(Champion Concept) Well Soterios - The Hydrosoul

PlasmaFogKing·3/4/2016, 8:12:58 PM·10 votes·3,266 views
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Based on canceled champion Well Soterios - The Hydrosoul.

Role: mage Type: range


#Abilities

Passive: Vortex Instead of normal basic attacks, you release vortexes, who deals damage to all enemies in their path. Each vortex deals 5 / 10 / 15 / 20 / 25 / 30 (+ 80% of AD) (+ 20% of AP) magic damage. Each vortex have minimal and maximum travel distance.

| Minimum distance traveled: 300 | | Maximum travel distance: 700 |

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Q: Heavy Storm Cause heavy rain to fall in targeted area, dealing 20 / 25 / 30 / 35 / 40 (+ 10% of AP) magic damage to enemies every second. This storms lasts for 3 seconds, but will not stop as long as you remain in its area.

Using Pressure Cutter, while you are in this area, will not knock back, but instead penetrate first enemy hit, hitting up to 2 additional enemies behind the first one.

| Range: 400 | | Radius: 300 | | Mana cost: 50 / 52 / 54 / 56 / 58 | | Cooldown: 10 seconds |

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W: Pressure Cutter Launch pressurized water slash. First enemy hit will receive 80 / 110 / 140 / 170 / 200 (+ 50% of AP) magic damage and will be knocked back.

| Range: 800 | | Knock back distance: 150 | | Mana cost: 30 / 40 / 50 / 60 / 70 | | Cooldown: 6 seconds |

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E: Disperse Transform into mist, become invulnerable and untargetable for 2 sec. Allies inside of this mist are healed for 15 / 20 / 25 / 30 / 35 (+ 10% of AP) health every 0.5 sec.

| Radius of mist: 280 | | Mana cost: 60 | | Cooldown: 18 / 17 / 16 / 15 / 14 seconds |

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R: Big Wave Start gathering waters around you for 3 sec. You can move, attack and use other abilities while gathering water. When you gather enough water, you become able to release it in one massive wave. This wave deals 120 / 140 / 160 (+ 60% of AP) magic damage to all enemies hit, slow thier movement speed by 70% for 1 second and summons a minor water element for every enemy champion hit. These minor water elements attacks nearby enemies for 4 sec before disappearing.

Minor water element Health: 300 / 400 / 500 (+ 25% of your health) Attack damage: 20 / 30 / 40 (+ 10% of your AP)

| Range of wave: 800 | | Width of wave: 200 | | Mana cost: 70 / 90 / 110 | | Cooldown: 120 seconds |


#Story

Soterios were a shamanic tribe who lived at the outskirts of Freljord. Not very friendly, they used elemental powers to fight off other tribes, conquer other territories. This lasted, until one of barbarian tribes fought back and managed to drive them back. This conflict didn't end there, Soterios were pushed back reaching the see, where they met their end. Some of them were killed, but most of them were just thrown from the cliffs into the ocean.

Yet, their shamanic powers, together with the water of the ocean, created an elemental being, fueled with the souls of all Soterios thrown into the ocean. This elemental being, strong enough to walk on land, wants only thing - the head of the barbarian king.

7 Comments

Lonely Flame3/5/2016, 12:44:40 AM2 votes

Hey man, good to see you back at it. I know English isn't your first language so I'll try and keep simple for you.

{quoted} Passive: Vortex Instead of normal basic attacks, you release vortexes, who deals damage to all enemies in their path. Each vortex deals 5 / 10 / 15 / 20 / 25 / 30 (+ 80% of AD) (+ 20% of AP) magic damage. Each vortex have minimal and maximum travel distance.

| Minimum distance traveled: 300 | | Maximum travel distance: 700 |

This is cool. I usually don't look at numbers, but I would suggest lowering the max range, as it is very long.

Q: Heavy Storm Cause heavy rain to fall in targeted area, dealing 20 / 25 / 30 / 35 / 40 (+ 10% of AP) magic damage to enemies every second. This storms lasts for 3 seconds, but will not stop as long as you remain in its area.

Using Pressure Cutter, while you are in this area, will not knock back, but instead penetrate first enemy hit, hitting up to 2 additional enemies behind the first one.

| Range: 400 | | Radius: 300 | | Mana cost: 50 / 52 / 54 / 56 / 58 | | Cooldown: 10 seconds |

So if you stand in in your own AoE it doesn't stop? I like that. Haven't seen this idea before. Quick question: What happens if you walk out and walk back in? Does the time stop again?

W: Pressure Cutter Launch pressurized water slash. First enemy hit will receive 80 / 110 / 140 / 170 / 200 (+ 50% of AP) magic damage and will be knocked back.

| Range: 800 | | Knock back distance: 150 | | Mana cost: 30 / 40 / 50 / 60 / 70 | | Cooldown: 6 seconds |

This is alright. Nothing too special. Because you have something based on water and something based off mist, I suggest you make this some sort of 'ice' ability. Water is one of the few things that can easily be a liquid, gas (mist/steam), and solid (ice). He should be able to wield water in all forms. Look at something like Avatar for some ideas on this.

E: Disperse Transform into mist, become invulnerable and untargetable for 2 sec. Allies inside of this mist are healed for 15 / 20 / 25 / 30 / 35 (+ 10% of AP) health every 0.5 sec.

| Radius of mist: 280 | | Mana cost: 60 | | Cooldown: 18 / 17 / 16 / 15 / 14 seconds |

Kind of like a Vlad W but with a heal instead of damage. This is an interesting idea. Can you move while you are invulnerable/untargettable like Vlad? Also, does this still work with Heavy Storm ie Will Heavy Storm keep going if you stand in it while in mist form?

R: Big Wave Start gathering waters around you for 3 sec. You can move, attack and use other abilities while gathering water. When you gather enough water, you become able to release it in one massive wave. This wave deals 120 / 140 / 160 (+ 60% of AP) magic damage to all enemies hit, slow thier movement speed by 70% for 1 second and summons a minor water element for every enemy champion hit. These minor water elements attacks nearby enemies for 4 sec before disappearing.

Minor water element Health: 300 / 400 / 500 (+ 25% of your health) Attack damage: 20 / 30 / 40 (+ 10% of your AP)

| Range of wave: 800 | | Width of wave: 200 | | Mana cost: 70 / 90 / 110 | | Cooldown: 120 seconds |

This seems a little bit like Nami's ult. I think something like this could be cooler for him. Like you are pulling in all of the energy of his dead tribe. You could have his abilities summon the water elementals, like you are bringing back to life the individual soul of a tribesman.

Overall he is good, but can be better. I like this idea of a single 'water elemental' champion over a multiple elemental champion (earth, fire, air, water). If you work on him more, I feel like he could be a very good champion. Nice idea.