[Champion concept] Gilles, the Divine Envoy
First of all I would start with gameplay:
**Gilles's crucial ability is especially his ultimate versatility. Roles: Mage, Marksman, Fighter Lanes: Mid, Top, ADC, Jungle **
Abilities
Passive - Divine armory: Gilles's next attack will deal bonus 10-180 (based on level) (15% AP) (35% bonus AD) magic damage everytime he grabs new weapon. (his ability mechanism is similar to Udyr)
**Q - Demonic Impaler: **Gilles summons spear into his hands. Upon activation: Charges at selected enemy, dealing 2 hits instantly and stunning target for 1 second. Next hit deals 80/85/90/95/100% damage and procs on hit effects. Presistent effect: Gilles is still melee, but his range is increased, his attacks deal 10/15/20/25/30 (3% enemy max hp per 100 AP)(3% enemy max HP per 50 bonus AD) true damage.
W - Corrupted blade: Gilles grabs holy sword infused with demonic power. Upon activation: Gilles throws corrupted blade towards selected direction, dealing 30/70/110/150/190 (+60% AP) magic damage and then returns into his hand healing for 70% of damage dealt. (Heal is complete when he grabs sword and so presistent effect starts in same time) Presistent effect: Gilles gains 35% tenacity (stacks with boots = can have 70%), 10% bonus movement speed and HP regen (5% AP per second.) Basic hits apply 30% slow for 1 second on enemies.
**E - Armory portal: **Gilles opens portal connected to his armory. Upon activation: Random (with "random" I mean spear, sword, axe, scythe ...) summoned weapons hit selected location, dealing 80/120/160/200/240 (+60% AP)(100% bonus AD) **Presistent effect: **Gilles's attacks become ranged, has 50% chance to attack twice (shots 2 weapons instead of one), bonus hit deals 50% damage + 30/50/70/90/110 (40% AP) (note: his attacks will become projectiles, so unlike my actual main's E they won't pass throught Wind wall etc...)
**R - Armory gate: **Gilles opens portal to his armory completely, launching huge amount of weapons in selected direction, each hit deals 45/60/80 (+20% AP)(35% bonus AD) magic damage, maximum number of hits is not limited, average hits per bombardment is 8-12. Every hit applies slow on enemies. Don't get it wrong, althought the damage is really huge (about 240% AP and 420% Bonus AD) it is easy to dodge, enemies can simply walk away if their movement speed allows them. It should be like Gangplank's ulti, but faster and not global.
. Also, i thing you forgot to mention how his E makes his attack ranged. Do he throws random weapons after using it?