Emnul, The Sacred Acolyte(Champion Concept - Support)

Mr Voidling·12/22/2018, 6:12:56 AM·7 votes·2,253 views

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Emnul, The Sacred Acolyte


STATS HP|630+85 H5|6+0.9 MP|340+40 M5|6+0.9 AD|50+3.5 AS|0.6+3 AR|25+2 MR|32.1+1.25 MS|340 RG|575


Abilities

Passive: Reverence Enemies within 400 units of Emnul are grounded for 2 seconds. Once grounded, units are immune to Reverence for 8 seconds.

Q: Holy Corona | CD 15/13.5/12/10.5/9 (2 Charges) | Cost 35/40/45/50/55 | Range 700 Emnul throws out a white circle of sacred energy, the circle stays for 3 seconds upon reaching its destination or hitting a wall. Holy Corona deals 20/30/40/50/60+(30% Ability Power) Magic Damage to all units passed through, and 30/60/90/120/150+(15% Ability Power) damage each second while stopped. If Holy Corona hits itself then it explodes and roots all enemies in a 400 radius for 2 seconds and reveals the area for 6 seconds.

W: Divine light | CD 22/20/18/16/14 | Cost 80 | Range 500 | Radius 250 Emnul bathes an area in light granting a 10/20/30/40/50+(10% Ability Power) heal each second for 5 seconds to all units inside, reduced to 50% for non-champions and enemies, and near-sighting all enemies inside.

E: Banish | CD 17/16/15/14/13 | Cost 60/65/70/75/80 | Range 600 Emnul Banishes a target champion's soul from the physical realm for 3 seconds, making them immune to basic attacks but take 25% increased Magic Damage and have grievous wounds. Increases allies speed by 10/20/30/40/50% and slows enemies by 10/15/20/25/30%. Banished champions may move through units.

R: Godhood Ascension | CD 30/25/20 | Cost 100 | Range 600 Emnul performs an ancient ceremony on a targeted friendly unit, channeling for 2 seconds, increasing their stats until they are defeated. While at 10 stacks a unit is considered Ascended and cannot be targeted again. Units lose all stacks on death

Strength: +2/4/6 AD +1/2/3% Lifesteal Wisdom: +3/6/9 AP +0.3/0.6/1% CDR(surpasses cap) Speed: +2/3/4 MS +2/4/6% AS Defense: +2/4/6 AR +30/60/90 Health Fortitude: +2/4/6 MR +20/40/60 Mana

Stats are toggled like choosing Champions with Kindred Passive.

(STR) (WIS) (SPD) (DEF) (FTD)

Applies 5 stacks on minions per cast.


Fully ascending a champion costs 1,000 mana.

At level 6 with 10% CDR ascending ONE champion will take 270 seconds or 4.5 minutes. At level 11 with 30% CDR ascending ONE champion will take 175 seconds or 2.9 minutes. At level 16 with 45% CDR ascending ONE champion will take 110 seconds or 1.8 minutes. At level 18 with 55% CDR(ascended) ascending ONE champion will take 90 seconds or 1.5 minutes.

Ascending your entire team, at level 18, while being ascended(55% CDR), will take 360 seconds or 6 minutes.

IF you successfully ascend your entire team then you can always cast R on minions.


Check out my other champions here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ymj1MEPc-all-my-champion-concepts

4 Comments

ChaosReyn12/22/2018, 12:11:13 PM1 votes

Nice concept.

Ult is definitely an interesting concept in terms of sheer power creep, particularly in being able to specifically choose your power creep options. Definitely a cool mechanic. Almost seems really underwhelming until you realize that you get 10 stacks/player and can choose to give your assassin 60 bonus armor and 900 hp if they're ahead and murdering everyone just as easily as you can give them 60 AD and 30% lifesteal if they're a bit behind and need that extra boost. The fact that it takes about 120s to get all 10 stacks on someone at max rank with full CDR means it's not nearly as OP as it would seem though. At an absolute minimum of 480s to 10 stack your entire team, and probably more than one full mana bar to do so, you've definitely accomplished a spell of invisible destruction the likes of which LoL has yet to see.

Banish is a great tool for irking the nerves of marksmen everywhere...but it also makes almost any mage hit like a fed Veigar, so the tradeoff is pretty clear.

So with the ult "considering people Ascended" are you looking to make Emnul a Shuriman?

nasu01012/22/2018, 5:17:38 PM1 votes

Hmm nice one i really like the ult chaos has touched on both hot and e but he left the a a which is also a nice ability first ring deals damage while traveling and deals increased damage when stopped (that's a nice skill shot) but the second ring of it hits the first roots then explodes and reveals location, if add a stealth reveal as well here, so I see him played as a support/ jungler setting rings to catch and reveal enemies then blind them in mid team fight so they get raped by the super buffed allies, hmmm nice concept all round by far better support than what's currently in game, by the way did you see my concept of a support, jordanis the scholar he doesn't have the buffs you have but his buffs give the team extra utility. He's probably ok though so let me know what you think about it