A Karma rework

Bârd·9/25/2019, 7:37:44 PM·2 votes·1,026 views

Passive: Karmic Balance

Karma has a third resource to work with, called Balance.

Balance has five possible values: -2, -1, 0, 1, and 2.

Targeting an enemy with an ability or basic attack will cause Karma's balance to decrease by 1. Targeting an ally with an ability or basic attack will cause Karma's balance to increase by 1.

If Karma's balance reaches 2 or -2, she will gain access to Mantra the next time her balance is at 0.

Karma's basic attacks are empowered against enemy champions, causing her to deal 26-53 (+0.1 AP) bonus true damage on hit. Karma's basic attacks can target allied champions, causing the ally to heal the target for 26-53 (+0.1 AP) HP. Both of these effects have a 20 second per-target CD, refreshing whenever Karma casts Mantra

Q: Inner Flame 75 mana, 18/16/14/12/10 second CD

Burns at the soul of a target champion (ally or enemy), granting them power at the cost of health.

For 5 seconds, the target takes 2.5% of their maximum health as true damage every second, but in return amplifies the damage they deal by 15%.

If the target is an ally, and takes damage that would reduce them below 10% max HP, the effect is dispelled.

W: Bonds of Man 50 mana, 2 second CD (24/22/20/18/16 second recharge, 2/2/3/3/4 charges max).

Choose two targets, creating a tether between them.

  • Ally to Ally: Whenever one ally is healed, the other heals for 25% that value.
  • Ally to Enemy: The enemy takes damage equal to 5/8/11/14/17 plus 2% of their maximum health every second. Any connected allies receive half this damage as healing.
  • Enemy to Enemy: Whenever one enemy takes damage, the other takes 25% of that damage.

The tether lasts indefinitely, only ending if broken by moving 750 units from the other target.

A single target can be bound to any number of other targets.

E: Pacify 80 mana, 20 second CD

Apply the following effects to a target champion for 0.25/0.5/0.75/1.0/1.25 seconds.

  • Invulnerable
  • Unstoppable
  • Silenced
  • Disarmed
  • Movement speed set to 100

Pacifying a target under the effect of Inner Flame will dispel Inner Flame. Casting Inner Flame on a pacified target will dispel Pacify.

R: Mantra 0 second CD, 0 mana. Balance must be at 0.

Completely reset the CD of a chosen ability. Reduce the CD's of all other abilities by 20/30/40/50% of their original value (after CDR).

4 Comments

Radiant Seraph9/25/2019, 8:45:13 PM3 votes

Well, fuck Mage Karma then I guess

IxtaliKing9/26/2019, 12:36:53 AM3 votes

I think any rework which aims to make either a full support, or full mage, misses the whole point of Karma.

And naturally, reworks should try not to deliberately alienate the champ's player base. This rework caters exclusively to the support role in a way that most Karma support mains probably wouldn't appreciate.