[Champion Concept] Grom, the Three Headed Ogre
Grom - The Three Headed Ogre
http://www.friendlyfiregamecenter.com/blog/wp-content/uploads/2014/03/ogre-magi-460x258.jpg Sample image, lacks the 3rd head but it captures the champions spirit well - simple, jovial, but powerful.
Grom is a large, three headed ogre. He hunts with an axe and spear, and is a simple fellow. He finds joy in hunting, eating, playing with friends, and he doesn’t take kindly to those that pick on him.
His heads all have names - Spikey, Blinkey, and Chugga. Spikey holds a large spear in his hand (the spear is also named Spikey), and Chugga holds a massive axe in his hand (the axe is also named Chugga). Blinkey is the middle head, and he only has one eye that is closed.
Summary
Grom is a team fight disruptor / tank that can provide crowd control for his allies. His goal in team fights is to root/displace threats, and draw aggro from the enemy carries (with Grom Rage passive) to help secure victories.
His strengths would align him to the bottom lane as a support, or as a top lane bruiser that teleports into team fights and objectives.
Champion uses Energy, which regenerates slowly over time and caps at 100. If energy hits 0, Grom receives a Tired debuff
_Tired - _ Reduces movement speed by 30%, decaying to 0% over 3 seconds.
http://hydra-media.cursecdn.com/wow.gamepedia.com/e/e2/Achievement_reputation_04.png Passive - Simple
Grom likes friends - gain bonus armour and hp regen for each ally that is close to Grom, within 700 range.
Grom don't like be hit - when struck, Grom Rage is applied to the aggressor. Only one enemy champion can have the Grom Rage debuff applied to them. Aggressor can change once every 5 seconds.
Grom rage only applies if Grom can see you hit him (if you attack Grom from behind, or from fog of war, the Grom Rage isn't applied).
http://hydra-media.cursecdn.com/wow.gamepedia.com/3/36/Ability_backstab.png Grom Rage - Grom receives bonus physical damage (5% / 9% / 15%) when striking an enemy with the Grom Rage debuff. Grom receives bonus (5% / 10% / 15%) movement speed when moving to attack an enemy with the Grom Rage debuff.
http://hydra-media.cursecdn.com/wow.gamepedia.com/4/45/Inv_spear_06.png Q - Spikey - Range: 300 ~ 700, Cost: 30 energy, Cooldown: 10 / 9 / 8 / 7 / 6
FIRST CAST: Grom gathers energy to thrust Spikey forward. This reduces Groms movement speed by 60%, and drains 30 energy per second. Spikey is thrust forward if Grom hits 0 energy..
SECOND CAST: Grom thrusts Spikey forward in a line, dealing physical damage. Spikeys thrust range is increased based on charged energy, up to a maximum of 700. If Spikey is charged with at least 30 energy, it will pierce enemy champions, rooting them to Spikey, and also rooting Grom. Spikeys thrust duration lasts for 0.5 seconds, up to 2 seconds.
THIRD CAST: If Spikey is thrust, Grom may Recast Spikey to end all rooting effects.
http://hydra-media.cursecdn.com/wow.gamepedia.com/a/ad/Inv_axe_2h_pvpcataclysms3_c_01.png W - Chugga - Range: 250, Cost: 30 Energy, Cooldown: 8 / 7 / 6 / 5 / 4
ACTIVE: Grom swings Chugga in the target direction, dealing physical damage in an arc. Enemies hit by Chugga get knocked back in the direction of the swing.
If Spikey is currently thrust, Chugga stops halfway through its arc (when it collides with Spikey), and no knockback occurs.
http://hydra-media.cursecdn.com/wow.gamepedia.com/7/7c/Inv_misc_food_148_cupcake.png E - Snack time! - Range: 700, Cost: 0, Cooldown: 30 / 27/ 22 / 19 / 15
ACTIVE: Grom eats a snack, which restores 50 energy, removes Tired debuff, and applies Energized. If Grom uses Snack Time! on an ally, they restore 25% of their maximum secondary resource, and gain Energized.
_Energized _- Movespeed increased by 50% and decays over 4 seconds.
http://hydra-media.cursecdn.com/wow.gamepedia.com/5/58/Ability_shawaterelemental_reform.png __R - Blinkey - __Range: 200 - 1000, Cost: All current energy, Cooldown: 100 / 90 / 75
ACTIVE: Grom’s middle head, Blinkey, opens his eye, causing a massive energy ball to surge forth. This drains all current energy from Grom and puts it into the energy ball. The initial cast causes Grom to be knocked back (including any enemies rooted with Spikey).
The range, projectile size, explosion size, magic damage, and knockback are all dependant on the initial energy used to cast Blinkey. The size of the energy ball will decay as it travels. The energy ball explodes when it collides with the first enemy champion it makes contact with, dealing magic damage in an AoE that has a range from 150 to 500.
Lore
Grom hails from the Sablestone Mountains. When he was very young, his tribe was killed, but his life was spared. Forced to wandering the mountains, Grom searched for food and for friends. Eventually, Grom stumbled into a magical glade and met a girl named Lulu. The two became great friends, but one day Lulu left the glade. Grom, feeling sad that she left, heard she joined the League of Legends, so Grom followed - although it took him some time to find it… he has never been very good with directions.
Gameplay
Grom has strengths 1 v 1 with an all-in combo of Q - W - E - R (which would stab opponent with spear and root them, hit with axe, eat a snack to regen some energy, then ult to burst enemy and displace him backwards towards teammates or towers). This is all reliant on landing a close range skill shot, and being able to manage your energy efficiently.
His weaknesses are his low mobility and low range. Although he has a movespeed steroid with Snack Time!, and a small hop with his ultimate, he has trouble escaping ganks - especially if he is low energy, as his debuff Tired will trigger.
Spikey is a powerful tool if used correctly, as it can hit multiple champions, causing multiple enemies to be rooted. Look to use flash, the brush, and fog of war to successfully land teamfight altering Q’s.
Snack Time! is an excellent resource generator and movespeed buff - use it on your carries in teamfights so they can secure kills.
Using Snack Time! and Chugga, you can position yourself behind enemies and knock them back into teammates, then root them with Spikey to guarantee some kills.
Don’t try to use Blinkey to get ranged kills - instead focus on landing it at close range: This will maximize its effectiveness, as the further it travels, the less powerful it becomes.