[Champion Concept]- Sven, the Incinerator

TonyTonyMordecai·3/8/2015, 3:51:28 PM·1 votes·1,410 views

Hello,

I was thinking of a Fighter/Tank/Support character, that utilized the same concept of Rumble's Q and Corki's E, but also worked like Lucian's R (moves freely but damage is limited to targeted direction). I guess also have a Support that thrived by getting in there and dealing damage through the abilities but also needed to stay in there as long as possible.

I guess for visualization purposes, he would look like Bols from Akame Ga Kill: http://media.animevice.com/uploads/1/18405/785612-purgatory_s_invitation_rubicante.png

So keep in mind that he will be a flamethrower wielding guy that is super badass :]

(Still trying to decide whether he should have mana or energy or a special resource bar or resourceless altogether. Probably going to go with mana since it isn't that hard to balance a champion around that.) Decided to give him a mana resource.

Here we go, his kit:

Passive: Sear: (Debuff) When Sven uses an ability on an enemy, he applies a debuff mark that will grow more powerful up to a cap of three, and will detonate upon an ally's AA. The mark lasts for 5 (or so) seconds, and the mark can not be applied to the same target (once it has been detonated) for 9 seconds. The mark deals slight splash damage in a radius that grows larger based on the current strength of the mark. (Added damage is determined by the base damage, and the additional damage is dealt as magic damage)

Q: Sea Of Flames: (Cone AOE) Sven throws his flamethrower into full blast, dealing X+AD% physical damage per half-second for 3 seconds in a cone-shaped area in the targeted direction. Sven is able to move freely, but he won't be able to use his AA or his other abilities (if used, his E will end the duration early, and CC (stuns and such) will not discontinue Sea Of Flames (but polymorphs and revive passives or abilities will)), and he will move slightly faster when moving forward for a brief moment, and will walk slower if he is moving backward (determined by direction of Sea Of Flames). Walking sideways/diagonal does not affect movement speed. (Also deals slight bonus damage to minions and monsters)

W: Conflagration: (Unit Targeted Ability) [Enemy Cast]: Throws a charge onto the enemy, revealing them and dealing a DOT that deals X+EnemyMaxHP% magic damage every second over 4 seconds, then detonates to deal X magic damage to enemy units AROUND the target (damage does not apply to the one affected by the DOT). [Ally Cast]: (effects also applies to Sven if not self-casted) Grants a X%(+X% per 100(or so) AD) speed boost that decays over 3 seconds. (Speed boost % is also halved if not self-casted)

E: Up In Smoke: (Targeted Location) Sven places a napalm charge at a target location that will detonate (either after 4 seconds or when an enemy steps on it (similar to Nidalee traps)) slowing enemies and dealing X magic damage and applying a X+SvenMaxHP% magic damage DOT to enemies caught in the blast radius. Also grants sight around the charge. Sven will also jump in the opposite direction, its distance varying based on where he placed the charge. Sven can reactivate the ability to make the charge detonate early. Using this ability while Sea Of Flames is active will end Sea Of Flames early.

R: Devouring Blaze: (Global Targeted Location) EDIT: Changed to (Targeted Location within a large Radius around Sven) Sven will choose where to launch his strongest napalm charge which (after a brief delay) will explode dealing X+AP%+EnemyCurrentHealth% magic damage each second for 7 seconds and giving a X% slow to enemies. (Deals slightly increased damage to minions and monsters as well as up to 25%(?) more damage to enemies closer to the center) EDIT: Changed to instantly deal damage and more damage for those standing closer to the center

Please leave a comment if you're going to downvote, because I want to know WHY you downvoted.

Thanks!

3 Comments

Yash Gautam3/8/2015, 4:12:09 PM1 votes

you mean an annie singed skin?

TonyTonyMordecai3/9/2015, 6:48:26 PM1 votes

March 9th Edits- EDIT: Changed ultimate to (Targeted Location within a large Radius around Sven) EDIT: Changed to instantly deal damage and more damage for those standing closer to the center. EDIT: specified that polymorphs and revival will end Q's duration early.

Again, please leave a comment as to WHY you down voted the post, that way I know what I should change, or what you didn't like about the concept overall. Thanks again!