[Champion Concept] Tuesday, Bilgewater's Spark

Secluded Death··7 votes·901 views

http://vignette2.wikia.nocookie.net/maplestory/images/1/1e/Thunder_Breaker_F.png/revision/latest?cb=20130128094437

This is a work-in-progress! If you like my concept, would you kindly +1? ♥

#CONCEPT» Lore

Bilgewater is a land where honesty means nothing and a person's companionship is only worthwhile while there's still something of theirs to steal. How precisely such an environment ended up producing someone like Tuesday remains a great mystery. Born on the deck of a ship and raised under sails and stars, Tuesday knew far more about the sea than she'd ever care to learn about the land. Her parents, merchants by trade, were eager to make an honest living. But the men and women of their city-state were not eager to let them.

Tales were spread of her parents' fantastic riches – tales that were complete lies, but merely the fact that they owned a ship was enough to inspire jealousy in Bilgewater's common-folk. Travelling from port to port, they conducted their affairs as normal, trying to keep a positive outlook, but it soon became difficult to ignore the negativity they were receiving. One night, they knew things had reached a boiling point. A storm was quickly approaching Blue Flame Island, and yet at the time it seemed safer to remain out in the sea and brave the storm, than to enter port and brave the people within it.

The storm turned out to be even worse than expected. Two bad opportunities presented themselves: stay in place and be battered against the rocks, or make port and open the ship up to plunder. But Tuesday had a third solution: she believed there was a way out of the storm, if only someone could climb to the top of the sails and adjust them. Without hesitation, she volunteered herself, and succeeded brilliantly. Until, in a flash of violet light, she was struck down by a bolt of lightning.

She plummeted off the stern and into the water. Her parents, heartbroken but unwilling to waste her sacrifice, continued onward. Then, they saw it – racing alongside the ship, a bright flash of light moving quickly. The light jumped aboard, and it was Tuesday, seemingly back from the dead. Energy coursed through her, making her more energetic than ever before. As she came to longingly embrace her mother, glad to be reunited, the woman winced in pain. Tuesday was distraught that her very touch brought burns to the parent she loved so deeply.

A solution presented itself to Tuesday's problem of boundless energy: she now fights as a means to discharge her electricity. Though she is always tired from her long fights, when she greets her parents, now in the protection of the Institute of War, and is able to touch them without hurting them, she knows it is worth it.

#“I sense a lot of negative energy around you... I can fix that!”


Overview

Attack Range: 125 (Melee) Intended Role (Primary): Battle Mage Intended Role (Secondary): Bruiser ≈ Attack:         ■■□□□□□□□□  2/10 ≈ Defense:      ■■■■□□□□□□ 4/10 ≈ Ability:         ■■■■■■■□□□  7/10 ≈ Difficulty:     ■■■■■■■■■□ 9/10

Statistics

Health: 480 (+76/level) Health Regen: 6 (+0.55/level) Mana: 315 (+34/level) Mana Regen: 7.5 (+0.65/level) Attack Damage: 51 (+3.2/level) Attack Speed: 0.694 (+3%/level) Armor: 23.5 (+3.5/level) Magic Resist: 30 (+1.25/level) Movement Speed: 340


#ABILITIES» Innate - Electroshock Therapy

After using an ability, Tuesday's next autoattack will cause her to dash 125 units to her target.

Tuesday recovers 0.5% of her maximum health for each enemy with a Positive Charge she damages. The cooldown of Tuesday's abilities are reduced by 0.5 seconds for each enemy with a Negative Charge she damages.

Q - Frenzy (linear shillshot)

Passive: When Tuesday autoattacks an enemy champion with a Positive Charge, an electric shark attacks it and seeks to attack nearby Positive Charges. This shark deals 20/35/50/65/80 (+10% AP) magic damage to enemies it feeds on and won't feed on the same enemy twice.

Active: Tuesday calls forth a frenzy of 8 sharks made out of electricity that deal 80/140/200/260/300 (+40% AP) magic damage in a line to all enemies they pass through. Sharks will break formation to feed on nearby enemy champions slowing them by 20/30/40/50/60% for 2 seconds and damaging them over the duration if they haven't been damaged by Frenzy already. Enemies damaged by Frenzy's Active are afflicted with a Positive Charge for 4 seconds.

        •Range: 800         •Seeking Range: 325         •Width: 325         •Cost: 50/60/70/80/90 Mana         •CD: 11 seconds

W - Shock Hazard (self-cast/self-centered)

Tuesday overflows with electricity for 6 seconds gaining 10/25/40/55/70 (+4% AP) armor and magic resist. Each second during Shock Hazard, lightning will strike the location of nearby Positive or Negative Charges dealing 20/50/80/110/140 (+8% AP) magic damage per charge and slowing them by 15% for 1.5 seconds.

        •Range: 600         •Cost: 45/60/75/90/105 Mana         •CD: 15 seconds

E - Break-Pulse (linear skillshot)

Tuesday pierces through enemies in target direction dealing 120/155/190/225/260 (+100% AR)(+100% MR) magic damage to enemies she passes through. If Tuesday hits an enemy champion, she stuns it for 1 second and uses Break-Pulse to return to her original location. Enemies damaged by Break-Pulse are afflicted with a Negative Charge for 4 seconds.

        •Range: 425         •Width: 225         •Cost: 65 Mana         •CD: 14/13/12/11/10 seconds

R - Full Sail! (linear skillshot)

Tuesday calls forth a massive fleet of ships made out of electricity. After 0.75 seconds, the fleet flies forward dealing 250/325/450 (+80% AP) magic damage to enemies in its path and leaving behind a trail for 4 seconds. Full Sail! consumes any Charges it comes in contact with and gains 10% more range and speed for each consumed Charge. Tuesday and her allies gain 15/30/45% increased movement speed while on the trail.

        •Range: 1400/1600/1800         •Width: 450         •Cost: 100 Mana         •CD: 120 seconds


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23 Comments

TheZacStreetBoys3 votes

I actually really like this... I could see her being played Jg. Q for jungle clear, W for sustain, E for ganks, and R for... uh, totally screwing the other team over. I like it. [slayer-pantheon-thumbs]

Secluded Death1 votes

Thanks!

Kuzja12 votes

I see you like MapleStory. Pirate Class?

Secluded Death1 votes

Good inspiration for a Q. Other than that, I couldn't find a relative picture that wasn't a Thunder Breaker

Secluded Death1 votes

Bump

Arakadia1 votes

The League doesn't exist anymore, so I would remove that lore tid bit.

Secluded Death1 votes

Oh, thank you. I spend more time on here than the actual game haha.

Arakadia2 votes

No problem. I just mentioned it cause Echoing nicked someone last time I think for mentioning the League. If your putting this in the CCOS, you also might want to add to the lore, maybe explain WHY the violet lightning gave her powers.

Secluded Death1 votes

Never really thought too much about it. I'm thinking something with a grandfather's cursed treasure turned into a magic relic because of the lightning reversing the effects.

Rito Jericho1 votes

I like this concept, but I can't overlook one glaring issue: I just can't seem to find where in her abilities that apply a positive or negative charge to get those corresponding effects. If I'm simply failing to see them, I would actually appreciate it if someone could point them out to me. If they actually aren't there, then that's something that you probably want to get added in ASAP.

Secluded Death1 votes

Frenzy applies Positive Charges while Break-Pulse applies Negative Charges. Those effects are located at the last sentence of their corresponding ability :)

Rito Jericho1 votes

OH! Okay. I thought I read the whole thing, but I guess I missed it. That's my bad.

Secluded Death1 votes

Some tweaks: -Made passive work with all types of damage, but lowered effects to .25 instead of .5 -W cooldown increased to 16 from 15 -E cooldown increased by 2 seconds at all ranks

Secluded Death1 votes

More tweaks: -Passive effects back to 0.5 -Q cooldown lowered to 11 from 12 -W cooldown back to 15 from 16. Now also strikes Positive Charges for more damage. -E cooldown lowered to 13/12/11/10/9 from 16/15/14/13/12

Ýones1 votes

M'rning neighb'r! Thee shalt has't mine own revieweth!

I think she would mainly be built tanky because of her armor/mr scalings and high base damages, though her base health is very low though she is melee and doesn't have a lot of sustain. Her passive is pretty underpowered. 0.25% of your maximum health wouldn't seem effective at all in a fight, four attacks would only heal for one 100th of your maximum health. The cooldown reduction bit right now just looks like an excuse to give her high cooldowns.

Q seems an awesome ability, but I hope the numbers won't stack. W isn't the most innovative ability on the kit, it's Rammus' W with a source of AoE only to targets hit by her E. It's easy to outplay really, since her E is a skillshot with a high cooldown.

E should have a slow, it is her only way to catch her target but she just returns back to her initial location if she hits an enemy champion. You would never want to hit a champion with it if you are chasing one. (I don't know how big range does the dash on her passive have, it could compensate the returning portion.)

Best luck in the contest!

Secluded Death1 votes

Thanks for the review!

Passive: I originally had this at 0.5% and 0.5 seconds for cooldowns. Considering each autoattack counts for ability cooldowns, she'll have her abilities up rather quickly when fighting multiple enemies with negative marks since none of her abilities remove negative marks. I didn't want to make it too strong, but I can put it back to 0.5 each as well as reduce the cooldowns.

Q: The damage doesn't stack :)

W: That's what I was afraid of. But having this ability is a good way for her to be safe. I'll try to think of a more unique execution.

E: Q has a hefty slow with a decent cooldown, plus the passive dash. I didn't want this ability to chase, I wanted it to apply negative marks to a large area as well has attack multiple enemies. In lane, this can hit minion waves twice, so using it right after Q means she'll heal .25% per enemy damaged.

Champion Concept1 votes

I'd say there isn't much to differentiate the skills from Kennen's. W+E is more or less Annie W + Kennen E. Her ult is also reminiscent of Kunkkas ult from Dota. It also seems odd you want to stack charges, but you can't right? You can only have two different charges for the W? Also as is, you can only consume negative charges with ult. Lastly, she needs either better sustained damage or CC for a battle Mage. See : Ryze, Karthus, Swain

Secluded Death1 votes

I made some changes. Q passive now only triggers on enemy champions, but won't consume charges. W no longer deals damage back, but slows enemies damaged by the lightning. E hasn't changed, but just stuns an enemy champion when in contact before returning.

Champion Concept1 votes

[{quoted}](name=Secluded Death,realm=NA,application-id=A8FQeEA8,discussion-id=KaI7uxkz,comment-id=00080000,timestamp=2017-05-07T19:10:15.480+0000)

I made some changes. Q passive now only triggers on enemy champions, but won't consume charges. W no longer deals damage back, but slows enemies damaged by the lightning.

Can you stack multiple + and - charges tho? If so the base is too high, if not the scaling is too low.

E hasn't changed, but just stuns an enemy champion when in contact before returning.

Why does the ultimate consume charges still, and why does it have the speedboost? Kled rolls with that type of secondary effect. It needs something more then point and click damage. Kunkka boat will coat allies in rum, delaying damage and stunning enemies in the epicenter. As is, your skill is too generic. Why does electrical charges just make the boat go farther instead of turning for example?

Secluded Death1 votes

An enemy can have a maximum of 1 positive and 1 negative charge.

The boat isn't a real boat. It's an electrical conjuration that Tuesday calls forth so when it passes through charges, it speeds up and increases in distance allowing you and your team to utilize the trail it leaves behind. The ult will still heal Tuesday and lower her cooldowns including Full Sail.

I wanted Tuesday to have a stronger laning phase than other phases while still being valid in teamfights. Damage, slows, and a stun here-and-there from a safe distance makes her relevant while her passive rewards her for staying active. Full Sail gives a good push to an objective to take control.

At least that's what I was aiming for.

Secluded Death1 votes

Lowered mana costs for all basic abilities. I don't know why I had them so high.

Rito Jericho1 votes

bump

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