Ealus Brus, the Jailer of Magics (V2)
The ult had issues: Riot doesn't like stealing others spells (as much as I love it). He also lacked a clear role; his damage was lackluster for a mid, his utility too unreliable for a support, his durability too little for top, and his kit completely unsuited for ADC or jungle. His ult has been changed to more of a teamfight orient
Changelist
Passive reworked. Now % spell amplification and grants % damage reduction to the enemy. Now based on takedowns rather than stealing spells.
Ultimate reworked. No longer a spell steal. Now a tether that shocks enemies and heals allies whenever the tethered enemy attempts to cast.
Lore
Ealus is a high priest of Demacia, and the head of house Brus. His house has been the underlying reason for the Demacian hatred of magic; through silver tongues turned towards nobles and silver coins turned towards politicians, they have kept magic as something viewed as cowardly and evil for hundreds of years. House Brus and his clergy run a prison for mages, or so they would have you believe. In reality, it is closer to an inquisition, in which captured mages are tormented until they either give up their secrets or are killed. These secrets lead to the capture of more mages, and thus the cycle continues. Ealus runs a brutal organization, fully supported and funded by house Lightshield. Of course, the royal family knows nothing of this. They are led to believe that the Brus Penitentiary treats the captured men according to the Demacian standard of honor. Oh, how wrong they are.
The cause for which house Brus commits these acts is a simple one: power. By capturing mages and forcing out their secrets, they can use those secrets to make their own magic more powerful. They hope to use their power to usurp the throne and become the demaican royal family.
Ealus Brus now lies in wait, a small army of mages at the ready, for the king to grow feeble.
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Appearance
Ealus Brus is tall with a wrinkled, stern face. His eyes are a shocking blue, his hair long and grey. He dons a pure white robe over a golden tunic. He wields an oak cane with the Demaican sigil carved into it. The cane crackles with magical energy from a world rune hidden within.
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Stats
HP: 503-1790 HP5: 4-16 Mana: 432-1105 MP5: 8-20 Range: 425 AD: 45-80 AS: .5625 (+1.15%) Armor: 18-44 MR: 30 MS: 325
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Abilities
P: Sealed Power If an enemy champion is killed while under the influence of Ealus's spells, Ealus gain 5% spell damage amplification against them as well as 5% damage reduction from them. This effect stacks infinitely, but has diminishing returns.
Q: Soul Burn 20 second CD, 50 mana Ealus applies a curse to a target enemy, causing them to take 10/13/16/19/22 (+.03 AP) plus 0.5% their max HP as magic damage per second for 5 seconds. Attempting to cast a spell will refresh the duration of Soul Burn and add another instance of it to you.
Multiple instances of Soul Burn fully stack.
If both Soul Burn and Arcane Warden are at max rank, Arcane Warden's beacon will apply soul burn with its attacks.
W: Arcane Warden 35 second CD, 70 mana Ealus places an anti-magic beacon at a target location (325 range).
Should an enemy champion within 900 units attempt to cast a spell (with the exception of summoner spells), they will be preemptively struck by the beacon. This strike deals 40/60/80/100/120 (+.2 AP) magic damage, stuns them for 1 second, and reveals them for 3 seconds. Primer spells (Mantra, Upgrade!!!) will not be stopped.
Being struck by this beacon prevents the spell cast entirely, so its cost will not be deducted nor will it be put on cooldown.
The beacon lasts for 15/20/25/30/35 seconds, but can be destroyed if it is struck three times. The beacon will not strike the same champion more than once every 10 seconds.
If both Arcane Warden and Soul Burn are at max rank, the beacons strike will apply Soul Burn.
E: Lock 16 second CD, 50 mana
Ealus emits power to a target location, dealing 50/70/90/110/130 (+.25 AP) magic damage to all units within a 350 AOE. Damaged units have their cooldowns locked for 1/1.5/2/2.5/3 seconds.
R: The Inquisition 90/80/70 second CD Ealus tethers himself to an enemy champion (700 range, 1400 break) lasting 8/10/12 seconds. Ealus steals 10/15/20% of their movement speed, reduces their damage against him by 10% (+2% per 100 AP), and amplifies his own damage by the same amount.
If the bound unit attempts to cast a spell (excluding summoner spells), Ealus's and nearby allied champions are healed for 25/40/55 (+.1 AP), nearby enemy champions (aside from the bound enemy) take that much magic damage, and the bound unit itself takes true damage equal to 75% the total (premitigation/amplification) healing and damage of that proc.
If they don't attempt to cast a spell, this effect will occur on its own once every four seconds.