The 4 other Darkin
So i've been working on the concepts for 4 more Darkin like I said in my last post (check it out here; http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/4yjeAIUf-time-for-darkin)
To start with the lore for a small event to kickoff their release -
Darkin Rising
Lore - From all corners of the world they have been waiting. Throughout the history of every nation they have been present and participated but, they have been sleeping in their crypts until now. With a single command the time has come for them to awaken. The time has come for the Darkin to arise.
(Aatrox): Come my brethren! The time has come for the Darkin to make their presence known! And FELT!
Here is the first one (the others will come as soon as I setup their base stats) -
Oberunde [The Calamity] - {Tank/Fighter} - Thresh-type ranged
Lore - One of the five remaining Darkin. Oberunde the Calamity was present and often the orchestrator of many overwhelming victories in addition to many catastrophes. He was last seen during the father of Gangplank's takeover. Oberunde inspired an excessive amount of ferocity and destructive force in the forces he found himself allied with. After becoming Bilgewater's patron avatar of malice, Oberunde went to rest deep below the tide in his crypt. His malice and undying thirst for destruction created an indescribable black slime to ooze from the chasm in which he slumbered.
Quotes - "I will show you calamity!" "There shall be nothing left in my wake" "Move or cease to exist, it is your choice" "Bend or break; why not both?" "Try as you might, all will be left to ruin"
Base Stats Health: 677 (+103 health points +5% current health per level) Armor: 72 (+4.24 per level) Magic Resist: 30 (+2.18 per level) Attack Damage: 84 (+4.78 per level) Ability Power: 0 (+0 per level) Range: 425 Attack speed: 0.78 (+2.75% per level) Movement Speed: 325
Abilities Passive (Destruction) - +15% damage to structures and ignores unit collision Q (Crush) - Oberunde uses his maces to crush the targeted area 120/160/200/240/280 (+70% of bonus AD) W (Impossible Strength) - [Active] Oberunde's basic attacks stun for the next 8 seconds (can only apply every 4 seconds {effected by cooldown} ) [Passive] increases attack damage (+10% of current AD) passive deactivated during cooldown E (Shattering Force) - Oberunde throws his macs forward ahead of him dealing damage and pushing back non-champions 160/200/240/280/320 (+80% of bonus AD) R (Unstoppable Siege) - [Passive] Oberunde can no longer be stunned or snared and only be slowed according to duration of stun/snare (deactivated during cooldown) [Active] Oberunde roars and deals 500/650/800 (+40% of current AD) (+50% of enemy's missing health) and apples fear to all enemies in addition to increasing range by 175 (increases range of abilities as well), attack speed 20/25/30%, and damage dealt by basic attacks by (30% of current AD) for 15 seconds [can be heard across the whole map]
Keep in mind I made four of these at once with help from Arakadia and BiACKZ3RO
[slayer-pantheon-thumbs] Just keep playing Summoners!
and you pretty much have a permanent Olaf ult.
One other thing, only 3 are known to history. If all 5 of them became Champions then it will really ruin the mystery behind them. My opinion is 2 or 3 will be enough (including 1 from the 2 unknown).