Concept: Reactive Helm (anti-AD Adaptive Helm with some lemon zest)
So, the unique passive of
says:
Taking magic damage from a spell or effect reduces all subsequent magic damage from the same spell or effect by 20% for 4 seconds.
What if we had the opposite? Here's my idea for the unique passive.
Reduces physical damage taken from spells, effects, or basic attacks by 20%. This can only occur once every 4 seconds, resetting upon taking damage from the same spell, effect, or basic attack again.
not sure about the other stats
What do you guys think? I think this could be a good item to counteract the burst in the game.
is for but worst