Naruzin, The Moving Storm

passıon·5/18/2016, 8:52:25 PM·3 votes·1,446 views

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Attributes: Assassin, Mage

Lore Best known as "The child raised in darkness", Naruzin’s innocence was lost long ago. Now, with nothing to lose, he seeks retribution against those who did him wrong.

"Mommy... Daddy... Wake up." http://lisalegaspi.com/wp-content/uploads/2013/07/the-addams-family-mansion-rainy-night.jpg

Naturally gifted, Naruzin was born with powerful lightning abilities. Some say he was a Demigod, because his parents were mere humans. Although many came to almost worship him, he remained humble always. Naruzin's parents were raided during a tragic winter night. He couldn't take his eyes away as they were beaten and injured. He looked in abhorrence as the leader decided it was best to "put their lights out", although he was entirely confused as to what they meant, until he loaded a firearm. He ran into his room, hiding under his bed. He could hear noises from below, and jumped when a loud bang sounded. Alarmed by the loud noise, he remained mute for a long while, before grasping what happened. Footsteps were heard, as the raiders approached the locked door that served as the barrier between Naruzin, and them. Naruzin began to glow brightly, shining under his bed. Confused, and careless, the leader of the group of raiders approached Naruzin with the gun pointed at him. Naruzin quickly faced him, and a burst of energy sent the enemy back against the wall. Like a phantom, Naruzin zoomed past the raider, quickly ending his life. The remainders, he killed with constant jolts of thunder from his hands. There was no respite. Now alone, in his once peaceful home, Naruzin stood above the last of the attackers, before abandoning the house, and the village.

"Why did this happen to me...?" http://media-cdn.tripadvisor.com/media/photo-s/02/44/4e/8c/it-was-really-raining.jpg

Naruzin was never seen again by anyone he knew. He fled into the woods, and survived off of scavenging what he could find. This sustained him for two years before he entered a stage of depression. Naruzin failed to see the point in continuing to survive, and found it better to starve. This continued for a month, as he hung on to the idea of death. However, moments before he was going to die, he was visited by the eldest spirit of the forest. Naruzin explained his troubles to the spirit, before being gifted a new power. The spirit had told him that he would give Naruzin the power he needed to defeat those who harmed him, which he happily agreed to. However, the spirit did not tell him of the undesired side effects. Naruzin's mind was corrupted beyond stability, and he was given a desire to not only bring all to justice, but to savagely end their lives. Naruzin so viciously had this idea in his heart, that he threatens to kill those who simply stand in his path. Naruzin's lightning ability, with his consistently low mood has coined him the title "Moving Storm"

Friends

Rivals


Abilities

.:[Innate - Agility]:. Every 12 seconds, Naruzin is able to enter a movement command at a wall, to jump at it. While jumping, he can enter another movement command to any area within 500 units of the wall. Doing so will cause him to reactively leap to the area from the wall.

.:[Q - Thunder Barrier]:. Naruzin raises a barrier of lightning around himself or am ally for 4 seconds. While the barrier remains, the holder gains 10/20/30/40/50 armor and magic resist, and their basic attacks and abilities deal damage while ignoring factors that aren't armor and magic resist (Ignores thornmail, shields, damage reduction against him etc.). Naruzin can reactivate Thunder Barrier to detonate it, dealing 60/100/140/180/220 (+50% AP) magic damage to all surrounding enemies.

Only the detonation triggers Rising Storm

Cooldown: 13/11/9/7/5 Mana cost: 50/60/70/80/90 Spell variation: Buff/AoE

.:[W - Rising Storm]:. Innate: Naruzin gains a charge of Rising Storm every 24/22/20/18/16 seconds. Up to 5 charges.

Active: Naruzin taps into his hidden energy, consuming a stack of Rising Storm to enhance his next spell for up to 6 seconds, up to 3/3/4/4/5 stacks. For each stack, Naruzin gains increasingly more power.

1 stack: 10% increased damage 2 stacks: 15% increased damage 3 stacks: 20% increased damage, and Limitless Energy 4 stacks: 25% increased damage, and Limitless Energy 5 stacks: 30% increased damage, Limitless Energy, and Thunderstorm

Limitless Energy: Naruzin’s spellcast can be held to increase the duration, dealing the initial damage over 1.5 seconds

Thunderstorm: After Naruzin’s spellcast, continuous lightning bolts strike from the sky in random areas around Naruzin, dealing 100 (+10% AP) magic damage to all units struck and knocking them up for 1.5 seconds. Subsequent knock ups may occur, but will only last 0.5 seconds.

Cooldown: 3 after using spell Mana cost: 30 per stack Spell variation: Buff

.:[E - Pulse of Thunder]:. Naruzin quickly leaps into the air, and slams downward after 1 second with a charged bolt of Thunder, dealing 60/100/140/180/220 (+30% AP) magic damage to all surrounding enemies and rooting them for 1.5 seconds. Using Pulse of Thunder during Agility has him charge before hitting the ground, removing the delay.

Cooldown: 15/13/11/9/7 Mana cost: 100 Spell Variation: AoE root

.:[R - Storm Call]:. Naruzin calls a bolt of lightning on himself, immediately gaining 5 stacks of Rising Storm. Afterwards, he releases a sharp bolt of lightning, dealing 100/150/200 (+50% AP) magic damage to the first enemy champion. Naruzin can hold the lightning for up to 4 seconds, slowing him by 25%, and preventing him from using any other attack or spell, but increasing the damage by 50% each second. (Triple damage max) Naruzin can use Agility while holding the bolt, and can attack while leaping.

Cooldown: 100/80/60 Mana Cost: 100 Spell Variation: Linear Skillshot


Recommended Items:

Starter item 1082 item 2003 Essential item 3041 item 3089 item 3027 Offensive Items item 3135 item 3100 item 3285 Defensive Items item 3157 item 3026 item 3116


Power Levels (Rated 1-10) Damage: 10 Early Game: 5 Mid Game: 7 Late Game: 9 Engage: 6 Poke: 3 Split Push: 4 Tankiness: 2 CC: 6 Peel: 5 Disengage: 1

Tips

Playing As Naruzin Storm Call is a long ranged spell, which can be used to secure a kill from far away.

Agility and Pulse of Thunder can be combined for an unexpected engage.

Sometimes you don't have to burn many charges of Rising Storm, because it may not be necessary.

Playing Against Naruzin

Naruzin’s Storm Call leaves him vulnerable to other attacks. Following a move attack pattern lets you dance around him to dodge it.

When Naruzin stands near a wall, be aware of Agility and it's cooldown

Naruzin lacks damage without charging or delaying his abilities. That is the time to play aggressively.

1 Comments

monkeyfreek5/25/2016, 6:27:44 PM3 votes

i leik dis consep. pls maek mor