(Champion Concept) Gustaf - The Wings of Justice
http://media.tumblr.com/tumblr_m7eyvcgHUu1qbvpv0.gif
(gifs are from this movie)
Role: fighter/ support/ jungler Type: melee
[sorry for my bad english and mistakes]
#Abilities
Unique Item: Bread Crumbs (only other your team members can buy this item; when game starts, every team member, except you, will get this item for free) | Consumable item | | Gold cost: 50 | | Selling cost: 0 | Active: throw this item at Gustaf (450 unit range), healing him for 60 (+ 5% of Gustaf's maximum health) health and permanently increase his maximum health by 10.
.
Passive: Wings Of Justice When enemy champion kills an friendly champion, he will be marked for 6 seconds. You gain 60% bonus movement speed while moving towards marked enemy. All your physical damage dealing abilities will automatically deal critical strike against marked enemy champion(s).
| Range: global |
.
Q: Mighty Quack Passive: Knocking enemy into any direction will cause that enemy to suffer physical damage, equal to 4 / 4.5 / 5 / 5.5 / 6% (+ 1% per 60 of your AD) of target's current health.
Active: Release a sound and pressure wave, dealing 50 / 65 / 80 / 95 / 110 (+ 50% of your AD) physical damage to all enemies in front of you and knock them back. This wave can bounce off terrain and deal damage multiple times to the same enemy, but knocks back only once.
| Range: 800 | | Knock back range: 200 | | Mana cost: 60 / 65 / 70 / 75 / 80 | | Cooldown: 12 / 11 / 10 / 9 / 8 seconds |
In jungle, this ability should be able to bounce from one wall to another, allowing it to hit same enemy multiple times. Maximum range doesn't increase with bounces.
W: Winds Of Change Call down minty winds in targeted area for 4 seconds. Allies, who stay in this area, are healed for 20 / 30 / 40 / 50 / 60 (+ 30% of your AP) health every second. Enemies, who stay in this area, will get their vision range reduced by 25% for 2 sec. Stacks up to 4 times. Also, if you knock enemy into or out of this area, then that enemy will get his attack speed and movement speed reduced by 45% for 1.5 seconds. This ability deals 40 / 50 / 60 / 70 / 80 (+ 20% of your AP) magic damage every second to the enemy champion, who is marked by Wings Of Justice.
| Range: 650 | | Radius of area: 200 | | Mana cost: 40 / 45 / 50 / 55 / 60 | | Cooldown: 18 / 17 / 16 / 15 / 14 seconds |
Enemies, who get their vision reduced, also can't see out of their vision range, turning everything black for them. With all 4 stacks, their entire screen would turn black, allowing them to see only their mini-map.
E: Super Twister Passive: knocking enemy into any direction will cause that enemy to get his movement speed reduced by 20% (+ 1% per 25 of your AD) for 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds.
Active: target a direction and create rapidly moving twister. This twister will move in straight line, dealing 30 / 40 / 50 / 60 / 70 (+ 20% of your AD) (+ 50% of your AP) magic damage to all enemies it touches and knock them into opposite direction. If this ability knocks enemy champion into a terrain or other enemy champion, then he will get stunned for 0.6 seconds.
| Range: 500 | | Knock back range: 150 | | Mana cost: 40 / 46 / 52 / 58 / 64 | | Cooldown: 8 seconds |
If aimed right, this ability can knock an enemy in such way, that he will be hit again and again and again, causing damage to ramp up very high. If i done math right, then same enemy could be knocked back maximum 3 times by this ability.
R: Super Sonic Dive Become untargetable and ascend into the sky over 1 second. You will stay in the sky for up to 3 seconds. While in the sky, you can target a path and dive though that path, dealing 150 / 200 / 250 (+ 135% of your AD) (+ 100% of your AP) physical damage to all enemies in this path and knock uncovered enemies out of this path (to the sides) as you dive trough it. You remain untargetable while you dive. While in the sky, your vision range is improves and you can see through the fog of war.
| Casting time: 0.4 seconds | | Range: 1000 | | Bonus vision: 200 / 300 / 400 | | Width of path: 300 | | Mana cost: 80 / 90 / 100 | | Cooldown: 150 / 135 / 120 seconds |
Enemies, who stand directly behind something, will still gets damaged, but will not be knocked to sides. While in the sky, you are same as Elise, as no projectiles can hit you, but while you are diving, projectiles can hit you and hard CC will stop your dive. If you spend 3 seconds in the sky without diving, then you will return back to the ground.
Story
From the day he was a young duckling, Gustaf knew that he is special and that grand things awaits him. Gustaf was sure, that his destiny will lead him where no other duck was ever before. He dreamed of being the most important duck in the world - the king of all ducks. So, he did everything he could to make his dream to come true. He swam like no other duckling, faster, better and with more confidence than anyone of his age, even being able to outswim his elders. She shuffled his little duckling's feet, strutting better than any other duckling ever could. He was determined, nothing could stop him. He had to be faster, smarter, better, he had to be the best duck there could. While other ducklings had enough courage to ask people for bread crumbs at age of 6 month, Gustaf started asking for bread crumbs at age of 2 months. And man, what he didn't do. He learned to dance, do tricks, quack better than any other duck, just to get more bread crumbs than any other duck, and he succeeded. He was getting more bread crumbs than any other duck, even than all other ducks combined. But that wasn't enough for Gustaf. As other ducks were fishing, he learned to fish, too. Catching bigger and bigger fish, not even being one years old, he was the best fisher in his family. Frogs, fishes, no matter what, they weren't safe from Gustaf, because he was the best fisher there could be.
Growing a little bit older, as other ducklings started to learn to fly, Gustaf was already master of the sky, swirling and soaring though the sky, seeing wide and far. He even was brave enough to fly through windy days and rain, tirelessly flapping his wings, training his body and will. He had to be the best duck there could be, and god damn it, he was the best. His duck parents were proud and happy, as their first son was trying so hard. And Gustaf did, he tried his very best, but that wasn't enough for him. He had to move faster, become stronger, get even more bread crumbs, catch even bigger fishes, fly even higher, for he seen no limit of what he could do. While his family was sleeping at night, he was patrolling, checking for any predators. While his family happily swam around, he swam to win, to be the best.
When Gustaf grew even older and got some brothers and sisters, he protected them, watched over them as much as he could. He felt the need to protect, to inspire the greatness in others. He knew that ducklings are led by example, so he showed them the best behavior he could show. More and more of ducks recognized Gustaf's talents, his glorious mind and spirit. He became leader of his flock, strongest and most dependable duck there is. His flock grew in size, soon all neighbor packs join his. But, with this number of ducks, they were bound to attract predators.
One faithful night, when massive storm was raging in the sky, his flock was struck by bunch of hungry wolves. It happened so fast, than no one could do anything. Those, who tired to fly away, were hit by massive winds and were blew back to the ground. Those who ran, weren't able to outrun wolves. Many of Gustaf's friends and family member were slaughtered, even before Gustaf came into rescue. As he saw dreadful site of his loved ones being torn apart by hungry wolves, he felt rage like he never felt before, filling his entire being, flooding his mind and reason. "Vengeance" - was the one thing on his mind, as he spread his wings, flapped them with furry and courage. He jumped into the storm, flapping his wings with all his might, with every flap going higher and higher, while winds was hitting his tiny duck's body. He risen into the sky for his dead family member, for all those in pain and fear, but mostly for himself, because this was the test of his life, this was what he was preparing to do - all his life was for this one moment, for the retribution. Suddenly, he stopped flapping his wings, he let the winds to guide him, as he dived down bellow. Faster and faster, spiraling down into wolves, he put what he could into this one attack - all his feeling, all his soul. As he was diving into hungry wolves, his courage wasn't unnoticed, as the spirits of air couldn't do nothing in presence of such will power and determination. So, even the winds started blowing for Gustaf, against the enemies of his pack. Gustaf fled right through the pack of wolves, like the speeding bullet, and the winds behind them roared, blowing away the wolves, tossing them to sides, as if an explosion had hit them. Confused, scarred, wolves ran away, leaving Gustaf's family alone. Slowly, winds stopped swirling around, sky become clear, but no matter how things god better - his family lost many members that night. Gustaf couldn't cope with their death, he blamed himself, for being too weak, for being too slow. He couldn't accept it, he couldn't accept having a limit or being unable to do something. All his life, Gustaf tried to be the best among the ducks, but that wasn't enough. To protect his family, to prevent tragedies like this, he had to become more than the strongest duck. He had to cross all limits of his species, reach for even greater highs.
Uncertain of what he have to do, losing confidence in himself, he left his flock and ventured on a quest to become stronger. He flew form one flock of ducks to another, questioning them, searching for someone, who would know what he have to do. His quest for answers and higher power led him into different ans mysterious places, he met many different creatures he never met before: Ursine, Minotaurs, plague jungle monkeys and other. But no matter he went, he couldn't found an answer.
One year passed, Gustaf's flock had a new leader. He was a duck form another flock. His name was Squac. While Squac had quite the temper, he always watched over the flock, warning of danger. He wasn't perfect, but he done his job. No big tragedies were happening, no young ducklings were disappearing. Everything was alright, until history repeated itself. Big storm hit this flock, preventing duck from flying or swimming. Hungry pack of wolves attacked flock again. Scarred and and still haunted by memories of previous attack, ducks tried to escape, but where cornered. Wolves were slowly approaching, while Squac was standing in front of the flock, hoping for a miracle. His plan was to distract wolves and give other other ducks ti me to hide or escape. He was afraid, terrified beyond anything, but he stood still, waiting for his doom. He wasn't kind of duck, who would abandon others. Suddenly, int he flash of the lighting, a blur image flew by the wolves, creating sonic booms in its wake, blasting wolves away. However, this time wolves weren't scarred and too hungry to back down. Squac tilted his head and saw a duck to descend in front of him. He hever seen this duck and never seen duck doing things like that. Winds stopped blowing, silence set in the sky. Wolves started to run at this duck, and Squac wasn't sure of what he was seeing. This duck in front of him had no fear, only confidence was radiating, like a low of the sun. With one might quack, mysterious duck released a mighty sound wave, blasting wolves away yet again. But this time, wolves lost all their confidence and ran away even while hungry. Flock was saved, but not by anybody. It was saved, yet again, by Gustaf.
http://i.imgur.com/CpCiKNC.gif
On his journey, Gustaf met wind spirits, fairies, pixies and all sorts of magic beings. he asked for their help, for gift of magic, to become stronger, to protect every duck. These magical beings pointed Gustaf to the god of clouds - mystical magical bird, living on the highest mountain in Runeterra - Mount Targon. There he met ancient magic bird. God of clouds tested Gustaf, with harsh tasks, but Gustaf cleared every one of them. For his hard work, Gustaf was gifted with one feather form the mystical bird. Taking this feather, Gustaf was infused with magic powers, extending his life, gifting him powers to control the air and much more - intelligence, magic power, strength, speed, every aspect of him increased hundreds of times.
Gustaf returned to his flock, but not for long, because now he have a greater purpose. He checked to see if they are all right, saved them from hungry wolves and set off for another, even greater mission. He finally know the purpose of his life - to fight evil and dangerous creatures wherever he can find them. Dragons, undeads, voidborns and all other monster - they have to be stopped. Gustaf is no longer just a duck - he is a hero of justice, a hero Runeterra needs right now. His new found powers, his wild and courage - are weapons against evil, as his destiny is clear now - the path of hero is set in front of him, as there is many dangers in this world, much greater than he could imagine. Devourers from the void, legions of undead, ice monsters and all other threats to this world, they wound't even expect a duck to fight in their way, but Gustaf is no longer just a duck. Gustaf is the hero of justice, hero of Runeterra. Be afraid - evil, because justice is coming on swift wings.