[ GU idea ]Yasuo, the unforgiven
Now this is coming from a professional Trashuo player so dont expect much "Good" about this
Passive-Way of the wanderer
(Innate 1) Intent/Precise aim-Crits from any source are doubled but deal 20% less damage
(Innate 2) Flow-Yasuo does not use mana but instead replaces it with flow, Flow is generated by moving and attacking Upon reaching maximum flow(100), Yasuo gains 20% movement speed, being hit by an enemy champion or monster reduces flow by 30
- Flow does not regenerate like Mana or energy
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Q-Steel tempest
(First cast) Yasuo thrust his sword forward dealing 20/45/70/95/120(+100% ad) and gains a stack of **Gathering storm ** upon dealing damage
(Second cast)Yasuo has a chance to thrust his sword again dealing the same amount of damage and gains another stack of Gathering storm upon dealing damage
(Third cast)Yasuo consumes all stacks of Gathering storm to unleash a whirlwind, knocking up and dealing the same damage
If yasuo cast's steel tempest during Sweeping blade,He instead deals damage in a circle
- This ability applies on-hit effects
- This ability can crit
- This ability has the same properties as an AA
Q empowered-Wanderers Blade
(Active) Yasuo swings his sword up dealing 30/45/60/70/90(+100% ad) and knocking enemies up, Uses up all flow
- Does not apply on-hit effects
- This ability can crit
- This ability does not have the same properties as an AA
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W-Vigorous bladework
(Active)Yasuo readies his sword empowering his next basic attack or ability and gaining 30/45/60/75/90% increased movement speed
W empowered-Windwall
(Active) Yasuo swings his blade casting a wall of wind that blocks any projectiles, Uses up all flow
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E-Sweeping blade
(Active)Yasuo dashes a fixed distance through an enemy dealing 60/70/80/90/100 (+20% ad)(+60% ap) Magic damage
- Any enemy yasuo dashes through leaves a mark for 10/9/8/7/6 seconds, this enemy cannot be dashed through again for the duration
- Dashing in succession increases damage deal by 25%, up to 50%
E empowered-Silver wind
(Active)Yasuo instead blinks to an enemy dealing 70/80/90/100/110(+50% ad)(+120% ap) magic damage and releases a small gust of wind that cuts an enemy twice dealing 45/60/75/90/105(+25% ad)(+60% ap) attack damage, uses up all flow
- This ability applies on hit effects
- Can crit
R-Last breath
(Active)Yasuo blinks towards an airborne visible unit, instantly generating 100 Flow but resets Gathering storm stacks, upon arrival Yasuo suspends all nearby airborne visible unit for 1 second, dealing 200/300/400(+150% bonus ad), for the next 15 seconds yasuo's crits gain 50% armor pen but loose 25% of your own armor
(Innate)Upon casting Vigorous bladework Yasuo gains an hp shield, if the shield is destroyed the knock up from Wanderers blade is not applied
R empowered-Breadth of an exile
(Active)Yasuo dashes in a straight line, dealing 400/600/800 true damage or 200/400/600(+150% ad) to any enemy in its path, After stopping Yasuo releases a gust of wind that cuts enemies hit 5 times dealing 200/300/400 true damage or 100/200/300(+50% ad), uses up all Flow
- Applies on hit effects twice
- Crits twice
- Yasuo is unstable during the dash