Yasuo Rework Idea

Leonidas Freedom··3 votes·1,400 views
http://i.imgur.com/1EImGEq.jpg

I really doubt anyone's going to enjoy this, and I doubt it'll be taken seriously by riot but I figure I'd post it anyways.

Now most of the issue with the current yasuo kit is way too tanky and does way too much damage.

I've elected to design this rework.

some things of note:

  • yes, I am aware that precise strikes is very similar to Ashe new passive. That was done somewhat intentionally. Most yasuos wind up with 90-100% crit anyway.

  • Resolve no longer grants a shield. functionally it does a similar thing to its predecessor of the same name, but instead of completely negating the damage (as if it was a free item 3102) it now mitigates some damage

  • I removed his wind wall completely and instead turned it into something like a parry.

Yasuo is thematically based off of Musashi Miyamoto, who was known for his quick work with the blade. Keeping with that theme, I think he should be less tanky in lane (with his current Resolve skill literally negating attacks every few seconds)

His wind wall can shut down large amounts of the team at a time (when you consider that most supports are ranged, most mid laners are ranged, and that nearly every single ADC is ranged), essentially negating their damage.

Passive - Precise Strikes

Yasuo always has a 100% chance to crit. His crits deal (75+50% attack speed)% in attack damage. (meaning that the total would be, of course, 200 at max attack speed).

Resolve - As yasuo moves about, he gains stacks of Flow. at 100 stacks of resolve, the next damage he takes is reduced by 35%

Q - steel tempest

no changes.

W - Like The Wind

activating this will have yasuo prep his blade for 1.5/2/2.5/3/3.5 seconds. he can still move around at this time

if he is hit with a ranged attack, he simply blocks the ranged attack.

if he is hit with a melee attack he blocks the attack and deals 50% of the enemy's attack's damge +25/30/35/40/45% of his attack damage to them an attack, which can crit.

E - Sweeping blade no changes.

R - last breath same, but instead of armor pen: instantly generates max stacks of resolve and can cast sweeping blade on allies for 3 seconds.

13 Comments

Moriorty4 votes

I voted no. I really like the concept, but I voted no since I would like you to expand on it. Marked my suggestions and questions with asterisks (*).

  1. The new passive is just free crit without a trade off - 90% crit - since it will allow Yasuo to just build Attack speed and Attack Damage, and IE will be even stronger on him. The second part sounds really random (the +movespeed if no crit lands (10% chance of it happening)) and I feel that Resolve is enough. The Damage reduction on Resolve could be lowered a bit, but I like it way more than complete damage negation or the current Flow shield Yasuo has. * Maybe if Flow is fully stacked, he gains bonus movespeed instead?*

  2. The idea that his attack speed/critical damage/critical chance influences his actual critical damage is neat, albeit confusing @.@ . It could be made more like Ashe's Critical Strikes. * I was thinking along the lines of removing his base AD and scaling the damage of his abilities and autoattacks off of his bonus crit chance/attack speed/crit damage. He will always (100%) critically strike, however, he will rely more on items to give him those "damage" stats that he needs, and he will be discouraged from buying many of the AD items - armor penetration, lifesteal, even Infinity Edge since his critical damage would now be relying on crit chance/ crit damage/ attack speed, and not just critical damage/Attack Damage. It would make him more of a duelist/assassin than an all around fighter since I feel that is how he is most effective.*

  3. The new W-ability sounds a lot like Jax's E - Counterstrike. I like your concept more than the current Windwall, because the current feels so useless against melee champions and too good against Ranged champions. The only problem is its duration and how many auto attacks it will block/mitigate. * Were you thinking a charge based system? like it only blocks a few auto attacks, or only one auto attack and it goes on cooldown? Maybe it can use Flow as a resource, like 50 flow to use with a few seconds of cooldown, this would make it even more so that Yasuo is encouraged to be Like the Wind, constantly in motion.*

  4. The sweeping blade on allies from his new Last Breath feels forced - Resolve and the new W "Like the Wind" are good enough defensive abilities. Could just make his Resolve AND his Like the Wind refresh once Last Breath has been casted. Last Breath could also grant Yasuo tenacity or bonus movespeed once its been casted and decay a while after.

That is all. Your concept let me see a different perspective and I would like to see more. P.S. I love that you included movespeed in the passive, because it reminded me how the current Yasuo is more Like a Stone than Like the Wind, lol.

Moriorty2 votes

Apparently asterisks create italics O.o , ok.

Leonidas Freedom1 votes
  1. I do however think you might be right on the 10% chance movement speed.

  2. your idea would leave him with a lot less power starting out. a ridiculously low power sadly.

  3. this is actually less like jax's counter attack and more akin to a parry. while it's up it will block the first attack/spell that he's hit with. if it's melee then he does the damage, if it's ranged he just blocks it. then it goes on cooldown.

  4. I suppose you're right. it was more to give him an escape chance, but he doesn't really need much of one if you're playing him right.

Hellmaximus12 votes

This sounds incredible stupid, so you want to give him a banshee, a 3.5 second long parry that scales with ad, and a passive that acts like a free exhaust anytime he gets stacks with a free phage or a free critical that procs frenzy.

Leonidas Freedom1 votes

uh... no. no I don't.

I removed his banshee (that already existed) and instead just gave him a damage mitigation.

he does not slow them, and instead moves a bit faster. this has a 10% chance to happen.

his parry does absolutely nothing but negate damage if it's ranged. only if its melee does it do damage.

Lance The Mage2 votes

I don't understand why the parry/deflect is a bad thing.

Instead of having a "Block All" Wall to simply give your enemies the finger, you will instead have the ability to punish melee champs who get close, or block a ranged attack (To which I have to ask, does this ability also blocks spells/abilities?)

And his original passive already had double crit chance, so... Yeah. It doesn't slow.

And why does the parry/deflect scale with AD a bad thing? All of Yossi's abilities (Bar Sweeping Blade) scale with AD, if the parry/deflect didn't do a significant amount of damage, it wouldn't be as useful against melee/ADCs who would just rush him.

KaminoX2 votes

the burn

PePsiLemoNN1 votes

I would've said yes then i saw that he will have his stupid crit passive

Leonidas Freedom1 votes

Thematically it makes sense. he's a samurai who's focused on precision and what not. I've just nerfed his current one down from "build two items and win the game" and "has a tiny flaw that can be fixed by one god damn item"

PePsiLemoNN1 votes

Then why Zac enemies aren't caught inside of him ?

Leonidas Freedom1 votes

good question

regonas1 votes

This shit won't fly.

~~ ~~

Passive - Precise Strikes

Yasuo always has a 100% chance to crit. His crits deal (75+50% attack speed)% in attack damage. (meaning that the total would be, of course, 200 at max attack speed).

Resolve - As yasuo moves about, he gains stacks of Flow. at 100 stacks of resolve, the next damage he takes is reduced by 35%

~~ ~~ Instead of creative and fun mechanic you want to give him tons of crits and some boring damage reduction effect? No, he is already too op, and you want him crit even more?

~~ ~~

W - Like The Wind

activating this will have yasuo prep his blade for 1.5/2/2.5/3/3.5 seconds. he can still move around at this time

if he is hit with a ranged attack, he simply blocks the ranged attack.

if he is hit with a melee attack he blocks the attack and deals 50% of the enemy's attack's damge +25/30/35/40/45% of his attack damage to them an attack, which can crit.

~~ ~~ So, instead of creative and unique wind wall ability you want to make into simple boring parry skill? Even op at that? Yea, just let him black all enemies attack and see what happens. You can't just make op shits op and hope for the to fly.

"as I've told you many times, there are ideas that are conceptually broken. please fix your kits before you post, or please stop wasting riot's server space with this. you can't find a neato burrito picture and just decide that you want it to be a champion" burn, doesn't it?

Leonidas Freedom1 votes

probably for the same reason we did the exact same thing to ashe.

you know, miss "always crits on slowed enemies"?

this is something already in the game which conceptually works. there's no fun mechanic about yasuo's current passive. it's literally "build two items and win the game."

Instead of a massive fight-changing shield that can stop ninety percent of the abilities in the game, I've given him a way to punish a melee champion and protect against ranged. this is a more balanced version of the magical wall of go fuck yourself

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