Would this be a reasonable Azir rework?

UberAffe·1/19/2015, 2:54:42 AM·1 votes·504 views

I have been hearing a lot of complaints about Azir being too strong lately but nerfs are boring, so here is my rework for him!

Passive unchanged

Q summons a shield soldier that can be repositioned twice while it is up --shield soldiers reduce the damage of all projectiles that pass through them by some % (both enemy and ally projectiles) --Stun enemies that they hit while repositioning --have low scaling autos reduced attack speed and a slow on-hit --repositioning does cost mana and has a cd

W summons a spear soldier that can be repositioned twice while it is up --spear soldiers increase the damage of all projectiles that pass through them by some % (both enemy and ally projectiles) --reposition increases attack speed and range for a short time --similar range to live slightly more scaling per auto because only 1 up at a time --repositioning costs mana has a cd

E Allows Azir to travel to a target soldier -- traveling to a shield soldier grants a shield to Azir and any ally champions in a certain range -- traveling to a spear soldier grants increased movement speed to Azir and any ally champions in a certain range -- traveling to any soldier grants that soldier an extra reposition(at no cost?)

R Unchanged except that it resets the cd of E when used -- not treated as a projectile

Usability facts If Azir targets an enemy both soldiers will search for a target to attack using this precedence The targeted enemy > The closest Enemy champion > The closest minion He could potentially be attacking 3 separate areas at once If Azirs auto is canceled to soon his soldiers will not attack If the target of Azirs auto is in range of his soldiers he gains that soldiers attack speed with a precedence of spear > shield

In my opinion this would reinforce his position as a dps utility mage, also the scaling would be such that his reworked damage

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