Fiddlesticks Rework Concept
**Fiddlesticks Rework idea ** Passive Harvest: Killing a Large Monster or Large Minion heals Fiddlesticks for 5% of his missing health and restores 1% missing mana. Killing a champion Heals Fiddlesticks for 15% of his missing health and restores 5% missing Mana _After 5 seconds of not moving Fiddlesticks will stand completely still and become a scarecrow _
Q Cooldown: 8 / 7 / 6 / 5 / 4 seconds Reap: Fiddlesticks throws a scythe in a line in front of him dealing 60 / 80 / 100 /120 / 140+ 50% AP. If the scythe kills a unit or only hits 1 unit he can throw another scythe at no cost in the next 2 seconds. Reduced damage for each unit the scythe passes through (champs take less damage from repeated scythes) hits down by 25% each to a max reduction of 50% (max 3 scythes) (Stops after hitting 3 units)
W Cooldown: 22 / 19 / 16 / 13 /10 seconds Murder: Fiddlesticks summons an army of crows in a circle at target location that start to gather over a 1 second delay, then deal 50 / 65 / 80 / 95 / 110+ 5% (+1% per 100 AP) max health Magic Damage per second over 3 seconds and slows by 30%. Fiddlesticks can reactivate his W to appear in the army of crows.
E Cooldown: 16 / 15 / 14 / 13 / 12 seconds Terrify: Fiddlesticks fears all enemies in a small cone in front of him for 1.20 / 1.40 /1.60 / 1.80 / 2 seconds, dealing 60 / 90 / 120 / 150 / 180+50% AP Magic Damage
R Cooldown: 120 / 100 / 80 seconds
Crow-storm: Fiddlesticks sends a massive wave of crows after an enemy or ally Champion.
Enemy Cast: Will chase after an enemy champion then swarm them, Grounding them for 2 / 2.5 / 3 Seconds, dealing 100 / 200 / 350+ 80% AP Magic Damage over the duration.
Ally Cast: Will chase after an Ally Champion then swarm them, Shielding them for 150 / 250 / 350+ 80% AP for 4 / 4.5 / 5 seconds, while also dealing 50 / 75 / 100+ 15% AP Magic damage per second around the shielded target.
(Crow-storm travels around the same speed as Nautilus’ Ult, 50% faster towards allies)
With these changes Fiddlesticks should be able to jungle and lane, while keeping his jump-scare tactics. The new W and Ult are the biggest changes, giving him actual mobility, and the option to cast his ult as damage or support. Drain is an outdated ability in my opinion, and i decided to remove it. Apologies if that's your fave part of fiddle. Fiddle's update is coming up fast, Let me know what you think! [katarina-love]