(Champ) Astra - Entity of Power

KelikZenair·7/13/2017, 7:17:17 PM·2 votes·563 views

This is my first champ concept so it can be a mess 😓. So basically I want to create a mage who can create a special type of area and dance around it. So here is Astra, the Entity of Power.

+Absorption (P): If a damaging spell is casted near Astra, it gains mana equals to 4-40% of its damage (only 25% effective with AOE spells). Mana gained from Absorption increases its limiter to a maximum of 70-430 mana, at which point it will explode, lose 25-7% of its current mana to deal 120-480 (+50%AP) (+100% mana lost) to all enemies nearby. Afterward, the affected area becomes Ruined for 15 secs. The limiter is reduced by 1/2/3/4 per 3 sec, and by 60% of the mana Astra spent. -Ruined: All champs in the area gains bonus mana regen (8%) and are slowed by 15%. Additionally, their abilities cool down twice as fast when on Ruined ground. This does not work with abilities with base CD under 6 secs. The duration is reduced by (number of champs on it) per sec. +Aether (Q): Astra links an enemy champion to itself, and deals magic damage per sec to enemy. After 3 secs, if the link is not broken, that champ will explode, dealing heavy magic damage to all enemies and Ruined the area. -Cost: 70/75/80/85/90 mana -Tether range: 700 -Explosion radius: 500 -Mana refill: 5/10/15/20/25 (+20%AP) per sec -DoT : 40/55/70/85/100 (+40%AP) -Explosion dmg: 90/140/180/220/260 (+80%AP) -CD: 12 secs +Energy Conflux (W): Astra launches a wave of energy, deal magic dmg to the first enemy champ it hits, and slow it down for 1 sec. If the target is on Ruined ground, it is stunned instead and the energy wave move on, repeat for every champ standing on Ruined ground. The CD is reduced by 2 for each champ stunned by this ability. -Slow: 15/20/25/30/35% -Dmg: 70/100/130/160/190 (+60%AP) -CD: 24/22/20/18/16 -Cost: 65 mana -Range: 650 (+300 per champs stunned) +Flow (E): Astra dashes a small distance, dealing dmg to all surrounding enemies. The distance is greatly increased if Astra choose to dash to a Ruined ground. Dashing to a Ruined ground also reduce all of its abilities' CD by 2 secs and double the dmg. -Cost: 40 mana -Dmg: 50/70/90/110/130 (+40%AP) -CD: 10 sec -Range: 300 (900 to Ruined ground) +Combustion (R): After 3 secs, Astra causes all Ruined ground in a large area around him to burst, deal heavy magic dmg and knock up all enemies within. All exploded Ruined grounds become normal afterward. Enemies take full dmg from one explosion, and only 50% from others. -Cost: 100 mana -Dmg: 225/375/525 (90%AP) -Range: 1000

-Faction: Shurima (or any deserted place) -Summary: The long Rune War imbued an area with too much power. As time goes on, this power slowly corrupt the land by absorbing the essence of all living things, and form Astra. It joins the League as a way to consume more and more energy for itself. -Playstyle: Astra has a unique mechanic called Ruined land. Basically, these areas greatly empower Astra, so players need to create and exploit these areas to succeed. However,a Ruined ground is a double-bladed dagger, and can harm Astra and its team if used unwisely. -Rating: AD: 1/6 AP: 5/6 Ultility:2/6 Mobility: 3/6 Difficulty: 4/6 -Stats: HP:490-1750 Mana:360-1500 AD: 51-102 AS: 0.54-0-79 Armor:24-65 MR: 30 Range:510 MS:320

6 Comments

M00ndanc37/13/2017, 8:03:29 PM2 votes

the kit ability wise is good but i feel the ruined ground might be too strong since as long as a champ is standing on them and you have the q on them it might as well be a minny version of urf and some champs just cant be balanced around that bonus cdr in a normal game

SA07/13/2017, 11:42:51 PM1 votes

Not bad concept. As for the ruined ground, it only lasts 15 seconds so you wouldn't be able to use your ultimate on more than 1 person with ease