(Champion Concept) Overkill - The Failed Assassination God
2016-02-26: Updated some of abilities
Picture is from manga called Kekkaishi.
My other champions weren't too good and were disliked a lot, so to make this champion i took more time, thought it out a lot more. I hope it will be better than previous ones.
#Abilities
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Passive: Dual Stance Increase attack speed you gain from any source by 25%, but reduce attack damage you gain from any source by 25%. Your maximum attack speed can be increased up to 4.0 and your basic attacks deals 10% more critical damage.
Passive: Blades Within You gain 20 / 30 / 40 bonus armor penetration. However, your basic attacks dulls you blades, reducing this bonus by 5% per basic attack. Also, every 20 seconds you throw away your old blades, leaving them behind and grew out new one restoring this bonus to full power. Your old blades lasts 6 seconds on the ground and if an enemy walks over them, they will shatter, bleeding enemies for 10/15/20/25/30/35 (+ 30% of AD) physical damage over 5 sec. This bleed deals damage every sec and can be critical.
These two passive directs my champion into attack speed + critical strike chance builds. I want this champion to be very fast attacker, but at same time deal only moderate damage, compensating for his massive attack speed. Still, dealing low damage would be extremely bad against tans with lots of armor and render this champion kinda useless, so there is second passive. Over the map in right corner could be a small clock, showing time from 0 to 20. When its arrow reaches 20, you will shed away old blades and replace them with new ones. Old blades remain for some time on the ground as visible traps, but will damage any enemy who walk on it. While you attack enemies, current blades becomes more and more dull, losing bonus armor penetration from second passive, which is his main advantage over tanks. If blades becomes too dull and you still have some time before 20 seconds mark, you could retreat for a bit. Also, i think blades replacement should have animation time when you can't attack or use abilities, but still could move. I think 0.75 seconds should be fine. Old blades on the ground should have same arming time, before they shatter inflicting bleed to enemies above, and 0.75 seconds should fit it as well. Bleed can deal critical damage, but it doesn't benefit from first passive critical damage increase, because it only effects basic attacks. Later on you will see why this bleed is important. As suggested, there be some indicators showing enemies how dull is your blades.
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Q: Impaling Impact Rush a distance caring all enemies in your way towards the end destination of your rush. Deal 80 / 90 / 100 / 110 / 120% of your normal basic attack damage to all enemies hit, but this damage can't be critical. However, if you manage to push enemies into a wall or any other structure, then bleed them instead for 100 / 135 / 170 / 205 / 240 (+ 70% of AD) physical damage over 6 seconds. Enemies suffering from this bleed effect get their movement speed reduced by 10%.
|Range: 550| |Mana cost: 30 / 35 / 40 / 45 / 50| |Cooldown: 9 / 8.5 / 8 / 7.5 / 7 seconds|
Simple wall interaction ability, similar to Poppy's, but this ability isn't click and push type one. Instead, this is charge and you only target direction you want to charge towards. When you charge, at the end the charge stun enemies for about 0.2 seconds, so that animation wouldn't look weird, if enemy suddenly flashed away, but still got hit. Also, i imagine this ability as a shoulder charge type of animation, and if you don't hit a wall, then you sweep with your right blade dealing damage. But, if you drag enemies into a wall, then perform spinning slash with left blade inflicting bleed. Also, rush width should be pretty narrow, so that aiming would be important and quick players would still have chance to avoid it.
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W: Forceful Renewal Draw out your blood, removing all movement slowing effects from you, forming temporal shield absorbing up to 80 / 120 / 160 / 200 / 240 (+ 50% of AD) damage over 6 seconds and forcefully trigger Blades Within, throwing old blades down and growing new blades up.
|Health cost: 50 / 60 / 70 / 80 / 90| |Cooldown: 24 / 22 / 20 / 18 / 16 seconds|
At first sight, simple self healing ability, providing some sustain while playing, yet, it's more complex than that. Healing is based on missing health, so having lower current health and higher maximum health actually provides more healing than AD. Healing received from AD is pretty low, because this champions doesn't build lots of AD. So, this ability should be more beneficial to builds with some bonus health.Now, if you happen to fight a difficult fight against a tank, then you will be getting you blades dull pretty fast. This ability would help you a lot, not only though healing, but also allowing to renew your blades when you really need it.
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E: Iron From Blood Toggle: gain 50 / 60 / 70 / 80 / 90% bonus attack speed and 10 / 12 / 14 / 16 / 18% bonus movement speed, while continue to bleed yourself every second. Bleed stacks up to 10 times.
|Bleed physical damage to yourself per stack: 10 / 14 / 18 / 22 / 26 over 10 seconds| |Cooldown: 4 seconds|
Toggle ability to gain simple combat advantage while trying to kill an enemy or when chasing someone. While it does allow to be used for an escape, it wouldn't be very practical, because of self-bleed. You will need to evaluate every situation and think before using this ability. About self-bleeding, it stacks every second, each stack deals from 10 to 26 damage over 10 seconds, so at first rank maximum damage can stack up to 100 physical damage over 10 seconds, and at fifth rank it can stack up to 260 physical damage over 10 seconds. Also, ultimate will show why this champion have so many bleeds.
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R: Blade Rain Target an area and start throwing blades above it for 0.8 seconds while channeling. When you finish channeling, after 0.5 seconds delay, blades will start to rain in that area for 1 second, dealing 75 / 100 / 125 (+ 35% of AD) physical damage every 0.25 seconds. Blades will destroy all artificial terrain created by enemy team and projectiles launched by enemies. Enemies, hit 4 times with this ability, becomes immobilized for 2 seconds.
Passive: increase your life steal by 3 / 3.5 / 4% for every bleeding target nearby, including friendly targets.
|Range of active: 600| |Radius of active: 360| |Radius of passive: 500| |Mana cost: 80 / 100 / 120| |Cooldown: 150 / 120 / 90 seconds|
Target an area, start channeling this ability. When you finish channeling, there will be 0.5 second delay before blades start to fall down/ In total, this ability lasts for 2.3 seconds, 1.3 seconds preparation time and 1 second time when dealing damage. Also, this ability adds unique utility of destroying artificial terrain, such as Jarvan's crater, Annivian's ice wall, Azir's ultimate and towers, Trundle's pillar and similar artificial terrain objects. Another good thing about it, these blades also destroy enemy projectiles, so they can't pass through this area. For 1 whole second this ultimate makes targeted area into your controlled zone. This ability hits 4 times and it any enemy gets hit 4 times, then they will be rooted in place. However, enemies will have 2.3 second to move out of this ability, so it can be counter played against, if acted at right time. Still, if you manage to surprise your enemy, then with right combo you can hit desired enemy 4 times for immobilize effect and finish them off. Passive work on your all bleeds, including self-bleed. This extra little sustain isn't much, but i think it would work nicely and add more interaction between abilities, and allow to sustain though self-bleed if needed for limited period of time.
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#Story
~~ ~~ Secretly, away from prying eyes, malevolent scientist were working on many different technologies. Some were for world domination, other were for people control. Many different mad scientist took part in this organization, in one or another. This organization have no name, yet people still whispers about what could it be doing. Viktor, Dr. Mundo, Singed and other brilliant scientist were long ago part of this organization, but none of them were leader of it. Their contribution, even after they left this organization, very easy to see. Biological analyzation, controlled mutation, many different hextech gadgets and more. All these and more were used to latest experiment.
A lot of money were used in contract, to make a perfect assassin. Organization didn't as why to make something like that, they just took the money and started working. However, to make a perfect assassin, what should be done and what kind of creature it should be. From where should they start and what to aim. Quick solution was found, they decided to copy all other assassins, know to them and put their skills into one being. For that purpose, spirit memory crystals were used. Being near targeted person, these crystals collected memories of their targets, creating copies of skills and experience these assassins collected over the years. For now, it is not know, who targeted assassins were, but they had to be weapon experts, because new creation happened to be an expert weapon user.
Blood of strongest voidlings, demons and similar creatures, bound together with artificial flesh through spirit memory crystals, a new being started to take form. Growing extremely fast, just after ten months it was born. Fast, strong, seemingly without morality, artificial life form began its training. During his training, unfortunate truth were revealed - his unique powers were two edge sword. He can rapidly regenerate, even absorb blood of other creatures, and our of blood he can form extremely sharp blades. However, as he form his blades, many miniature blades forms in his body as well, cutting him apart form inside. So, attacking and fighting he also hurts himself.
Another fatal flaw, he had no desire kill people, innocent weak people that is. He had no problem to kill criminals, killers and similar folk. So, self-harming partly failed experiment had no use for those, who paid for him. He escaped, or more precisely he just walked out of laboratories into the world.
Free in Valora, he started to roam from place to place, killing criminals, scaring normal people. He enjoyed fighting, more than anything else. With talent like his, he was sought out and many assassination organizations and dark brotherhoods tried to requite him, but they failed. He worked solo. Still, he had no name, because he had no parents, so name was sort of given be his reputation and his incredibly messy killings, when he continued to stab and slash bodies of his victims long after they were dead. He didn't know better, he was not only one years old.
To cower wounds from his own powers, he cowered himself in bandages. He wears light clothes, so that he could move easily while fighting. And the only weapons he uses are made out of his own blood. However, being young and still inexperienced, he doesn't even know the limits of his powers and how to use them properly. Deemed as a failed experiment in creating perfect assassin, he still could prove his creators wrong.
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_(Sorry if i made mistakes, english is hard) _
. As for the active, the damage seems a bit on the low side, although that might be ok considering the utility that this ability can bring.