[Champion Concept] Silena, the Spectre's Shadow
#Silena ##the Spectre's Shadow
Inspiration Art
https://i.gyazo.com/b1dbd66baf226355ddca593e99d68b09.png
###Source: us.battle.net/sc2/en/blog/2557709/new-starcraft-fan-art-3-29-2011
Summary
Attack·················■■■■■■■■■■ - [10] Defense ·············■□□□□□□□□□ - [1] Ability Power········■■□□□□□□□□ - [2] Difficulty··············■■■■■■■□□□ - [7]
Primary Role: Assassin
Secondary Role: Marksman
Gender Female
Race Human
Resource Mana
Loyalties Former - Demacia Present - Self
Lore
My past...does it matter who I am? Who I was? I suppose, if you have to know, but I doubt you've heard of me before. There are few enough who know of me...fewer still drawing breath. To my past life, I suppose. It was...one of the last battles of the last Rune War. Arrows fillled the sky that day, blood spilled upon thirsty ground, figures screaming and dying in the scorching midday sun. It was nought but a slaughter, one of mutual proportions, where each sought to outslay the other. I wasn't the first of my family to fight this war, but I was the last. I had seen so many go before me: father, grandfather, brother, uncle. Presumably they had seen their own go as well, and longed for it as well. They were all promised honor, glory, the courage inspired by their love of Demacia, but what came of it? Death. Death alone, and alone they were, in those coffins they returned. Gilded, yes, but alone all the same, for gold is a cold partner in death.
They mocked me for fighting, they did, that Noxian scum. Cowards, they called to those around me, for a girl is fighting amongst you, among other obscenities.That stopped. Quickly. Crack shot with a bow, I was, not being allowed to train with a sword.Quickly silenced too. It amused me, certainly, to pin their tongues to the backs of their throats. Then another through an eye, enough to kill if I felt merciful, enough to blind otherwise. They shut up soon enough. I became admired. Respected. Feared. And I loved it. Then came that day. I remember it vividly. The shots I had fired, the lives I had taken. The rain of arrows that had followed. Caught too far out from cover, I felt every puncture, every pierce, every wound. The last flashes of life. The darkness, the hungering void of death that followed. The end for most, I'm sure. If only it had been.
I awoke to a chamber, surrounded by hextechnology and runes, each, inscribed deep with magic. Told I was the 'last scion of my noble house', that Demacia had gone to great expense to retrieve, to revive me, to arm and improve me with the best hextechnology had to offer. For honour, for glory, they had said, but meant vengeance. I inquired as to my mother, live the last time I had seen her. They told me she had taken her own life, unwilling to be the last bearer of her house, and so the task had fallen to me. Reborn deep in a secret laboratory at the heart of Piltover and handed a new suit, better equipment that what I had in my past life. A hextech rifle, the most advanced the City of Progress had to offer. Told to 'seek my path'. To serve.
But I will not serve. For I am reborn, free. And I shall bring the dogs of Noxus to heel.
#Summary
Silena is an AD carry who specialises in dealing high amounts of damage from long range. While she is very effective in this regard, her sustained damage, and waveclear are rather bad as a result. Silena excels in taking out key targets on the enemy team, while leaving the rest of her team to clean up. Furthermore, she does well in clearing out single enemies, and has fairly good objective control due to her excellent single target damage, but lacks AoE, and is worse in longer trades. While Silena has no built in mobility, she can be slippery with correct use of Shroud of the Spector. Silena should aim for AD, and critical strike chance, with key build items being Infinity Edge, Phantom Dancer and Manamune. Silena is also quite versatile, able to find herself a home in both the mid and bottom lanes.
#Gameplay Early Game
Early on, Silena should aim to harass opponents with her higher than average AA range. However, she should also attempt to push out the lane due to her bad waveclear, in order to try and pressure the opponent. Careful maintenance of vision and destruction of Pink Wards is important, since Silena's only escape is a stealth, which is delayed if in combat when it begins. However, Silena can also use the exceptional range on her Q in order to pressure opponents under tower. Silena should at all costs avoid extended skirmishes, as her kit is not well tailored for such an occurance.
##Mid-Game
By this time, Silena should have her IE and SS/PD. This is when Silena starts to shine, as she is able to deal large amounts of burst damage to enemies from a great range. Again, Silena should look for opportunities where she can attack the enemy from a long range, while simultaneously being in a position where it is hard for them to strike back. Due to the lack of a true escape, Silena can do little once engaged on, thus positioning is very important. However, Silena's high single target damage, long range and area control make her highly valuable in sniping out key targets or neutral objectives, forcing the enemies to retreat and permitting her team to take it. Silena should focus on damage above survivability due to her long-ranged nature. One of Silena's strengths lie in her ability to force unfavourable engagements for the enemy team, as they must decide whether to engage while having a low-health member, or to give up the objective to Silena's team. Use this to your advantage. Scattering Paralysing Bombs in key areas or choke-points can allow Silena to pick off enemy targets. Additionally, placing them in preparation for teamfights allows you to isolate key members of the enemy team from participating, allowing you to focus on the priority targets.
##Late-Game
At this stage in the game, Silena is as valuable as she was in mid-game, but she should aim to eliminate isolated enemies from long range. Due to her stealth and exceptional range on her spells and autoattacks, she can afford to be further away from her team than standard ADCs, but, as always, be careful with her positioning, as her ability to kill priority targets may be blocked by beefier teammates body blocking her Sharpshooter's Focus. As this is a majority of her damage, positioning carefully to make sure this ability connects with priority targets is her most important goal. Her range also allows her to long-range harass enemies when they are either taking neutral objectives or defending towers. While more traditional carries build a defensive item, it is often in Silena's best interests to build further damage in order to improve her ability to cripple the enemy. A good guide to fighting as Silena is: If they are in range to attack you, you're not far enough away
#Base Statistics: Health: 492.75 (+81) HP/5: 5.42 (+0.55) Mana: 268.68 (+45) MP/5: 6.97 (+0.45) AD: 57.45 (+3.5) AS:0.625 (+1%) Armor: 19.012 (+3.3) Mr: 30 (+0) MS: 330 Range: 600
#Passive
##Precision
Passively loses 50% of Silena's %bonus attack speed and gains it as Critical Strike Chance.
Additionally, Critical Hits against enemies cause them to take 8% of their missing health as physical damage. (capped at 300 against monsters).
#Q ##Sharpshooter's Focus ###Channeled | Targeted | Skillshot | Autoattack Modifier | Self-Reveal | Self-Debuff
Silena slows herself up to 100% and roots herself after 2 seconds, while increasing her next autoattack's range and power. She can hold this for up to 5 seconds, but if Siilena does not fire, she is refunded half the mana cost. Once a target is selected, they are marked, and Silena must channel for the bullet to reach the target. Silena is revealed for the duration of the channel, and will break Shroud of the Spector as soon as the bullet is fired. Silena can also fire early, but will only deal damage proportional to time charged.
Maximum Total Damage: 200/225/250/275/300% total AD Maximum Total Range :150% current range Projectile Speed: 1500 Projectile Width: 60 Cooldown: 10 Mana: 60/65/70/75/80
##Notes
- This ability is affected by critical hit chance
- This ability can be blocked by another champion for 50% damage.
- An autoattack modified by Sharpshooter's Focus deals 50% damage against structures.
- Structures can also block shots, and the relevant multipliers will apply (ie. 50% damage for the blocking, and 50% damage for structure damage for a total of 25% initial damage)
- If an autoattack enhanced by Sharpshooter's Focus travels further than 1500 range, it deals 10% less damage for every 100 range it travels, down to a minimum of 50%.
- If Silena cancels channeling, the bullet will instead move as a single-target skillshot until it reaches 1500 range or until it has moved 500 range past it the point where the channel is cancelled (whichever condition is met first)
- This ability can be blocked by spellshields
#W ##Shroud of the Spectre
Toggle
Passive
While out of combat, Silena gains 20/40/60/80/100 range a second (stacks up to 4 times). This bonus only applies to her first basic attack or Sharpshooter's Focus after entering combat.
Active
Causes Silena to enter stealth, and gain movement speed. If Silena has taken damage in the past 3 seconds prior to Shroud of the Spectre being activated, she will gain the movement speed boost, but will fade into stealth over 3 seconds. Silena will break out of stealth by dealing damage to enemies.
Mana: 25/second MS increase: 12/14/16/18/20% Cooldown: 8/7/6/5/4
#E ##Kinetic Overcharge ###Autoattack Modifier | Self-Debuff
Silena overcharges her rifle, causing her next autoattack or Sharpshooter's Focus to ignore a percentage of the target's armor and splashing in a small area around the target. After firing, Silena has reduced attack speed for 2 seconds.
Armor Penetration: 30/35/40/45/50% Splash Damage: 50/55/60/65/70% Splash Penetration: 15/19.25/24/30/35% Splash Radius: 250 Attack Speed reduction: 30% Cooldown: 14/13/12/11/10 Mana: 40
#R ##Paralyzing Bomb ###Trap | Crowd Control | Activation | Charges
Silena plants a Paralyzing Bomb at target location, which arms after a few seconds. When triggered, deals 100/175/250 (+0.7 bonus AD) (+0.5 AP) damage and stuns enemy units for 1.5 seconds. Champions can only be stunned once every few seconds, but will still take damage from triggered traps. Silena can only have 3 Paralyzing Bombs active at once.
Grace Period: 8 seconds Charge Cooldown: 30/25/20 Charges: 3 Arm time: 2 seconds Placement Range: 800 Duration: 75 seconds Detonation Range: Global Detonation Radius: 250 Mana:75
##Notes
- Paralyzing Bomb will not activate if an enemy walks over it. Silena must manually activate the trap with Left Click
- If Paralyzing Bombs are destroyed or time out, they will disarm themselves, and have no effect.
- Paralyzing Bomb are worth 10 gold and take 3 hits to destroy.
Strengths
-
Silena is very strong at killing isolated or solo targets, able to snipe out priority targets with high damage from a very long range. This makes her a very potent assassin or even objective-thief.
-
Silena's cloak and speed boost make losing pursuers while she has mana easy. Furthermore, chasing her without adequate vision or into an area which she has prepared with Paralysing Bombs can be very difficult
-
Silena can induce paranoia in the enemy team, due to her slippery cloaked nature, and the fact that Paralyzing Bombs could be sitting anywhere. Being caught in one is equally as terrifying, as you don't know if she's lining a shot up on you!
Weaknesses
-
Even for an AD Carry, her early game is exceptionally weak. Without damaging abilities or good base damages to see her through that phase, it is very easy to bully her out of farm which she desperately needs.
-
Her low mana and high costs means she must make hard choices concerning mana use, unless she intends to build Tear of the Goddess (which she can easily charge by toggling Cloak) but it delays her core build and powerspike. Otherwise, she must choose carefully between either liberal use of Shroud of the Spectre, or Paralyzing Bomb
-
Though strong at dealing burst damage at long range, Silena is much weaker fighting at short range or in sustained combat. Her lack of a sustained damage steroid, combined with her low base attack speed and scaling make her unsuitable for such a role. Furthermore, she is squishy, even more so than other AD carries, and should therefore avoid close quarters combat at any opportunity.
#Recommended Items
Summoner Spells
&![]()
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Starter Items
or
+
Core Items
(only if opting for manamune)
Offensive

Defensive

Note: Boots are optional, due to the lack of good upgrades for her (apart from Mobility) and should be sold in favor of a 6th item
#Teammates and Enemies
Silena has good synergy with

- The Emperor of the Sands is a valuable teammate for any Silena, able to provide the DPS while she provides the burst. Additionally, a Silena in peril can find solace behind any Emperor's Divide while her Paralyzing Bombs keep enemies in place as they are sliced to pieces by his Sand Soldiers. Their dual long-range natures also compliment each other nicely, able to keep out of harm's way while wrecking the enemy team.
- The Card Master brings his own tricks to the table, able to reveal unsuspecting victims with Destiny, or lock them down with a handy Gold Card to prevent them making their escape. Silena can also cover for him too, using well placed Stasis Traps to cut off any attempted pursuit - or lure them into a trap. Double-stacked stuns will surely ruin the hand of any enemies who want to play at the adult's table.
- The Piltover Enforcer brings some punch of her own, able to clear a path to a key enemy target - or wreck an enemy diving for Silena. Assault and Battery's crowd parting potential opens up a perfect shot for Overcharged Sharpshooter's Focus, stopping the enemies from intercepting it. Diving right into the fight and working together, this dynamic duo can clear out VIPs before the fight's even started!
Silena struggles against

- The Queen of the Xer'Sai has no problem clearing out entrenched snipers such as Silena. Her general bulk, heavy damage, and mobility allow to dodge strategically placed Paralyzing Bombs, while Unburrow lets her CC Silena before she gets to cloak. Even then, Rek'Sai can track her with Tremor Sense, and break her out of cloak with well placed Prey Seekers, leaving Silena defenseless.
- The Heart of the Freljord is one of Silena's worst nightmares. His ability to negate her most powerful combat ability with Unbreakable, as well as being able to gap-close to allies with Stand Behind Me! makes Silena's job very difficult. Furthermore, his Concussive Blows makes early trading difficult when she is at her most vulnerable, and Glacial Fissure can interrupt an otherwise perfectly placed Sharpshooter's Focus
- The Unforgiven is one of mid lane Silena's biggest frustrations. His early manaless pushing power, combined with his easy mobility, allows his to punish her in the phase where she is weakest. Furthermore, like Braum, a well placed Windwall easily negates an otherwise deadly Sharpshooter's Focus. A charged Steel Tempest will likewise stop her channeling and save an otherwise dead ally. Clever use of Sweeping Blade will also allow him to strafe around Paralyzing Bombs, allowing him to easily take her down.
#Tips
##Playing as Silena
-
Stay at range. Silena's biggest strength is taking out enemies before they can even react, so appropriate use of Shroud of the Spectre and Paralyzing Bomb allows you to fight with your advantages
-
Keep fights short. Silena does worse in longer fights compared to most champions, instead choosing to periodically inflict sharp doses of pain. So instead, opt for short hit-and-run combat sequences while waiting for your bonuses to return.
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Fight on your terms. Knowledge is half the battle, after all, so don't go fighting unprepared. Set up Paralyzing Bombs in choke points or frequented locations to catch out stragglers on the enemy team, or keep one on yourself just in case you get jumped. The difference between good placement and great placement could make or break a teamfight.
##Playing VS Silena
-
Keep your vision up. Good vision in potential camping spots for Silena means that it's that much easier to catch and kill her. Furthermore, it reduces the paranoia of there being a Paralyzing Bomb in each bush.
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Let something else take the shot. Everyone, from ally champions to friendly structures, take reduced damage from intercepting Sharpshooter's Focus, so consider letting beefier teammates or towers take the hits instead.
-
Be aggressive. The last thing you want to do vs a Silena who just fired a shot at you is play passive. Her poor dueling combined with general fragility and weak sustained damage means that she is very weak individually. Go after her or her team while they lack the resources to counterattack!
#Quotes
Voice: Deadpan, though hints of excitement in the 'On kill' quotes.
Selection I'm the best shot you have
Taunt
(Silena throws 3 stones in the air, before firing once. Dust is then seen falling down.)
-
Line 'em up, one by one (smirk)
-
You know, this is much harder than it looks
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And...that...is how much challenge you are.
(to Tristana) Ready, Aim...oh, was I supposed to wait for Fire?
(to Miss Fortune) I'll show you bullet time.
Joke
(Silena makes a finger gun, before pretending to shoot the enemy)
-
I met someone who wanted to shoot me, so I shot first. Later on I found out he just wanted my picture. Go figure.
-
I once got a job on some guy who was interior decorating. I ended up decorating...with his interiors!
(To ally Garen) I've always tried spinning before shooting. Never seem to hit a thing though.
Moving
- Locating target
- Moving in.
- I'm armed and dangerous
- Moving to vantage point
- Do we have a hit?
Attacking
- Target acquired.
- Oh, I'm going to enjoy this.
- They really do think there is a way out. (flat tone) Poor them.
- Don't worry, it'll all be over soon
- Right between the eyes.
Activating Sharpshooter's Focus
- I have them in my sights
- deep breathing
Activating Shroud of the Spectre
- Going dark!
- Cloaking field, active
Activating Sharpshooter's Focus while Shroud of the Spectre is active
- The hidden shot is the deadliest
-
- They'll never see it coming
Activating Kinetic Overcharge
- Oh, they'll feel this.
- Charged and ready
Planting Paralysing Bomb
- Mines in position
- Hexplosives armed
- Traps, deployed.
Killing a target with 90+% health (takes precedance over champion kill quotes)
- Scoped, and...dropped
- One shot, one kill
- Who's next?
Champion-specific kill quotes
(On killing Alistar) 'suppose someone's gotta put down the mad cow.
(On killing Ashe) Guess I missed that apple on your head.
(On killing Bard) Never really liked musicians.
(On killing Blitzcrank) That..must have been your major malfunction
(On killing Braum) Unbreakable, huh? Right...
(On killing Caitlyn) Boom. Headshot.
(On killing Corki) I guess you've just been...shot down
(On killing Draven) You know what they say about show business – it's a deadly game
(On killing Ezreal) You're just a boy playing at a woman's game
(On killing Graves) From ash to ashes, and Graves to grave.
(On killing Janna) Well, that was a breeze.
(On killing Jinx) That was a good shot. Or maybe you're jinxed.
(On killing Kalista) You really are a ghost of your former self, aren't you?
(On killing Karma) That must have been...bad Karma
(On killing Kindred) As death draws near, my dear Wolf, will you lead your Lamb to the slaughter?
(On killing Kog'Maw) I guess you were just...ready to burst
(On killing Leona) Shield of Daybreak? Or just shield that breaks?
(On killing Lucian) Don't worry. You'll see her soon enough
(On killing Lulu) That legend where faeries hate iron? Legends no more.
(On killing Mordekaiser) Iron Revenant? More like Iron Remnant.
(On killing Miss Fortune) Must've been my lucky day. Or was it your misfortune?
(On killing Nami) What do they call it? Fish in a barrel?
(On killing Sona) I say, silence is worth dying for.
(On killing Tahm Kench) Guess you aren't too ugly to die.
(On killing Thresh) You know, you have a lotta soul, but you really need to get a life.
(On killing Tristana) I'd say, too much wanting to shoot, and not enough actual shooting.
(On killing Twitch) Anyone call for an exterminator?
(On killing Urgot) Ah...all of Zaun's doctors and all of Zaun's men, couldn't put you together again...
(On killing Vayne) I suppose I'm a bit arrogant. Or maybe, you're rather vain.
(On killing Varus) The next best thing to an arrow to the knee is a bullet to the head
(On killing Zilean) Even with all the time in the world, you're still too slow.
#Animations
Standing
Silena holds her rifle, occasionally adjusting her grip or various components. Her feet are slightly apart If she stands still for a certain period of time, she starts looking through the scope in various direction, as if scanning for nearby enemies.
Movement
When she begins moving, the barrel and scope of her rifle will retract into the rifle. Silena moves stealthily, slightly hunched over, but occasionally also rocking her rifle as she runs.
Fast Movement (>400 MS)
After the rifle components have retracted, she will clip the rifle to her back and jog at a rapid pace. Her first autoattack animation after Fast Movement will have her draw the rifle from her back (no change in damage or AS)
Autoattack
Assumes a firing position and shoots a glowing blue projectile at target enemy, with appropriate recoil.
Critical Hit Animation
Same as above, but Silena also looks through her scope when shooting, takes increased recoil, and the projectile is larger and glows red instead.
Recall
Retracts and clips rifle to her back (similar to Fast Movement) before dropping her visor. This projects several screens which contain holographic images, such as 'wanted' posters, as well as various charts and diagrams
Death
Silena is thrown to the ground, her rifle a few feet from her. As she reaches for it, her suit overloads in a mass of sparks before she slumps back to the ground, unmoving.
#Ability Animations
Passive: Critical Hit
A spurt of blood emerges from the target. This is proportional to the amount of missing health the enemy had when the autoattack connects.
Sharpshooter's Focus - Standing
Silena slowly goes down on one knee and focuses her rifle. If she has not yet selected a target, she will instead balance her rifle on one knee. After the autoattack completes, she visibly ejects an empty casing from the chamber.
Sharpshooter's Focus - Movement or Fast Movement
Silena slows down in running, and upon selecting the ability will commit a short combat roll followed by a dive to prone. Silena then tracks the target selected with her scope.After the autoattack completes, she visibly ejects an empty casing from the chamber.
Sharpshooter's Focus - Interrupted
Silena will eject an empty casing but will also shake her hand as if she burned it. She will also return to her Standing position faster.
Shroud of the Spectre - Passive
The barrel of Silena's rifle has 4 extendable segments. For each stage of charging, one segment will extend. Additionally, a light on her scope will signal green for out of combat, and red for in combat. It will change to blue when the passive is fully charged
Shroud of the Spectre - Active
Silena projects various images on her visor. Her suit then flickers twice before melding into invisibility.
Kinetic Overcharge
Silena's rifle starts to glow. After firing, her rifle insteads emanates a red aura, while fire symbols flash in Silena's projection visor.
**Paralyzing Bomb - Placement **
Silena takes a small package from her suit, and presses a few buttons before throwing it at the targeted area
Paralyzing Bomb - Detonation
Silena uses her left hand to tap a small keypad on her right arm. A small mushroom cloud symbol will be projected by her visor.
#Math
Build

AD from Items: 280 Runes: 15 AD Masteries: 10 Warlord Bonues: 15
Total: 437 AD (436.95) Critical Strike Chance: 97.5% (Assuming 5% AS in masteries)
Damage from 1 rotation (assuming no traps)
437* (3*2.5) total attack damage + 50% armor penetration
= 3277.125 + 8% missing health premitigation
VS target with 100 armor
= 2464 + 6.01% (148.08) missing health
VS target with 200 armor
= 1962.35 + 4.8192% (+94.569) missing health
VS target with 300 armor
= 1638.56 + 4% (+65.5424) missing health
#Character Inspiration

Further Inspiration
-
Nova http://heroesofthestorm-moba.de/wp-content/uploads/2014/08/Nova-Heroes-of-the-Storm.jpg
-
Templar Assassin http://hydra-media.cursecdn.com/dota2.gamepedia.com/2/27/Templar_Assassin.png?version=8cf4839cb7c6d103a23e0714b070afae)
#CCOS Bonus
Kor V19, the Alien Fighter for Love
Redwood, the Forgotten Plunderer
#Changelog
V1.2 - 29/10/15
[Q]
-
Cooldown raised to 10 seconds from 8
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Slight wording changes for clarity
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Now blockable by spellshields
[W]
-
Movement Speed increase rebalanced to 12/14/16/18/20% from 10/14/18/22/26%
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Upkeep cost per second reduced to 25 mana from 30
[R]
- Mana cost reduced to 75 from 100
V1.1 - 26/10/15
[R]
-
Stasis Trap renamed to Paralyzing Bomb
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All mention of Stasis replaced by Stun
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Damage reduced to 100/175/250 from 150/210/270
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CC duration reduced to 1.5 from 2
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Added an 0.5 AP ratio.
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Arm time reduced from 3 to 2 seconds
If you liked Silena, please leave an upvote! If you downvote, a little explanation as to why would be nice too!
Check out my previous concept, Imperia, the Spirit Waker!
stealth.