Emnul, The Sacred Acolyte(Champion Concept - Support)
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Emnul, The Sacred Acolyte
STATS HP|630+85 H5|6+0.9 MP|340+40 M5|6+0.9 AD|50+3.5 AS|0.6+3 AR|25+2 MR|32.1+1.25 MS|340 RG|575
Abilities
Passive: Reverence Enemies within 400 units of Emnul are grounded for 2 seconds. Once grounded, units are immune to Reverence for 8 seconds.
Q: Holy Corona | CD 15/13.5/12/10.5/9 (2 Charges) | Cost 35/40/45/50/55 | Range 700 Emnul throws out a white circle of sacred energy, the circle stays for 3 seconds upon reaching its destination or hitting a wall. Holy Corona deals 20/30/40/50/60+(30% Ability Power) Magic Damage to all units passed through, and 30/60/90/120/150+(15% Ability Power) damage each second while stopped. If Holy Corona hits itself then it explodes and roots all enemies in a 400 radius for 2 seconds and reveals the area for 6 seconds.
W: Divine light | CD 22/20/18/16/14 | Cost 80 | Range 500 | Radius 250 Emnul bathes an area in light granting a 10/20/30/40/50+(10% Ability Power) heal each second for 5 seconds to all units inside, reduced to 50% for non-champions and enemies, and near-sighting all enemies inside.
E: Banish | CD 17/16/15/14/13 | Cost 60/65/70/75/80 | Range 600 Emnul Banishes a target champion's soul from the physical realm for 3 seconds, making them immune to basic attacks but take 25% increased Magic Damage and have grievous wounds. Increases allies speed by 10/20/30/40/50% and slows enemies by 10/15/20/25/30%. Banished champions may move through units.
R: Godhood Ascension | CD 30/25/20 | Cost 100 | Range 600 Emnul performs an ancient ceremony on a targeted friendly unit, channeling for 2 seconds, increasing their stats until they are defeated. While at 10 stacks a unit is considered Ascended and cannot be targeted again. Units lose all stacks on death
Strength: +2/4/6 AD +1/2/3% Lifesteal Wisdom: +3/6/9 AP +0.3/0.6/1% CDR(surpasses cap) Speed: +2/3/4 MS +2/4/6% AS Defense: +2/4/6 AR +30/60/90 Health Fortitude: +2/4/6 MR +20/40/60 Mana
Stats are toggled like choosing Champions with Kindred Passive.
(STR) (WIS) (SPD) (DEF) (FTD)
Applies 5 stacks on minions per cast.
Fully ascending a champion costs 1,000 mana.
At level 6 with 10% CDR ascending ONE champion will take 270 seconds or 4.5 minutes. At level 11 with 30% CDR ascending ONE champion will take 175 seconds or 2.9 minutes. At level 16 with 45% CDR ascending ONE champion will take 110 seconds or 1.8 minutes. At level 18 with 55% CDR(ascended) ascending ONE champion will take 90 seconds or 1.5 minutes.
Ascending your entire team, at level 18, while being ascended(55% CDR), will take 360 seconds or 6 minutes.
IF you successfully ascend your entire team then you can always cast R on minions.
Check out my other champions here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ymj1MEPc-all-my-champion-concepts