Pantheon Rework Idea
(skill name suggestions super welcome)
Passive - Aegis Protection - Pantheon gains damage reduction for a few seconds after using an ability.
Q - ___ (Spear) - Pantheon holds his spear level, aiming it towards the cursor, dealing damage and pushing enemies back who come into contact with it, and has a decreased turn speed (think Vel'Koz ult on the turn speed). Enemies that dash or are knocked back into the spear take increased damage.
W - Warrior's Challenge (Spear) - Pantheon strikes his shield, taunting enemy champions facing him to face him in battle. Gains tenacity for each champion hit.
E - Master of Combat - Pantheon swaps between his spear and his xiphos. His spear gains increased armor penetration, and has longer range than his sword. His xiphos has increased attack speed, and deals extra damage every four hits applying a stacking slow. Changes basic abilities depending on weapon.
Q - Charge (Xiphos) - Pantheon dashes to a target enemy unit, slowing it and gaining increased attack speed if it's hard CC'd.
W - Heartseeker Strike - Pantheon stabs out with his Xiphos, critically striking a target unit, dealing more damage the lower their health.
R - We Are Legion - Pantheon calls upon his warrior ancestors, gaining increased movement speed and empowering his abilities.
Q (Spear) forms a phalanx with Pantheon in the center flanked by ethereal warriors.
Q (Xiphos) causes ethereal warriors to charge nearby enemy units along with Pantheon, prioritizing champions.
W - Warrior's Challenge (Spear) - (Not really sure how this should be affected.)
W - Heartseeker's Strike (Xiphos) - Pantheon's abilities and attacks critically strike on enemy champions below a percentage of health.
Hope you guys find some potential in this, and even more that you have suggestions/ways to improve on the idea.