[Champion Concept] Dari, The Tribal Rider
Dari, The Tribal Rider
http://i.imgur.com/rNlG8ju.png
Dari and his trusty beast Kobi are a melee tank duo with the ability to dish out crowd control effects and take down single targets with style.
Dari uses a spear for basic attacks, and uses his mount Kobi and his sling to dish out damage with his abilities.
Backstory
Dari is a young energetic tribal prince from the Plague Jungles. His tribe has mastered the art of beast riding, and he and his loyal steed Kobi are making their way to the League of Legends to prove to Dari’s father that he has the strength, courage, and ability to one day be the Chieftain of his tribe.
http://hydra-media.cursecdn.com/wow.gamepedia.com/1/1f/Spell_holy_blessingofagility.png?version=3c58f16bc93eeb77905690f19592492b Passive - Heavy Steps
Kobi is a formidable beast, and his footsteps cause the terrain under him to tremble. Enemies walking in Kobi’s path will be slightly slowed, and large footprints will mark Kobi’s trail.
Kobi quickly lunges forward in a short range, gobbling up the first enemy he encounters. Gobbled enemies will stay in Kobi’s mouth for a brief time. Kobi has massively reduced movespeed when an enemy is Gobbled.
Re-activating Gobble causes Kobi to chomp down on the Gobbled enemy, dealing damage. If the enemy is not killed by the bite, they are released in front of Kobi.
Each enemy that is killed by Gobble permanently increases Dari’s maximum health by a low amount.
http://hydra-media.cursecdn.com/wow.gamepedia.com/3/36/Inv_ore_copper_01.png?version=ee73a5c4a4992aeb19c44b8c6e4ce082 W - Tribal Sling
Dari uses his sling to hurl rocks at his enemies, which deal damage upon impact. Slinging a stone consumes a stack of Tribal Sling. Tribal Sling cannot store more than 5 stacks at a time.
Dari gains charges for Tribal Sling when he moves a moderate distance.
When an enemy gets hit three times consecutively from Tribal Sling, they are stunned.
http://hydra-media.cursecdn.com/wow.gamepedia.com/4/4f/Ability_creature_amber_02.png?version=23e9995fce5dc81afd7095a20f933b6a E - Corrosive Spit
Kobi spits a big lougey onto the battlefield, slowing and reducing armour on enemies that it strikes. The loogie stays on the field for a brief time.
If an enemy is currently Gobbled, Kobi spits them instead. Any enemies struck by the spat enemy will be stunned briefly and take bonus damage, and the spat enemy will be slowed.
http://hydra-media.cursecdn.com/wow.gamepedia.com/d/db/Ability_mount_dreadsteed.png?version=ac03fafc333c01d50d4ccb93a085773f R - Beast Rush
Kobi grips into the ground for a brief time, then explodes forward in a line, pushing aside everything in his way. He stops by slamming his head into the ground, which stuns and damages any enemies in a small area around him and causes Kobi to take some damage.
Beast Rush creates a terrain wall along Kobi’s movement path as he moves, and the wall crumbles quickly.
If Beast Rush is interrupted while Kobi is gripping into the ground, it is cancelled.
Combos
That didn’t taste right - Q - E - R - Gobble up a minion and spit them at your lane opponent - when the minion lands his stun, follow up with your Beast Rush to keep the CC chain strong to take down your opponent.
Dodge this! - E - W - Q - By slowing your enemy with E, it will give you an easier time landing 3 consecutive sling shots. Once the enemy is stunned, you can get in close to Q for the kill.
Art Credit
Images were taken from a deviant art artist Tokoldi and photoshopped together to produce this concept.
and
. Dari should be a ranged top champion or a support champion who sucks early game but if very strong mid-late game. Keep the W and give him some poke on his new Q. His E should be an escape/engage, you'll see why later. His ultimate should be where he can call in Kobi, riding on him for however long. Kobi becomes a tanky melee champion that does hard CC damage. Change Q a little to be less OP, and keep the E and make Kobi throw something heavier (like Mega Gnar). Kobi's ult work's like
and
's ult. You click where you want to go (long radius, but not super long.) Kobi charges to this location, working like your ult, knocking things out of the way as he hits them. When Kobi reaches his location, he pounds the ground, knocking up all enemies in the radius and switching back to Dari (that's why you might need the escape, as any enemies in the location you are at will be knocked up, allowing a safe retreat with the escape.) I like the champion concept, but I feel like it could use just a little work. Hope you take at least a few of my ideas into consideration!