Would melee mages benefit from AP versions of the AD items?
Such as having an AP hydra or an AP Black Cleaver? (Or maybe variants for those who don't require mana)
I'm just throwing it out there, with how some Battlemages don't have mana resource bars but rely on building tanky to survive, but don't have many options outside Liandry's and Morello and Protobelt, but even then, they lose out on the tools that most Juggernauts have since most of these items were meant for those who scaled off AD, and also primarily used their basic attacks in tandem with their spells.
Also with the inclusion of Sylas and Mordekaiser, most of the AP items are built around the user having range and mana (where Morde and Rumble and Vlad do not), and there aren't a lot of options for some of them. (might also add in AP (melee and ranged) assassins as the options available are the same as normal mages)
Maybe I'm going about this the wrong way, but I'd love to hear from someone who plays these kinds of champs more often and knows more about this than me!
, or maybe even simply
, which for whatever reason never seemed UP despite BC holding a crap-ton of stats. AP Hydra would basically be the old Will of the Ancients, or even
, considering the active. In either case, neither turned out to last healthily because AP champs being burst first and foremost keeps this from being possible. I kinda wish there was an URF-like item (though I do hate the URF mode in general) which reduced cooldowns to URF level, reduced CC durations, and reduced spell damages, but allowed more fringe uses for certain things in game, such as
and the Arcane Comet Keystone, and made any mage feel more like a battlemage, especially with the possibility of more consistent sustain from Spell Vamp. However, the burst-centric mage builds make anything over like 10% Vamp feel like a full heal on every combo, and sustained damage strats only ever work when absurdly tanky with Liandry's to whittle enemies down.