Runeterra 5e, testing and/or reviewing!

Dîo Brando·9/2/2018, 10:22:45 PM·1 votes·2,425 views

Runeterra 5e is a conversion of the D&D 5e game into a League of Legends theme. Started it a while back but haven't got much done due to work and college. Anyway, I've put together a decent "Beta" state for people such as yourself to test or review.

I'm hoping that through the many minds reviewing the content, we can put together a more balanced and immersive environment.

What is required to review This? Preferably anyone with a little D&D 5e experience but if you're a lore lover of League of Legends, reviewing the races and seeing if the presented bonuses are fitting for the background.

https://drive.google.com/folderview?id=1wKLAIRE9aB7fQuoya1qZfX-MPcddtsha

Here's the link to the Runeterra 5e sample I've made. So you can get started on your testing or review of the content.

So some things that will need to be explained.

Races

All the R5e races are stronger on average to D&D's, this all started because while making humans I wanted them to have variety based off of birthplace. Really enjoyed the idea of each having their own trait, emphasized that with their own stats and profencies. But I also wanted them to still be versatile so I gave them a +1 feat. So thinking that I should rid of +1 feat and change it to +2 attributes and just have birthplaces provide feats.

Speaking of which, I have mixed feelings about my Shurima feat, wanted them to be the most socialable one due to their history of being travelers and being part of this glorious empire.

Ionia is another where I have mixed feelings, I want them to feel agile and acquainted with martial arts with their perception, insight, and acrobatic boosts, also having ninjas feel more ninja with their stealth and slright of hand boosts.

If we were to nerf Humans, the other races will probably follow up with slight changes as well.

In case you were wondering, yes the race list is rather short due to the "rareness" of most races. Most champs are the last or only of their kind. If we find more within the lore that are rather populated that'll be great. Minotaur is one I've been looking to add. Don't know much about Gragas and the other dwarves though.

Warlock Changes

This is one I feel like would be upsetting for most Warlock dippers, but yes, I think in terms of lore and immersion, switching around the first level 3 features were the best option (so far). Reason being, a pact of blade Warlock is a Darkin wielder, I didn't want a warlock to gain their dark powers prior to even finding the source. A pact of chain warlock is a Void summoner, so it would make sense that the contact with the void or Darkin started the warlock growth.

And yes, certain archetypes are gone or limited due to how poorly they might fit with the lore or theme.

God's and Deities

IDK, about how many gods there are besides the given champs and so on. But if you look at the list, I made a list. Going to remove Iceborn (they might become a new race).

More information or ideas will be helpful.

Items

Not done, showing ideas or progress for the hell of it.

Anyway, if you wanna keep in touch with this, I just created the Facebook group known as Runeterra 5e, should be the only result!

4 Comments

Slackasaurus Rex3/4/2019, 5:14:29 PM2 votes

Has there been any updates to this Homebrew!? I would love to see more! A couple of friends and myself have thought it'd be cool to do a campaign set in Runeterra and you have sparked a very large interest out of me to see what else is coming out and what else you have planned for this Homebrew! That is, if you have done anything more to complete the items, warlocks, and anything else about making this a fluid Homebrew design. Either way, I am super pumped to see more! Definitely post some updates in the comments if you have them!