Daumantus, Aspect of Madness(Aspect Killer - Champion Concept)
Credit goes to JoshuaMain and iiGazeii for the ideas. Not sure why that person never put up a concept on the boards, but I guess I will based off of his idea he put out there. This is a DIFFERENT kind of champion, so keep that in mind xD I am only semi-serious about this concept, since the entire theme is far too strange compared to the rest of League Champions. Keep an open mind.
Didn't create the art. https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/8642d19b-3482-460f-bab4-228b1a6e13f2/dct8v0i-8abd4dc2-d71c-4acc-96e5-33d74c0258e7.jpg https://www.deviantart.com/xinillus/art/KANEKI-774716418 Props if you know the anime the picture is from.
Daumantus, Aspect of Madness.
Basic Lore: Daumantus was born as the Aspect of Knowledge, but there came a point where people learned that all knowledge could be used for good... or evil. Was this title a blessing, or a curse? After the 1st great Void war, Daumantus the Aspect of Knowledge gained an understanding of the Void, and what the future held for it and Runeterra... This drove him to madness, being unable to stop the eventual threat against Runeterra, being powerless against it. The knowledge he gained had grown to torment him. Soon the 2nd Void war was ended, but Daumantus knew that it wasn't the end... and hardly the beginning... Again his mind tortured him, but this time it grew too strong for him to control. The thought kept coming back to him "I can't stop the Void, nobody can. But... perhaps, it is possible if someone could possess all the power. An all powerful being could seal off the Void forever". He took action on that very thought, but the only way for him to gain more power was to take it from another being... or another aspect. He knew that he would no longer be welcomed by the others if he did this, but he was determined to save the universe, in the only way he knew. Daumantus went down from the heavens and found a fellow aspect, the aspect of mystery, who was nigh impossible for any other being to find but the knowledge that Daumantus had proved sufficient to locate anything. Daumantus stole the essence of the aspect, but an unexpected even transpired. Never before had 2 aspects been held by a single being. Daumantus' mind began to be filled with mysterious knowledge, which clouded him from discerning the true knowledge from the false. The only thing he was certain of was that he needed to complete his mission, and gather more essence to grow and become more powerful. Over the course of the next 2,000 years Daumantus was feared by all aspects, and had claimed 2 more victims; Storm, and Fire. Through his actions he obtained the title Aspect of Madness, which overcame his knowledge. All the essences within him conflicted one with another and twisted his mind even further. He did not become a mindless killer, but rather one who thought too much... and sometimes couldn't stop the thoughts. He had become trapped in his own head for over 1,000 years, battling with the voices inside, he no longer knew which essence was truely his own, but after a long battle he had finally been defeated... And given the command to walk forward and complete the original task and gain more power. Did he task himself with this? Or was it the voices? Is there even a difference at this point? He doesn't know, and it haunts him, but every time he listens they offer more of their powers to him... So he follows their command.
STATS HP|600+70 H5|6+0.8 MP|290+30 MP5|7+0.7 AD|62+3.5 AS|0.66+3 AR|28+2.8 MR|32.1+1.25 MS|335 RG|150
Abilities
Passive: Voices of Insanity Every 120 seconds Daumantus has the voices in his head tell him to do random things, upon completing these tasks he is granted additional power and may receive additional instructions. But only if 120 seconds have passed since the last task started, plus the time it took to complete that task. With every few completed tasks the next task will become harder and offer more rewards, up to 10 completed tasks. (ONLY commanded every 2-4 minutes, but can potentially be completed instantly, reducing the amount of time you need to wait for your next task)
Q: Lightning Sphere Daumantus conjures a ball of lightning and then throws it, the ball will automatically strike at nearby enemies within 300 units when thrown for 5 seconds dealing 20/35/50/65/80+(20% AP) per strike, striking the closest enemy every 0.5 seconds, recast while within 400 units to dash to the orb and shatter it, stunning all enemies within 300 units for 1.5/1.75/2/2.25/2.5 seconds and yourself for 0.7/0.8/0.9/1/1.1 seconds.
W: Hidden Dagger Daumantus goes stealthed for 5/5.5/6/6.5/7 seconds and gains +50% increased speed while detected. Hitting enemies while invisible blocks their vision for 2/2.25/2.5/2.75/3 seconds and yours for 1 second, and restarts your stealth. Enemies hit become marked having a dagger in them for 10 seconds, making them immune to further blinds caused by this ability.
Reactive to pull all marked targets 200/220/240/260/280 units toward you and deal 30/40/50/60/70+(50% AD) Physical damage.
E: Flaming Pass Create a circular flame doorway for 4 seconds that makes units ignited when they walk through. Grants either +8/9.5/11/12.5/14%(+1% Ability Power) increased ability damage on the next ability for 3 seconds, or grants a 3 second burn effect on the next basic attack within 3 seconds that deals 5/10/15/20/25+(10% Bonus AD) physical damage per second. Adaptive for each champion depending on whether they've built AP or AD.
R: Fear The Madness | CD 140/110/80 | Radius 400 Daumantus goes completely insane, and enters his Madness State for 10 seconds and then gets feared for 1.5 seconds. Entering Madness State fears nearby enemies for 1 second. Champion takedowns extend this effect by 5 seconds, but make him feared for 0.5 seconds longer when expired.
Madness State: gain +40/50/60% movement and attack speed. Disables basic abilities. Racastable every 3 seconds to leap 300/325/350 units in a direction and deal 75/150/225+(50% Bonus AD) physical damage. Summons 2/3/4 Mad Mirages over the duration.
Mad Mirage: Daumantus causes an illusion to chase after the nearest enemy champion within 800 units. Illusions will leap at champions once in range and fear everything hit in a 150 unit area for 1 second and deal 0+(40% AP) Magic damage. Mirages function like clones and last 6 seconds.
Tasks
Level 1 tasks: For 1st stack. 1: Complete one entire dance within 600 units of an enemy champion. 2: Leave base with cull. 3: Use 1 summoner spell in base. 4: Buy an item worth more than 100g, leave base and then return and sell it. 5: Ult Click an enemy champion and give them 100g. May put you in debt. 6: Obtain(steal) red/blue buff
Level 2: for 2-4 stacks. 1: Leave lane for 1 minute. 2: Take 2 tower shots with no minions nearby. 3: Stay in a bush for 1 minute. 4: Sell all items and buy as many Doran's Items as you can. 5: Let enemy minions deal 50% of your health in damage. 6: Alt Click an enemy champion and give them 200g. May put you in debt.
Level 3: for 5-7 stacks. 1: Get executed. 2: Waste both summoners in base(instantly refreshed, able to smite shopkeeper for 0 damage). 3: Let Dragon get stolen.(if dragon is up) 4: Alt Click an enemy champion and give them 400g. May put you in debt. 5: Sacrifice half your life and heal an enemy champion for half of their life. 6: Use no abilities for 1 minute.
Level 4: for 8-10 stacks. 1: Alt Click an enemy champion and give them 800g. May put you in debt. 2: Dive enemy fountain. 3: Let an enemy kill you without hurting them. 4: Grant an enemy champion Herald Trinket. 5: Grant an enemy 2 minutes of URF buff. 6: Destroy a friendly turret or inhibitor.
Bonuses per rank: 1 = +10 bonus adaptive AP or AD, +10 movement speed, and + 100 health. 2/3/4 = +20 bonus adaptive AP or AD, +10 AR, and + 200 health. 5/6/7 = +30 bonus adaptive AP or AD, +10 MR, and + 300 health. 8 = +40 bonus adaptive AP or AD, and + 400 health. 9/10 = +40 bonus adaptive AP or AD, and +1 Level(increasing max level cap).
Leveling up to 19-20 grants you skill points to buff up 2 of your skills. Q: Doesn't stun yourself, and can be recast regardless of distance. W: Pulls 50 units farther and no longer blinds yourself. E: Grants buff on yourself whenever an allied champion goes through. R: No longer fears you, and casts a Mad Mirage upon activation.
Cannot receive the same task twice. Time of completion typically ranges between 20-40minutes.
For losing the game you will gain 280 adeptive force, 10 MS, 30 AR/MR, 2000 health, and 2 bonus levels reaching level 20.
Check out my other concepts here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/6AtfrxNr-all-my-champion-concepts-page-2