What about a champion like...

Omen46··7 votes·7,779 views

Another trap oriented champion.

Hear me out, okay?

So like, I love setting up priority in lane or jungle or wherever, and I'll be honest the idea starts with Pinkward's support Shaco, I think a champion ENTIRELY based on setting up area of control that excessive is unique and kinda cool, I wouldn't mind it being entirely cc with no damage and making the champion a supportive type. I'm still trying to think of how the champion would best fit into a role like that, and at the same time not make the synergy with Caitlyn too oppressive.

I picture an adorable and cowardly figure hastily putting together an 'escape route' in order to protect allies. The same figure trying to patch up friends and just avoiding conflict the best they can all together.

[sg-zephyr] I would love to hear what other players would think about this. Would it infuriate Yi and draven players? Would it become to oppressive with lane bullies of the meta like Caitlyn Draven Lucian Would it even be fun to play a champion in a fighting game that's about avoiding fighting and disengaging? Would the NEED a heal to be viable, would they shield, what would they rush for items?item 3107 item 3504 summoner 31 Would riot even give them counterplay? If so what would it be? I could imagine an in lane vision ward and a Pyke Zyra Brand shutting them down hard. What would be the best ganking options to fight that?

I'm just super curious about what other players would say, but I doubt anyone is ballsy enough to think about it.

12 Comments

14daysuspensionk4 votes

I want more non-human champions.

FlameHalbrdOkido2 votes

i agree withu there, but 1st i need them to quit acting like some monster champions aren't monster champions and also stop acting like they can't create non-niche/non-gimmick kits for monster champs that dont encourage mastery, and that they can't create engaging lores for them with engaging personalities. Once we get those things cleared up THEN we will get successful monster champions

FlameHalbrdOkido3 votes

I think a trap champion is viable, but i think keeping them engaging is the most important thing when it comes to their design no matter what role they get, even if they are a support if u keep them engaging enough, such as they have the be within a certain range to trigger their traps or they have to fight to reduce their lengthy trap cooldowns. What would be interesting to see would be some nice utility traps that aren't always about hard CC.

Omen463 votes

Wait that sounds awesome, what if they have to hit a placed trap WITH AN ABILITY to actually set it off. That might provide some viable counter play (wind-up, animation que, missle speed,) while also making them engaging. That actually is an awesome idea.

Libido3 votes

HeArMeOutOnThIsOne , what about they fix the fukking game

Omen463 votes

You literally ask the impossible. This isn't a game it's a money making scam.

G0blinSlay3r1 votes

i was thinking the same. my idea was a support rabbit girl. able to travel a network of holes she can use as traps. the holes are invisible and needs oracles to be seen. it acts like a short stun. essentially she is a bait that leads players into traps and is able to travel to holes dug and hold players for a extra amount of time.
with high mobility.

FlameHalbrdOkido1 votes

that sounds less engaging, like a cc teemo

G0blinSlay3r1 votes

{quoted}

that sounds less engaging, like a cc teemo

Well she is supposed to be a deep support. meaning your not a brute killer.

Her skills would be her map awareness. ability to hop into and out of fights. and her ability to bait players. She would be able to enchant wards. giving bonus vision. Lay traps. "short channel" A dash. and her ult that would lock enemies in place if they fall into a trap.

She does have a teemo jest because she is yandere crazy of teemo.

FlameHalbrdOkido1 votes

i get that but a similar gameplay loop exists even if shes not dealing tons of dmg. Its the annoying un-engaging gameplay where she covers the map in traps and tricks enemies into chasing her into her own traps, no one wants to play against that

G0blinSlay3r1 votes

{quoted}

i get that but a similar gameplay loop exists even if shes not dealing tons of dmg. Its the annoying un-engaging gameplay where she covers the map in traps and tricks enemies into chasing her into her own traps, no one wants to play against that

ok.. :(

FlameHalbrdOkido1 votes

keep trying u can come up with something interesting and fun!

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