A little love for the bug (Kha'Zix change ideas)

Keon Kamori·6/29/2015, 2:35:19 PM·3 votes·592 views

Now Kha'Zix has been having identity issues for a while now and nobody really knows how to play well since the removal of the DR on his ultimate. Personally I don't want to see old Kha' come back, to be honest he was kind of toxic. However I think there needs to be a look into his core identity and adjustments need to be made to realign his gameplay with who he is as a champion.

To me his identity is described by his mantra, "Consume and adapt," which to me means he should be geared more towards the mid-late game. His old lore (don't know which parts if any are still canon) suggests a similar pattern with him being pretty weak then coming to be powerful enough to fight evenly with Rengar.

Also the core mechanic of his kit is Isolation. Kha'Zix does not like fighting enemies when they have friends around. This mechanic is where I think the Kha'Zix's kit should be tuned around. His play pattern should be to "Isolate and devour". A Kha'Zix player should have everything they need to do just that. If an ADC is walking alone in the jungle, even now Kha' could leap on and kill them without much problem. Yet that same scenario plays out in bot lane a bit differently. Level 18 Kha' leaps on a level 16 Caitlyn and she kills him because she was in a crowd of minions.

The solution is simple. Buff Kha' so minions, after reaching a certain level, no longer count as units for isolation bonus. Now I know there are a lot of players thinking, "But then Kha'Zix will be able to stop almost every split pusher." I mean is that really a bad thing? Riot just buffed split pushers last patch when they took the slow and damage reduction from inhibitor turrets.

The next change I want to propose is that Evolving his Ult also decreases the range of his isolation bonus. This allows for good Kha'Zix players to capitalize on short windows of opportunities where squishies step out of position. Below I will simplify the changes as they would appear in his kit.

Evolved Enlarged Claws Increases the range of both Taste Their Fear (375 total range) and Kha'Zix's basic attacks (175 total range) by 50-units. Isolation bonus also ignore minions.

Evolved Active Camouflage Allows Void Assault to be cast up to three times and the stealth duration is increased by 1 second (total 2 seconds). Lowers the Range of Isolation by X-units.

Adding these two things to his evolved Q and R solidifies his assassin playstyle. It also doesn't take away from his backup playstyle in evolving W for poke damage, though some may argue it should be able to cast during E. Please post your thoughts and help start a discussion on our favorite bug.

4 Comments

Divewing6/29/2015, 2:53:33 PM1 votes

Well..... OK I reckon the minion thing is a great idea, could probably be set at level 14? Maybe 15. But I feel he should have to trade something early for it. I'm sorry but I don't really have much to say about this other than ummmmm, errrrrrrr, don't really know how I feel about it @___@

Schlachsahne766/29/2015, 4:13:36 PM1 votes

Very good ideas! I really miss him, because you can not really engage with him neither you can really teamfight. Khazix +1

Carry6/29/2015, 4:20:04 PM1 votes

he's actually in a pretty good place after the most recent radius reduction buffs. these buffs would put him massively over the top, his isolation Q damage is rather absurd so a mechanic that makes it unavoidable post-6 would make a monster. Also his evolutions in terms of power are q>e>r>w atm so it doesn't make any sense to buff the Q and R ones.

a consumable isolation mark on evolved W could be interesting, but theres no point hes in a good place now.

Iota Theta7/2/2015, 3:04:02 AM1 votes

I've been having some good and bad matches with Kha'Zix in the jungle, so I'm pretty ok with where he is at in terms of damage. I'm nervous that he'll get buffed too much and then get nerfed horribly again (I never experienced Kha'Zix before this recent patch, as I'm still a newer player).

While his inability to truly help in a teamfight does bother me and makes me feel kinda useless, I enjoy that he can make certain enemies' health plummet if they step out of position or attempt to fall back while I'm flanking. Otherwise I'm pretty much running and launching Void Spikes to slow the enemy down and using either Leap or Camo if I get in trouble.

To be honest, the only buff for him I really want is just that last evolution point without the need to kill Rengar in the quest, as the odds of running into a Rengar are not that great, and Rengar can fully stack his bonetooth necklace without killing Kha'Zix in the quest.

I do enjoy him in the jungle though. Ganking can be a lot of fun with him, but games seem to be really hit or miss when I play as him, but at least he's still fun. :)