Singed Rework Concept

vulpeslingua··1 votes·728 views

Just some thoughts and Ideas. Maybe, thoughts?

  • Passive - Plunge into Madness
  • As Singed loses health, Singed gains stacks of Madness. As he reaches 100 stacks, he gains Cooldown Reduction equal to 50% of the stacks. Does not apply to Chemist’s Field Day.
  • Example: If Singed is at 50% health, he is at 50% Madness and gains 25% Cooldown Reduction.If Singed is at 25% Health, he is at 75% Madness and gains 37.5% Cooldown Reduction.
  • Q - Poison Trail
  • Singed leaves behind a trail of poison gas canisters behind him as he moves. These canisters explode after a second or if stepped on by an enemy champion and deals damage. Detonation time gets reduced as Plunge into Madness gains stacks.
  • W - Mega Adhesive
  • Singed coats himself in Mega Adhesive and slows any enemy units he comes in contact with during the duration.
  • If Singed auto-attacks an enemy champion, they become attached to him and get carried for a short duration. Can only happen once per duration.
  • E - Damage Ultra-Reduction Potion
  • Singed auto-attacks and abilities apply a damage reduction debuff on enemy champions for a short duration. Can stack up to 10 times.
  • R - Chemist’s Field Day
  • Singed gains a shield for a short duration and movement speed. When the shield expires or is destroyed, a large amount of poison gas explodes around him.

6 Comments

SolusInCadere2 votes

I like the passive.

As for Q: is this an active, passive, or toggle? Also, how frequently can you place these canisters, are they like Gangplank barrels, or more like his current poison trail

W: what is "comes in contact with" mean? As in, if his champion model gets within a certain amount of units of an enemy champion's model? If so, I would make it so he can some how ignore unit collision. Either on this ability, or maybe if his passive gets large enough (like, below 50% HP or something)

E: I like it. However, the current Singed doesn't auto attack, and I feel as if this is important the champion's...soul. I would rather have a Singed that doesn't auto attack.

R: assuming this is the poison gas is what comes out of his Q, I like it.

Overall, I thin that this rework looks good :)

vulpeslingua1 votes

First, thanks so much!

The Q is supposed to be a toggle. It's supposed to act like his current poison trail where it would drop them automatically behind him. Just wanted to add some counterplay to it.

On the W, it is meant to when his model "collides" with an enemy model. As for the unit-collision ignore, I was thinking of adding it to his ult but wasn't sure if it was too much power.

Regarding E, you do have a point with the autos on current Singed being key to his identity. Maybe this:

  • E - First Active - Abilities apply a debuff that reduces enemy champion damage. Can stack up to 10 times.

  • E - Second Active - Spray an area in front of him that applies max stacks of D.U.R.P for a short duration.

This way he still retains his "trolly" feel plus the second active could be useful for when he dives into the team to retrieve the carry during his ult.

But thanks so much!

SolusInCadere1 votes

Okay, sounds nice. How could you stack the first active though? I mean, you'd have to put a period between 'second active window experation' and 'stack experation'

vulpeslingua1 votes

My idea was that it would be kinda like Riven's Ulti. It's on for a while until time runs out (at which time you lose the second active ability) or until you use the active. The stacks will stay on for a couple of seconds after.

Or am I confused on your comment? .-. (Sorry >.<)

TruckFump20161 votes

Cool ideas

But dont you dare touch my singed

lol

vulpeslingua1 votes

HUEHEUHEHEUHEU

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