Tryndamere VGU Concept: The Wrathful King

I say Facts·11/2/2019, 1:39:58 AM·1 votes·1,270 views
https://static.lolwallpapers.net/2015/03/Sejuani-Vs-Tryndamere-Ashe-Fan-Art-620x620.jpg

Brief Lore and Interview:

Now we are talking about a ruthless Viking character, the one who is the master of Freljord, the wife of the Queen Ashe, the berserker, the slayer of the demons, and the nightmarish man in the universe. Tryndamere! Time to take a look at a part of his Lore!

"Fueled by unbridled fury and rage, Tryndamere once carved his way through the Freljord, openly challenging the greatest warriors of the north to prepare himself for even darker days ahead. The wrathful barbarian has long sought revenge for the annihilation of his clan, though more recently he has found companionship with Ashe, the Avarosan warmother, and a home with her people. His almost inhuman strength and fortitude is legendary, and has delivered him and his new allies countless victories against the greatest of odds. "

I don't have much to say because It explains it all already, he is meant to be wrathful, destroyer and having inhuman sort of strength compared to other men. This Warrior is terrifying and he is not someone you want to mock. Tryndamere is meant to be the warborn who will unleash his rage and horrific intimidation with his Great-sword in any combat, nothing will scare Tryndamere away, he is the nightmare of his enemies. He is the Barbarian King and he will invade whoever he wants to seek a victory in his name.

Visual Design:

https://imgur.com/zoVEggb By YBouryKina

This graphical Design is not bad at all, he doesn't need that much work from scratch for his appearance

https://imgur.com/vBoTX7B By Zeronis

This Graphical Design is 10/10 perfectly well designed concept of a Viking Great-sword wielder

https://66.media.tumblr.com/5d99ee482bec776c3a2a7c3583bee2f3/tumblr_ozqyngT66j1ryxgdpo1_500.jpg

Most importantly, this picture represents something we all know... Yes! it is the Wife and Husband! Ashe and Tryndamere, and I added this link because I would love to see special interactions between both, whether in combat or just in lanes or even the gameplay! Who doesn't want to see the Wife and Husband of the great Freljord interacting together?


Gameplay Design:

Role: Top Laner Class: Berserker Fighter

Base Stats:

Health: 620 – 2200 Attack damage : 72 - 132 Health regen: 8 - 24 Attack speed : 0.670 (+ 0 – 49.3%) Armor: 32 - 90 Magic resist. 28 - 52 Range: 175 Movement Speed: 350

Tryndamere is a Barbarian King, he is also the Warborn of Freljord, the chosen warlord who will set the wars against the demons and drive them off the sight of Freljord, he is berserker, a bloody Viking character and he enjoys slaughtering those who dare to stand a combat against him.

Tryndamere should keep his main theme of a crit master in game, but he shouldn't be undying. Therefore, a mix of abilities that insanely empower his dueling combat is what must be happening to him. He is a character who should rely on an extreme type of offense combat, and brutalize his targets merciless. Also, he is a Viking afterall, so adding a mix of gameplay that could give him a brief cc or defense is a great idea for this theme!

He should be played as a fighter mainly top lane, and should focus on Infinity Edge as a core item to his gameplay. Also, he should build some type of defense to help him increasing the sustain in combat and survivability.

Irelia Level Rework is Recommended for Tryndamere where he could use a nice visual design that only improves his structure, and adds more interesting ways of combat.

Tryndamere's Abilities:

Passive: ( Blood Madness ): The Sight of Tryndamere's own blood drives him into a furious rage, makes him stronger as his health decreases. Tryndamere gains 1% of Blood Fury for every 1% of his missing health. 1% of Blood Fury increases Tryndamere's basic attacks damage by 1%. (Caps at 100% when Tryndamere is at 1 hp left). Ardernal Overflow has special effect on Blood Fury.

Q: ( Unending Courage ) / [ No Cost ] The next 3 Tryndamere's basic attacks deal bonus damage equal to his total attack damage +20% of bonus AD. **During the 3 hits of Unending Courage, Tryndamere's Attack animation allow him to carry his Greatsword both-handed, and executing his targets from top of them. **Additionally Tryndamere's 3rd hit of Unending Courage terrifies the target and shows a form of Warcy sound, causing the target to flee for 1 second.

Cooldown: 12/11/10/9/8 Cooldown Starts after the last hit hits the enemy or when the 5 seconds duration ends.

W: ( Fury ) / ( Deafening-Rage ) / Cost: 20/40/60/80/100 Hp Passive - ( Fury ): Tryndamere Passively Gains 10/15/20/25/30% Critical damage Active - ( Deafening-Rage ): Tryndamere shouts a battle cry, casuing all enemies around him to be threatened by Tryndamere's Warface for 6 seconds. During the Deafening-Rage stance, Tryndamere's Screen Turns bloody and reddish. His Critical strike chance is doubled During that duration. **Additionally, He basic attacks against the champions who were threatened by his Deafening Rage will ignore 30 of their armor and they will receive extra 20% critical damage from his critical strikes. Additionally, take-downs resets the cooldown of Deafening Rage.

Cooldown: 60/55/50/45/40 Range: 300 around him

E: ( Brutal Charge ) / [ No Cost ] Tryndamere Charges quickly both handed with his Great-sword and Intidimates the first enemy champion who gets hit by Brutal Charge for 10 seconds, dealing 80/120/160/200/240 [100% Ad Scaling] Physical Damage. Intimidated Target: Tryndamere's next basic attack will stun the target for 1 second

12/11/10/9/8 Seconds Cooldown Range: 400 Forward

R: ( Adrenal Overflow ) ( Unbound Savagery ) [ No Cost ]: Passive ( Ardrenal Overflow ): When Tryndamere's Blood Fury generates at 100%l he will refuse to die below 1 hp left for 1 second per each enemy champion nearby. Whether if Tryndamere kills the targets or not, he will automatically die after the duration ends. Tryndamere enters his Savagery Stance, fills his eyes with anger and threat. **Savagery Stance: Increases the overall damage Tryndamere deals by 10/20/30%. for 6 seconds and will heal him for 10/20/30% of the damage he deals to champions.

100/80/60 Seconds Cooldown


Overall Conclusion:

With these changes, Tryndamere will conquer and pillage the enemies who piss him off. However, he will deal with risky situations, while keeping his bloody berserker theme as a main way in combat.

Let's take a look at the Pros and Cons:

Pros:

  1. Extremely rough dueler
  2. Enough sustains to keep him alive longer in battles [ if he keeps attacking ]
  3. Lot of interesting mechanics to help him in lane and teamfights
  4. You will still deal pretty solid damage if you build health items to stay alive longer
  5. Can benefit very well from critical items, and doesn't need more than 2 critical items

Cons:

  1. No longer is undying
  2. Has no escape if his Brutal Charge on Cooldown
  3. Easy to kite from range abilities
  4. Can be bursted to death in Team fights
  5. All of his damage comes from flat physical damage. Therefore, tanks will trap him from rushing carries in teamfight

In conclusion, Tryndamere will be the Barbarian King, he will be the bloody and ruthless Viking warrior. However, with these changes, he will no longer become immune to death, he will die fast, normally and pretty easily if the enemy team grouped up against him and CCed him. Finally, he will be the true Barbarian King that Freljordian culture respects. Someone who is definitely fearful and full of intimidation to AAtrox and other demons.


Itemization:

Example 1 [Core main build]: item 3031 item 3046 item 3748 item 3812 item 3065 item 3047 Example 2 [Penetration build]: item 3071 item 3033 item 3508 item 3814 item 3046 item 3006 Example 3 {Defensive build]: item 3078 item 3065 item 3083 item 3046 item 3031 item 3047

I promised to work on this Concept in past

I am looking forward for feedbacks!

Thanks everyone for the support!

Best Regards.

If this becomes a successful and popular fourm, then I'll gladly work on more VGU concepts for more champions who are needing the rework next seasons.

8 Comments

Kazekiba11/2/2019, 3:15:57 AM1 votes

Getting 325% AD scaling on autos is a ... little excessive, especially when he's already getting a massive amount of damage from his passive and 50% Crit for free by level 13 at the latest. Mordekaiser's pre-VGU AD on top of that?

132 AD + IE+PD, but lets say hes level 13 and has gained approx 3*12 AD

73+36 = 109 AD, +70 from Infinity Edge and approx 23 from runes assuming no GS, or 202 AD. Given that Absolute Focus is active, let's say 75% current HP 109 * 1.25 = ~27 AD, 229 total. That means he's at +94% bonus attack speed (~1.288aps, about 5 autos over 4 seconds; 129% bonus attack speed not counting levels with Zerker greaves and 163.5% at 13 - 1.74 APS or 5 attacks in 2.88 seconds). With 100% Crit meaning all 5 of those attacks are hitting for 744.25, with 24 bonus damage added, or 3821 damage before armor in less than 3 seconds.

obviously you could nerf the numbers but thats conceptually ... frightening.

FlameHalbrdOkido11/2/2019, 7:45:36 AM1 votes

Honestly i wish id been looking into more of the Tryndamere reworks that are sometimes seen (rare as they are) so i could get a better feel for what people think he should be so i could give better feedback as I admittedly only have a surface lv of knowledge on how everypart of him works together, and how he's intended to work but currently he feels very stat-checky and overbearing once he gets any sort of lead with not much counter play or room for him to mess up on...hes not very interesting other than being annoying HOW Riot will rework him so he's not (as much).

For Class, Breserker fighter doesn't exist, Trynd is currently classified as a Skirmisher

Q: i kinda like how this works its like a Kled W that you have more control over, however while the fear is gated by the 5th AA it still feels kinda unfair to deal with, it also doesn't really fit Trynd especially since he doesn't have any CC like that in the current kit, idk why he'd need it now since he functions just fine w/o it.

W: Also the goal of a rework for a champ like Trynd should be to make them more skillful and less stack checky, so the free crit needs to go, its a sucky stat, and its only saving grace is that it needs to be bought with gold, it shouldn't be free stats on any champion's passive.

E: ok NO, this will NOT be any fun to deal with, its basically the old W and E combined, nerfing enemy damage against him AND its a dash. This won't be any fun to deal with since he can close a gap and FORCE an engage while pretty much ALREADY determining who wins the trade on a single button. Whats worst is that this is also negating a key weakness he had b4 which was to magic damage since before he only reduced AD, now ur giving him full damage resistance, so he has less weaknesses. I LIKE that the full damage reduction is gated behind basic attacks at least, but the damage reduction and dash should be on separate abilities, this feels like a win more ability. However i WILL say you DID improve the damage reduction part by making it so it ONLY effects one target and you have to hit the target with a skillshot dash, BUT hitting a target pretty much guarantees that Trynd wins the trade unless the opponent has a way to avoid getting hit or can negate it, id rather the damage reduction be on another ability or FURTHER negated by hitting the same target with another ability or a few AA's 1st because rn Q and E have TOO much synergy. also 10 sec is too long, 5 sec would be better

R just feels like some version of Aatrox's the Trynd mains will be mad since he has no more Undying, and that pretty much defines him outside of just AAing everything

Ok this WHOLE kit is just one big win more fiesta, each ability combos WAYY to well with each other, and the combo is way to in the targets face and straight forward, its just EWQ, there no reason to do anything else

where's the nuance? where the skill? why is the skill floor AND skill cieling SO LOW, the win condition is literally hit them with E and then face roll, this might ACTUALLY be WORST that LIVE Trynd, the only thing he's missing is the heal surprisingly, and he hase W COST health instead...

so how does he even use the fury resource. Does he even still have it? wheres the trade offs for building vs spending fury?

the Undying aspect CAN be balanced u kno, its doesnt have to be trashed