Champion Concept (Help with a name and background concept!) AA Fighter
League of Legends: Champion Concept
Passive: Spell Swift After casting a spell, you gain 6/10/14/18% movement speed (increasing as you level up your ultimate spell)
Q: Fireball Activate to ability to begin to charge a fireball, taking 1.5 seconds to fully charge. At maximum charge, the fireball’s hitbox and damage double. This ability can be reactivated early, using a modifier equal to the amount of time was spent charging. After 1 second of being held at maximum charge, the ability fires itself. When this fireball impacts an enemy minion, champion or monster, it deals full damage to the character it impacted and deals 70% damage to all enemy characters around the first.
Leveling up this ability increases damage & mana cost as well as reduces cooldown.
W: Decelerate For the next 3 seconds, whenever you take damage, that damage is taken as a dot of 20% of it’s value per second for 4 seconds.
Leveling up this ability reduces the mana cost & cooldown.
E: Grand Leap After selecting a point within a large radius, wind up for 1 second and unfurl your wings for a massive leap. You soar extremely high into the air and crash back down, at your target point, dealing damage while slowing & crippling anyone at the point of impact.
Leveling up this ability increases damage while reducing mana cost. This ability has a reasonably long cooldown.
R: Vicious Wings Toggling this ability on lifts you into the air with your wings. While airborne, you do not gain the benefit from your passive and Fireball is always instantly cast at no charge but are able to cast Grand Leap instantly, without a wind up time and can move freely over monsters, minions and character created terrain.
Leveling this ability decreases mana cost and cooldown. This ability does have a cooldown, despite being a toggle ability, to give purpose to one wishing to use the benefits of one, or balancing using both sides. The cooldown wouldn’t be long, maybe 4-5 seconds, but it’s long enough to warrant strategy.
So, this concept is suppose to be an AA fighter styled champion, as having only 2 damage skills, 1 with a charge and the other being more mobility with a longer cooldown wouldn't be enough to burst down your opponents. Rather, the spells are for utility & survivability while you go on an AA rampage.