I'm making all of these ideas.
so I've been brainstorming and came up with this list
Champion – Possessive dude – Has the ability to possess champions and collects souls, definitely a jungler, but maybe a top. Champion – Visionary Monk – Has abilities related to vision and wisdom, probably a support or a mid. Champion – Glamor Girl – Imagine arhi and with a snowball spell and it’s theatrically themed. Champion – Raging Incel – The more he dies the angrier he gets. You might be all happy go lucky after getting 3/0 after 5 minutes but you won’t be when he takes half your health with single Q, has bounties so good income, but relies on items more than most (extra item slot???). Champion – Void Tinkerer – Some stuff with the void, probably blade based with a lot of cc. Champion – Insect Man – turn into like fifteen insects when he dies and if five escape they recoalesce as him, also can turn into a butterfly and fly in a circle and jump like a grasshopper and other insect stuff. Champion – Ninja guy – no ultimate, shuriken as basic attack, q w e r would be related to the bo staff, nunchaku, sais and kunai.
If y'all could suggest interesting mechanics based on these themes, like if there's something that you struggle with in game how would you alleviate that element? I'm up for writing a ton. Which one should I do first?