Darkin

Jayle27·2/24/2016, 6:21:14 AM·1 votes·511 views

So I've been inactive for a while and i figured that I should show everyone all the ideas I had regarding the Darkin champions. So without further ado, here are ideas for 4 more Darkin champs and a release event.

Darkin Rising

Lore - From all corners of the world they have been waiting. Throughout the history of every nation they have been present and participated but, they have been sleeping in their crypts until now. With a single command the time has come for them to awaken. The time has come for the Darkin to arise. Aatrox: Come my brethren! The time has come for the Darkin to make their presence known! And FELT!

Oberunde [The Calamity] - {Tank/Fighter}

Lore - One of the five remaining Darkin. Oberunde the Calamity was present and often the orchestrator of many overwhelming victories in addition to many catastrophes. He was last seen during the father of Gangplank's takeover. Oberunde inspired an excessive amount of ferocity and destructive force in the forces he found himself allied with. After becoming Bilgewater's patron avatar of malice, Oberunde went to rest deep below the tide in his crypt. His malice and undying thirst for destruction created an indescribable black slime to ooze from the chasm in which he slumbered.

"I will show you calamity!" "There shall be nothing left in my wake" "Move or cease to exist, it is your choice" "Bend or break; why not both?" "Try as you might, all will be left to ruin"

Base Stats

Health: 677 (+103 health points  +5% current health per level)

Armor: 32 (+4.24 per level)

Magic Resist: 30 (+2.18 per level)

Attack Damage: 64 (+4.78 per level)

Ability Power: 0 (+0 per level)

Range: 325

Attack speed: 0.78 (+0.03 attack speed per level)

Movement Speed: 350

Abilities

 Passive (Destruction) - +15% damage to structures and ignores unit collision & -20% damage from turrets, Oberunde also gains 20% attack speed when attacking structures

 Q (Crush) - Oberunde uses his maces to crush the targeted area 120/160/200/240/280 (+70% of bonus AD)

 W (Impossible Strength) - [Active] Oberunde's basic attacks stun for the next 8 seconds (can only be applied to the same target every 4 seconds) [Passive] increases attack damage (+10% of current AD) passive deactivated during cooldown 

 E (Shattering Force) - Oberunde throws his macs forward ahead of him dealing damage and pushing back non-champions 160/200/240/280/320 (+80% of bonus  AD)

 R (Unstoppable Siege) - [Passive] Oberunde can no longer be stunned or snared and only be slowed according to duration of stun/snare (deactivated during cooldown) [Active] Oberunde roars and deals 500/600/700 (+40% of current AD) (+50% of enemy's missing health) and apples fear to all enemies in addition to increasing range by 175 (increases range of abilities as well), attack speed 20/25/30%, and damage dealt by basic attacks by (30% of current AD) for 15 seconds [can be heard across the whole map]

(Oberunde's weapons are maces attached to his wrists)

Verian [The Darkin Commander] - {Fighter/Support}

Lore - Another one of the 5 remaining Darkin. Verian was always seen at the forefront of battle just as the tide of history was about to change. Verian was known as the commander of the Darkin legions yet, was the first to enter his hibernation. Verian was last seen at the dawn of Shurima as one of it's first warlords began Shurima's rise to prosperity. Verian inspired the warlords few forces and granted them overwhelming strength and ability, enough to even ignore the wounds as if they miraculously regenerated after every strike. After the battle Verian was nowhere to be found as he went into his slumber deep beneath the sand of Shurima's great desert. As he went into slumber, Verian's great presence had two effects on the desert: creating an immaculate spring that overflowed with life and it tore a rift in dimensional walls allowing a certain other species to spread its reaches into Valoran.

"A chain is only as strong as its weakest link but, that much stronger once you remove that link." "This shall be a slaughter to be remembered" "Those who yield shall be those who die" "Take no prisoners" "What do the weak and meat have in common? They both are food for the strong" "Don't surrender, you'll take the fun out of your defeat"

Abilities

 Passive (The Best Defense...) - Verian gains bonus armor based on his AD (45% of current AD)

 Q (Raze) - Verian sweeps his blade in front of him in a crescent dealing 120/140/160/180/200 (+80% AP) damage and slowing enemies hit by 40% 

 W (Surge) - Verian's broadsword surges with power and gains 10/15/20/25/30 armor penetration and 100% critical chance for the next 7 attacks

  E (Inspire) - Verian releases energy stored within his blade to heal surrounding allies and increase their movement and attack speed by 10/15/20/25/30% the bonus consumes and is doubled if Surge is active and has not been used but, the x2 bonus is divided by however many hits are left on Surge

 R (Stand and Fight) - Verian uses his aura to encourage surrounding allies healing and shielding them for 20/30/40% of Verian's health in addition to Verian gaining 50% size, health, defense, and attack damage and ignoring 10/15/20% of his enemy's armor for 15 seconds

(Verian's weapon is a kind of hybrid broadsword and shield)

Tsoro [The Fear Feaster] - {Assassin/Fighter}

Lore - The most mysterious of the five remaining Darkin. Unlike Verian and Aatrox, Tsoro has not been present for great battles or to turn the tide of history. Although it is though Tsoro had been dwelling in a realm of pure terror for even the most courageous. Those who have felt his touch have born creatures of pure malice that inspire fear in the hearts of many. Many summoners are familiar with three of his greatest masterpieces that embody the three cardinal aspects of his very being. Shaco madness, Fiddlesticks death, and Nocturne darkness. Feasting on the absolute terror created by those three alone has given Tsoro plenty of power to wreak havoc on all of Valoran. Tsoro entered his slumber deep within the catacombs of what is now Karthus's castle on the Shadow Isles. His slumber caused the spirits of the dead to swirl in a sort of vortex around the Isles in addition to the plague of death that overwhelmed the area when he first arrived. Now that he has awoken, there is truly something to fear.

"Death, darkness, and madness, they all have one thing in common; me...." "The gift of madness is a blessing to us all" "You would be wise to be afraid" "Give in to the dark" "Those who know fear are those who will survive...for now....." "Dust to dust" "There is nothing to fear but, ME! Hahaha!"

Abilities

 Passive (I See You) - Tsoro has 50% increased movement speed towards enemies with the fear debuff in addition to vision of targets with either the darkness or fear debuff

 Q (Fear Reaver) - Tsoro rakes the area ahead of him with his claws applying 2 stacks of darkness on the target and deals 110/120/130/140/150 (+70% of current AP) damage

 W (Cloaked in Shadow) - [Passive] Tsoro basic attacks apply 1 stack of darkness to the target [Active] Tsoro teleports behind the nearest enemy with max stacks (5) of darkness and ravages them twice dealing 160/170/180/190/200 (+100% of current AD) damage and ignores 30% of the targets armor and consumes stacks

 E (Dark Surrounds) - Tsoro commands the darkness surrounding all targets with max stacks of darkness to close in and deal 160/170/180/190/200 (+100% of current AP) damage and ignores 30% of the targets magic resist and consumes stacks

 R (Inescapable Darkness) - Tsoro applies 5 stacks of darkness to all enemies and does 300/350/400 (+50% of current AD) (+50% of current AP) damage and ignores 50% of enemies' armor and magic resist. Tsoro also shreds 5% mr and armor stacking indefinitely while applying double stacks of darkness in addition to gaining 50% additional cooldown and attack speed by 20/40/60% (can exceed limit) for 15 seconds

(Tsoro's weapons are approx. 8 in. claws attached to his hands)

Svarand [The Darkin Reaver] - {Marksman/Fighter}

Lore - Svarand, the last of the 5 remaining Darkin. Svarand was the second to fall into slumber as she dwelled deep within the heart of the Freljord. Svarand took part in the fall of the Watchers. She orchestrated the battles of the ancient Freljord herself all with just one action. She ignited and inspired Lissandra's ambition and thirst for power. After Lissandra had become a force to be reckoned with, Svarand turned to Avarosa and empowered her sense of righteousness leading to the clash of the two sister's forces. Following Lissandra's defeat, Svarand realized that she had created a masterpiece, a creature who thirst for power and rule could not be quenched. Upon entering her slumber, a permafrost that was thousands of layers thick coated crypt and could only be melted by her flames. Svarand's power had another unexpected side-effect. Her power caused the members of the surrounding tribes of the Freljord to thirst for battle, power, or rule. Her influence had touched all but, the descendants of Avarosa, who found themselves under a righteous banner seeking to unite the Freljord while Svarand, the orchestrator of its division, slept.

"Ashes to ashes" "Perhaps your passion burns to brightly for you to handle" "What I've started, only I can finish" "The flames shall clear away the filth" "The flames shall sort the weak from the strong" "Let your ambitions set your heart ablaze along with the rest of you" "The pain of defeat is the only thing that burns hotter than my flames" "Unity shall only be a myth so long as I draw breath"

Abilities

 Passive (Pierce) -  Svarand's basic attacks ignore 15% of her enemies armor and increase her attack speed by 10% stacking 5 times. At 5 stacks Svarand begins to throw 3 spears at once. (each spear procs on-hit effects)

 Q (Ravager) - Svarand's throws her spear into the ground and sends spikes through the ground in a line dealing 130/140/150/160/170 (+80% bonus AD) damage and can critically strike and counts toward Spirit Ignition

 W (Spirit ignition) - [Passive] every third attack critically strikes with 25% bonus critical damage [Active] Svarand cloaks her spear with flames and her next basic attack lights her target on fire with spirit flames dealing 15/20/25/30/35 (+20% of current AD) damage as true damage

 E (Spirit Mark) - Svarand marks her target with a flame causing spirit flames to swirl around them dealing 40/45/50/55/60 (+30% of current AD) damage to themselves and those around them. The mark passes on to the next nearest enemy upon target's death or refreshes cooldown

 R (Burning Spikes) - Svarand throws her spear into the ground and it impales enemies surrounding the target as it resurfaces dealing 300/400/500 (+75% of current AD) damage and applies Spirit Mark and Spirit Ignition. Svarand also gains an empowered basic attack that has 275 range, 30% attack speed, and 50% life steal for the next 3 attacks while the last attack has 300% critical damage

(Svarand's weapon is a spear)

All numbers are subject to change/most likely need to be changed. Feedback and support would be very appreciated. [slayer-pantheon-thumbs]

2 Comments

FloRaider422/24/2016, 12:55:55 PM1 votes

You know it would help to have a better structure in the post (It's kinda hard to read)

Oberrunde Theme: I kinda feel it ties into Aatrox too much... Both promote war and bloodshed and so far Oberrunde adds little new Passive: Very loaded and very confined Focus on one aspect and maybe make it more accessible Q: Mordekaiser ? Seems very basic... W: Udyr + MasterYi E: Graves + Olaf ? Does the mace come back or do I need to pick it up ? R: Aatrox + Darius ? The numbers are definetly to high and the ability seems overloaded with effects, especially the passive is plain OP.

Overall: His kit seems a bit unfocused as the passive almost forces you to splitpush and take towers, yet the rest of the kit seems focused on killing enemies with AA (how original) and Ult, but has little cohesiveness.

Verian Theme: Same problem, but he seems at least more beneficial. Passive: Reverse Rammus ? Not bad on it's own, but it depends on the rest of the kit. Q: A not charged Sion Q ? Why is it AP when the rest of the kit is AD based ? W: 100% crit and additional AR Pen seems very powerfull, especially for 7 attacks E: AOE Nidalee with MS ? The bonus with the W is interesting, but it needs some number changes to work properly. R: Once again very loaded. It heals, shields and buffs you with a load of stats

Overall: The idea is there, but I feel like you overdid it. He can heal and shield his allies, but he is very powerfull on his own and ignores AR like there is no tomorrow. I also don't see how his passive connects to his kit as he scales primarily with AD and additionally with Health and his kit is focused on ignoring AR.

Tsoro Theme: Finally someone who isn't Aatrox Passive: Nocturne Why does he even have it if none of his abilities have fear ? Q: Very basic, but not bad on it's own W: Since I don't know anything about the stacks (duration, decay) I can't judge the ability properly, but it's an interesting new aspect. AD ratio and AR Pen is too big though. E: 100% AP and MR Pen ? I kinda dislike that depending on AD or AP build you either decide on W or E since both consume all stacks. R: Instant stacks combined with E is OP High AOE damage, AR and MR Pen (again...) with additional AR and MR shred, AS and CDR buff and stack buffs... Overall: Very boring to play with or against as he has little counterplay and loads of burst

Svarand Theme: Female Aatrox... with a bit of Kalista Passive: Free AR Pen, AS and item 3085 Q: Not bad, but not super impressive W: XinZhao you normally decrease Crit damage, if they have a higher crit chance... Gangplank passive is her active ? E: Malzahar ? Why does it refresh CD ? R: High AOE damage, applies W and Q again and a range, AS, LS and Crit damage buff. Overall: Currently she is OP, because of her stats, but even if balanced she would feel very weird as she feels like a DOT Kalista

I kinda dislike most of the connections (Oh btw he is also the one that created three other champions, founed an entire civilization, etc...) with other champions and the fact that they hardly act different from Aatrox (Let's inspire mortals with bloodshed). Your ultimates feel very samey (AOE burst + Stat Buff) and you seem to really like AR Pen, but overall the kits have potential, but need more work.

I feel like you would gain a lot if you asked yourself "How do I play against this champion ?" I recommend to focus on one aspect and built a kit around that and make sure that the champions excel at one aspect, but fall of in others.

What I feel could work: Oberrunde: Focus on Towers and Structures Give him tools that work decent in combat, but excel when pushing or taking towers For example: Crushing Momentum: Generates stacks when AA, but stacks decay when moving. Stacks increase Damage through AA Hail of blows: Increases range + AS, but roots for X seconds

Verian: Focus on the Support aspect Reduce Damage dealt and increase his utility For example: Attack to protect AA deal reduced damage, but every X AA sends out a wave that heals or shields allied champions

Sry for the Wall of text. Maybe it would help to split up the different champions and link them to one page.