Flynt, the trap master [Champion concept] been told more harass than Teemo
Champion that would use pure traps, and basic attacks would be assault rifle. that being said lets get to it. Class: Primary - Top fighter secondary - Support
Stats: Health: 435 (+65 per level) Mana: 225 (+65 per level) Health regen: 6 (+.65 per level) Mana Regen: 8(+.80 per level) Armor: 19 (+3.25 per level) Magic resist: 30 (+0 per level) Atk: 54 (+3 per level) Atk speed: .645 (+0.45% per level) Movement Speed: 335 Basic attack range: same as Ashe.
Abilities:
Passive: Wait up - Flynt gains 5/15/25(flat) movement speed toward friendly towers and allies when approaching from behind. (ranking up at 7 and 14) Also every 5th basic attack transforms into a Ionian Fire cannon ball dealing 10 extra attack damage.
[Q]Sludge landmine - Throws an invisible sludge landmine down at a target location. Once and enemy walks over the landmine. it explodes dealing 50/70/90/110/130 (+30 bonus attack) and slows enemy movement and attack speed by 5/15/25/35/45% for .25/.5/.75/1/2 seconds. Max of 4 on the map. Cool down: 8/7/6/5/4 Cost: 70/65/60/55/50 Range: 500 set range / 350 area of affect
[W] Flash Bang Trip Wire - Places a trip wire across the distance of an area. If tripped by and enemy it explodes dealing 40/55/70/85/100/115 Attack damage (+10% or their max health as magic damage over 3 seconds) blinding them for 2 seconds. max 1 on the map. cool down: 20/19/18/16/15 Cost: 80/70/65/60/55 Range: 650 set range / 550 area of affect in a line
[E] 'Sticky' 5.0 Satchel - Flynt throw a self made explosive half rubber/ half expandable poly foam at a target location that explodes after 4/5/6/7/8 seconds or remote detonated after 1 second dealing 70/85/100/115/130 Attack damage (+25% of their missing health as magic damage over 4 seconds). Also if it automatically explodes and an enemy champion is in the area of affect it also lowers their armor for 3 seconds by 20%. Cool down: 20/19/18/16/15 Cost: 60//58/56/54/52 Range: 700 / 550 damaging radius
[R]Thermo- paint Claymore/ Missile Launch - plants a thermo-paint claymore on the ground once it is place (it can be moved for additional 85 mana but can only be moved once) and enemy(s) trigger the claymore it explodes blasting them with heat signature paint. After 3 seconds, a missile is fired from a floating warship that breaks into 5 missile that seek out any enemies that have the heat signature paint applied to them, striking them dealing 275/550/775 (for 1 target) 120/290/580 (for multiple targets) Attack damage ignoring 10% of their armor. MAX 1 on the map. Cool down: 135/125/115 Cost: 100/95/90 Range: 400 planting range / 6000 missile range
Lore:
Flynt, was adopted by a young woman from Ionia, when he was young. His mother had her own fireworks shop just on the edge of a small town. He would spend all day in her workshop watching her, as a kid, watching her mix and craft the fireworks by hand. Once he reach the age of 13 she asked him to start helping with the production to keep her customers happy and for orders to be completed on time. He was ecstatic.
For years he did as his mother asked but one day after his mother had closed her shop early she didn't wake up the next morning. So the shop feel to him to take care of. He vowed to make his mother proud. so he began contemplating how to make the biggest and best firework the kingdom had ever seen and display it at the Cherry Blossom Festival. And did he ever, he made such a glorious firework the emperor himself visited Flynt the next morning and asked him if he would be like to be in charge of the ammunition and explosives for the armada. Flynt couldn't hold his excitement and joy. He achieved his goal of honoring his mothers memory. That day he came the youngest commander in Ionian history. He used his knowledge to further Ionian Military Technology 10 years ahead of its time.
By the Emperor's request and a beyond reasonable exit pension Flynt took his retirement from duty 25 years later at the age of 38. After that he reopened his mothers shop... but just wasn't as thrilling and adrenaline quenching as battle. He asked the emperor with his permission if he could join the League of Legends to further his explosive ingenuity. With great respect the emperor allowed it.
Artwork: NOT MINE Classic skin idea [url]http://www.deviantart.com/art/Apac-166455040[/url]
Futuristic cybernetic skin [url]http://www.deviantart.com/art/Anger-is-what-fuels-me-329482810[/url]
Build Sample: (SR) Since Flynt is reliant on attack speed and damage i would build him like this. But he also needs to be able to kite the enemy into his traps.
top lane vs AD: Randuin's omen - slows enemies attack speed and movement speed allowing to throw traps behind them preventing or slowing escape. Ninja tabi- armor Last whisper- 35% armor ignore Phantom dancer / zephyr- movement through units and crit and atk spd Infinity's edge - crit Black cleaver - armor penetration
Top lane vs AP: Last Whisper Banshee's veil (Wits end if your target is building more tanky istead of damage) mercury treads Infinity's Edge Entropy / frozen mallet Black cleaver
Support Movement speed, health, Armor His traps will set up and deny kills the adc will have to apply damage after a trap has been sprung. Randuin's Omen Face of the mountain - to shield your ally Thornmail- to return damage Boots of swiftness - for speed and slow reduction frozen mallet - to slow your enemy's Optional last item- Warmonger's Armor - for the health Locket of the iron solari - for the extra shield Guardian Angel- to prevent death and revive yourself to harass the enemies a little more and take more damage for you ADC.
Plays well with: Junglers: Jarvan Rengar Kah'zix Pantheon Rammus Lee sin
Midlaners: Fizz Lablanc Akali Morgana Lux Ziggs Zyra Zed Talon Annie
ADC: Ashe Twitch Quinn Kog'maw Tristiana Jinx vayne sivir
bola's wide) but other than that it is a very soild concept!
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