Sybil, The Ancient Mage (Champion Concept)
Backstory/Lore:
I will create a backstory soon, as currently I do not have the time to make and post one, update soon, watch out!
Idea:
I wanted to make a champion with a very unique play style, something that would be fun for players and really make something that had many options when it comes to building them. Sybil takes use of ability power, mana and attack speed to pump out her dps while working her kit to give her some of these benefits without items as well as keep her in fights longer, as she is not a burst style mage, though making base numbers relatively low, and scales high to make sure she isn't played as a tank and use in the way she is intended to be used.
Passive: Keeper of Magics Sybil is unable to use auto attacks and instead, right-clicking a target marks them as 'futile.' When a target becomes marks as futile, Sybil will be unable to apply the mark to another target (unless the target was a minion or monster) until they die or 4 second passes, which ever comes first. Anyone marked by Sybil will receive an additional 7 ~ 15% damage from all sources, based on Sybil's level. Additionally, Sybil will gain .1 health per second regeneration for ever 25 bonus mana. Lastly, all spells can be cast while moving.
Q: Magus Soul Cast Sybil uses Magus Soul Cast as an alternative to not having basic attacks. Upon the first activation, Sybil swings her left arm to the front of her body, arcing the arcane in front of her feet then quickly jolting it outward, dealing 38/46/54/62/70 + 45% ability power damage to all enemies in a line and around her left side. The second activation within 2.25 seconds instead swings from the right side, dealing the same amount of damage as the first activation but instead dealing it to all enemies in the same line and on her right side instead of her left. Upon the third activation within 2.25 seconds of the second, Sybil claps her hands together, sending the arcane out around both sides of her body and outward in a slightly thicker line for 45/55/65/75/85 + 55% ability power damage to all targets. The bolts, after being cast into their line, will stop at the first enemy champion they hit, except for the third bolt, which will continue along it's path. This spell uses no mana and cannot be cast again for 1.15 seconds after a use. Acquiring bonus attack speed reducing the grace period of not being able to cast the spell. If the spell is not cast before 2.25 seconds, how ever, it resets back to the first activation cast on it's next use, as well as being reset after the third activation. If Magus Soul Cast hits a tower or structure (including Zz'rot Portals and wards) it will deal damage to them much like typical auto attacks would.
W: Godspeed Sybil focuses her arcane to flow into her legs, allowing her to move 12/14/16/18/20% faster for 4 seconds, consuming 80/85/90/95/100 mana. When the buff's duration depletes, Sybil gains 20/30/40/50/60% attack speed for 3 seconds. This spell has a 14 second cooldown, starting after the movement speed buff finishes. This spell can be cast while silenced and stops any silence effects currently on Sybil.
E: Pull Essence Sybil motions in a full circle with her arms, then rips the essence out of her foes with her arcane powers, dealing 10/15/20/25/30 + 3% total mana and 15% ability power magic damage to all enemy champions within the area of effect and restoring half the damage dealt to health for herself as well as removing 10/15/20/25/30 armor and magic resist from each target and adding 3/6/9/12/15 armor and magic resist for each target hit by this spell. This spell uses 70/80/90/100/110 mana to cast and has a 16 second cooldown.
R: Arcane Chaos Sybil throws out a disk of pure arcane energy, leashing it onto the first enemy champion hit, dealing 100/200/300 + 75% ability power magic damage to them and dealing half that to all minions and monsters hit on it's travel. Afterwards, the hit target will be marked as 'excessively futile,' removing any futile effects they have on them already, replacing it. When a champion is marked as 'excessively futile' they will take true damage equal to 10/20/30 + 6% total mana every .5 seconds for 2.5 seconds as well as have the futile debuff on them of receiving more damage (although the continuous damage is not effect by the futile damage increase). When the 'excessively futile' debuff wears off the victim, they are then slowed by 25% for 2 seconds. This spell cost 125/150/175 mana to cast and has a 120/110/100 second cooldown.
Special Interactions:
Same as for Backstory/Lore, I currently do not have enough time to make or add this part but will soon, so keep your eyes peeled!
If you have enjoyed this concept, please leave a comment and upvote, if you have issues, please respond accordingly so I may make adjustments. Thank you!
Change log:
- Added clarification text on Magus Soul Cast, explaining it works on towers and structures.
- Added an additional effect to Godspeed, where it can be cast under silence effects and breaks Sybil free of silence effects all together upon activation, though increasing the mana cost by 10 at all ranks.
- Changed the armor and magic resist portion of Pull Essence. It now removes 10-30 armor and magic resist based on skill level but only gives her 3-15 armor and magic resist per target hit with the spell.
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