Wrath - The Dark Agent
Wrath - The Dark Agent
Overview:
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Dmg: 4
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Mobility: 3
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Utility: 3
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Toughness: 2
Playstyle: Duelist, jungler, tank-shredder
Theme: An agent from Darkness who bring chaos and despair upon the world.
Abilities:
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(P) Umbra Edge: After using an ability, Wrath’s blade is imbued with darkness. Her next basic attack deal 4% enemy max health as bonus physical dmg and heal her for 30% of the dmg dealt pre-mitigation. Deal double bonus dmg to terrified targets.
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(Q) Creeping Terror: Wrath dashes in a line, damage all enemies in the way, and apply on-hit effects on them. A trail of Nightmare is left behind her for 4s. Wrath gains bonus AD and attack speed on Nightmare. Enemies exposed to Nightmare for 1s are terrified for 0.5s. Mana: 40. Cd: 9/8/7/6/5. Dmg: 40/60/80/100/120 (+120% bonus AD)
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(W) Dark Purge: Wrath spins, deal physical dmg to nearby enemies. Terrified enemies take bonus physical dmg equals to their missing health. Mana: 30. Cd: 5. Dmg: 20/50/80/110/140 (+60% AD)
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(E) Unending Nightmare: Wrath covers herself with a shroud of darkness for 3s. Enemies outside cannot see anything inside, and enemies inside cannot see anything outside. Wrath’s basic attacks for 3s are all empowered by Umbra Edge (P). Mana: 80. Cd: 20/18/16/14/12. Range: 400
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(Ult) True Despair: Wrath unleashes a burst of dark energy in a line, dealing magic dmg to the first enemy champ hit. That champ then lose a percent of its armor for 1.5s, double on Terrified target. Mana: 100. Cd: 100/80/60. Dmg: 180/240/300 (+100% AP). Armor loss: 25/35/45%
Lore summary: Wrath is an agent of Remor, the Prince of Darkness. Since the dawn of time, darkness has always been a volatile and insatiable force. However, it is kept mostly in check by the 5 Archangels. To break this stalemate, Remor sent his Seven Deadly Sins to be the generals in the fight to finally vanquish the pestering Light.
