion Gnar.
Please comment below with other champions that fall in this category, as well as suggestions on how to better focus champions to their intended roles. Thanks for making it through the long post.