Shyvana VGU Concept: The Dragonborn

I say Facts··31 votes·12,510 views
https://cdnb.artstation.com/p/assets/images/images/007/864/575/large/jason-namgung-shyv1.jpg?1509007131

Lore and Interview:

Shyvana is half dragon elite guard of Demacia, she is physically powerful being and was made for guarding against invaders.

Alright, Let's take a look at a part of her Lore!

Shyvana is a creature with pure elemental magic blazing in her heart. Though she most often appears humanoid, she can take her true form when necessary—that of a fearsome dragon, incinerating her foes with fiery breath. Having saved the life of the crown prince Jarvan IV, Shyvana now serves uneasily in his royal guard, struggling to find acceptance among the suspicious people of Demacia. Though they are rare creatures now indeed, there exist a handful of places across Runeterra where the great elemental dragons still nest.

Shyvana should have secret interactions with J4, Galio, Xin Zhao, Poppy and Sona as she has a strong connection with these champions. She should have a powerful bond with them, as an elite guard of Demacia. She is their defender too.


Visual Design:

Example 1: https://cdnb.artstation.com/p/assets/images/images/007/864/575/large/jason-namgung-shyv1.jpg?1509007131

By Jason Namgung This Visual Design is by far the most well made visual design on Shyvana, It is very detailed and great looking.

Example 2: https://www.artstation.com/artwork/W5wrJ

By Walther Sorg The reason I shared this image is to give a small idea of how the dragon could be reworked

Shyvana should have a tougher visual design, especially in her half dragon form, she needs to have more armors, more scales, larger bones and gauntlets with claws. As for the Dragon form, there could be some extra size, and instead of walking on 4 legs, she could still walk on the 2 legs only, by making the legs thicker and bigger, while keeping her arms away from the ground


Gameplay Design:

Role: Jungler Class: Diver

Base Stats:

Health: 590 - 2140 Health Regan: 8 – 22 Fury: 100 Range: 125 Attack damage: 65 – 123 Attack Speed: 0.658 (+ 0 – 42.5%) Armor: 33 – 93 Magic Resist: 32 – 52 Movement Speed: 345

Shyvana should be focusing on being the defensive diver in the jungler role. She should have the abilities to empower her mobility, as well as a scaled defense to keep her theme of being the dragonborn character. Shyvana's dragon form should allow more changes in her gameplay. Such, as, more defense, more aura of damage, more ranges.

Galio level rework required


Abilities:

Passive [Dragon Fury]:

Shyvana generates her fury while moving and attacking. Upon moving, Shyvana generates 2 fury per second Upon attacking, Shyvana generates 5 Fury per auto attack Shyvana also receives 10% bonus armor and magic resist Fury has special interactions with Shyvana's abilities when it reaches 100 Using a normal ability when having 100 Fury, will reset the fury to 0.

In Dragon Form: Shyvana's fury generating will be doubled and everytime she kills a dragon, she'll receive an additional 2% armor and magic resist.


Q [Flame Buffet]:

Shyvana unleashes a fireball at a target location, dealing 80/120/160/200/240 [+50% AD] as physical damage to the first enemy it hits and burns the ground in a small radius for 4 seconds, dealing 2% of the target's Hp as Physical damage.

At 100 Fury, Fire Ball will create a larger burnt area upon landing, and all enemies standing on the burnt ground will be slowed by 20%

In Dragon Form: Fire Ball will increase in size, doubles the size of the missile and it will damage all the enemies in the location.

Cooldown: 10/9/8/7/6 seconds range: 400 radius of the burnt ground: 150 (300 at 100 Fury)


W [Inner Burn]:

Shyvana will unleash flames around her for 4 seconds, dealing 24/31/38/45/52 [+20% AD] physical damage per second to nearby enemies.

Enemies hit by inner burn with 4 ticks will have a mark of inner burn on them for 1 second. Using an auto attack will stun this target for 1 second.

At 100 Fury, Inner Burn's duration will increase by 2 seconds, and the damage dealt will increase by 30%.

In Dragon Form. The radius of burn aura will be doubled.

Cooldown: 14/13/12/11/10 seconds Radius: 200 (400 Dragon form)


E [Mobile Roam]:

Shyvana gains 17/19/21/23/25% movement speed for 4 seconds

AT 100 fury, increases the duration by 2 seconds and refunds 50% of the cooldown back

In Dragon Form: Over 1.5 seconds, Shyvana leaves the ground and flies over the map for all the duration, doubles the bonus of movement speed to** 34%/38%/42%/46%/50%**. Casting an ability or auoting the enemy champion will allow her to get back to ground over 1.5 seconds. While flying, Shyvana becomes immune to all melee attacks, but ranged abilities and auto attacks can hit her while flying.

Cooldown: 20 seconds at all ranks


R [Dragon Descent]:

Shyvana jumps to the air and transforms into her dragon form, upon landing on the targeted area, dealing 100/200/300 [+50% AD] as physical damage to the enemies. She remains in her dragon form for 12 seconds

Dragon form gains 25% bonus tenacity and 200/350/500 maximum health.

At rank 3, Shyvana's dragon form remains permanent and the cost of Dragon Descent will be reduced to 0 fury. Upon casting Dragon Descent while in permanet Dragon form, Shyvana will continue to jump on the targeted location to deal damage.

Cost: 100 Fury/100 Fury/0 Fury Cooldown: 120/100/80 seconds Range: 400


Overall conclusion:

Shyvana will be a unique diver jungler, and she will have a lot of interesting mechanics with this update. Allowing her to play as a tanky diver with interesting mechanics to either chase a prey, escape or defend the allies.

Let's have a look at the pros and cons!

Pros:

  1. Very solid diver in teamfights
  2. A lot of interesting mechanics
  3. Abilities that match her theme
  4. Very mobile later game
  5. Dragon form remains permanent at rank 3

Cons:

  1. All of her damage comes from physical damage now
  2. Needs to think of multiple decisions before casting any ability because of the Fury gameplay
  3. Once her Fury gets back to 0, It will be easier to duel her
  4. Dragon form needs work to use in the first 2 ranks
  5. Has no crowd control. Therefore, champions who rely mostly on auto attacks, especially ranged will counter her in both early and later game

In conclusion, with the change of her other spells and how her ultimate works now, Shyvana will be mainly played as a defensive diver that focuses a lot more on defense than offense. Shyvana will be a scaling champion who fits the late game reward pretty well. Also, her dragon form will be completely a reward for the late game.


Itemization:

Example [1] (Main Build): item 1401 item 3071 item 3194 item 3143 item 3742 item 3111 Example [2] (Killing Build): item 1412 item 3071 item 3814 item 3068 item 3742 item 3111


I hope everyone enjoyed this concept. Like I promised before when I finished with Skarner and Mundo's VGU, I have mentioned that I will be working on a Shyvana's concept. Next concept I will work on is Nocturne Feel free to give me your feedbacks, I will be happy to respond whenever I can Thanks everyone for your interests in Shyvana's VGU!

Feel free to check my other VGU concepts:

  1. Skarner https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/3Pfs1b0t-skarner-vgu-concept-the-cruel-tyrant

  2. DrMundo https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/szuJ4FNX-drmundo-vgu-concept-the-madman-of-zaun

  3. Nocturne https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/wzopRV0Q-nocturne-vgu-concept-the-night-terror

  4. Udyr https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/0EubnQdJ-udyr-vgu-concept-the-mystic-shaman

Thanks everyone for the support!

31 Comments

AIQ6 votes

Excite ment overwhelms me as I must post on this topic.

Lore: She needs a rework for the rework. The removal of her father is unacceptable IMO and I think more can be done with runes being the source of her power/transfomation.

Yvva (her mother) has no reason (stated) why she is attacking Shyvana, and joining J4 has so much less value. I've posted what I think of the lore a million times, hopefully it caught one Rioters eye.

So I like Jasons as well, but the biggest issue with leaving her red is, She doesn't match Demacia. Now I have no problem leaving her red, but if we are trying to make this universe more concise she would need to rock Demacian colors. That being Pertracite, Blue, and Gold.

Everything about Jasons design is a bit too small for my taste. A little thicker on the arms and much larger gauntlets. Her Chest plate needs a large overhaul as she needs to look tankier, the armored bikini is not a good look for the half dragon.

I will say though his back view is amazing and I'm down for her hair to change to white.

I think everyone fully understands that Shyvana from the neck up is Iconic and perfect and needs 0 changes from the splash art. (In game is a different story lol)

The Leotard between her legs is a perfect addition, I think that it being frayed makes her look too savage. If she was pre-demacia that would be perfect. Demacians though don't look that wild though.

Shyvana should have a tougher visual design, especially in her half dragon form, she needs to have more armors, more scales, larger bones and gauntlets with claws. As for the Dragon form, there could be some extra size, and instead of walking on 4 legs, she could still walk on the 2 legs only, by making the legs thicker and bigger, while keeping her arms away from the ground

When I read this a tear came to my eye, SOMEONE UNDERSTANDS ME!!!!

Let's talk Gameplay.

Role: Jungler Class: Diver / Vanguard

Incorrect answer.

Role: Jungler Class: Juggernaut

Correct Answer

Base Stats:

Tedious I trust Riot will tune these properly.

Shyvana should be focusing on being the defensive diver in the jungler role.

Impossible. You can't dive the back line and defend yours.

She should have the abilities to empower her mobility, as well as a scaled defense to keep her theme of being the dragonborn character.

Shyvanas weakness is kiting, it's in her Juggernaut nature. Revamping her class has issues that she loses her identity. (A new champion with Shyvanas name) Straying too far will cause issues you are not expecting.

Shyvana's dragon form should allow more changes in her gameplay. Such, as, more defense, more aura of damage, more ranges.

Agreed although I don't think your rework accomplishes this, you mind is in the right place though.

Passive [Dragon Fury]:

The current fury gain system needs no changes except when it comes to being dead. Shyvana needs to collect fury while dead.

In Dragon Form:... armor and magic resist equal to 10% of her defenses...

Currently she gains 5/5 all the time. At 2 dragons she'd need 150 ARM/MR just to match in dragon form. This is overall a nerf to her passive and I don't think enough power is in the rest of the kit to call for this.

I'd change it to.. Shyvana gains 10-20% ARM /MR scaling with level. Doubled in Dragon form. If we want to add Dragons to it you can reduce it by 5% and each dragon grant's 2.5%

Q [Flame Buffet]:

Shyvana unleashes a fireball ... **as physical damage **

So empowered E smaller? This ability is fine, but Shyvana is a Hybrid she can scale with AD, but needs to be doing AP damage as well. Just a small change.

Adding a slow does not warrant the cost of 100 Furry, she'd need to gain fury much quick for that to be okay.

W [Inner Burn]:

So no move speed? This is just another nerf then.

To tally, her Passive is worse, her E is the same with only a slow being added when you pay 100 fury.

E [Mobile Roam]:

Shyvana gains 17/19/21/23/25% movement speed for 4 seconds

So we lose an AA reset and on hit 2x damage for W's mvspd, and less at that. With a 30! sec cooldown!!?? This is not nearly as fast as you think. To warrant a 30 second cooldown in a 1 point wonder that first one needs to be 67% or higher.

AT 100 fury, increases the duration by 2 seconds and refunds 50% of the cooldown back.

Again this is not worth the cost of losing 30+ seconds of hitting things and gaining fury.

In Dragon Form: Shyvana can fly over the map for all the duration, doubles the bonus of movement speed to 34%/38%/42%/46%/50%. Casting an ability or auoting the enemy champion will allow her to get back to ground over 1.5 seconds. While flying, Shyvana becomes immune to all melee attacks, but ranged abilities and auto attacks can hit her while flying.

This is super interesting, but after talking to someone about flight it boils down to it makes her too safe/powerful. Shyvana can always get away and needs to set on a certain path. The amount of power you have given up is still not enough to warrant 6 seconds of a half immune Kayn E.

R [Dragon Descent]:

Super cool concept. Changing her to a Dragon permanently. This should definitely be explored. The only small issue is. This iteration of Shyvana will never make it to 16. Sort of like Kayle, pre swap on her passive level. When I read the R changes it makes sense why you made her so weak, but there is no way a jungler this weak will make it to 16. She would need to top lane using Q and her insane R-E to stay safe until 16.

That R cooldown is insane!! 3 minutes?????? That's a level 2 Karthus ult!

Overall conclusion:

Shyvana will be a unique

I don't want to burst your bubble, but her diving/mobility is just Kayns E or Asols that is a lot better.

She has no tools to defends allies, she would only be on offense.

Let's have a look at the pros and cons!

Pros:

  1. Very solid diver in teamfights Just like now once she R-Es she can no longer stick. While she does have additional tools she can't use them since she is gated, by fury. True her dragon is less inhibited, but the CD hurt

  2. A lot of interesting mechanics All her basic mechanics except flight are the same. Q is old E, W is the same, E is mvspd, R is the same except at 16.

  3. Abilities that match her theme She has 2 massive gauntlets and she doesn't really use them. Human form needs to punch more, Dragon needs to blow more fire.

  4. Very mobile later game Oh yeah, I'm 50/50 on if that is a good thing though.

  5. Dragon form remains permanent at rank 3 This is a gem I think few will appreciate. It removes her weakness window giving her a solid late game for a weaker early. If this was live now Shyvana would be perfect with a small AP ratio nerf.

Cons:

  1. All of her damage comes from physical damage now And shouldn't

  2. Needs to think of multiple decisions before casting any ability because of the Fury gameplay Likely it will be a Khazix/Hemi thing. What ever is the best ATM. Likely using E as a Dragon and Q as a human.

  3. Once her Fury gets back to 0, It will be easier to duel her True like now a Shyvana without fury is a target most of the time.

  4. Dragon form at rank 1 and 2 has a long cooldown Yeah, Karthus ult got jealous. It's waay too long 2 minutes and that's a MAYBE.

  5. Has no crowd control. Therefore, champions who rely mostly on auto attacks, especially ranged will counter her in both early and later game. As a diver, I'm sort of okay with this. As a Juggernaut no. I'd rather her be a Juggernaut. Her R does not warrant her being a diver. especially on a 3 minute CD. She'd just be an initiator. Also 400 range is nearly a 3rd of what she has now. She'd have no chance catching anyone with out E flight after the R.

In conclusion,

Your Shyvana is a bit too weak. Her early trade off does not warrant the payout at 16. She has no Defense tools to fulfill your fantasy of vanguard. Losing her on hit prowess changes her identity too much.

Your (R)E is by far the most balanced of all I've seen and you 16 R is a gem that needs to explored. Even if it's a toggle. I'd love to see that tooltip.

"Shyvana has mastered the way of her dragon form, and can now freely transform." 5Sec cooldown.

Really wanted to give you some solid feedback to think about. Not trying to dis you at any point.

Quote
I say Facts1 votes

Thank you for the feedback, I know that some changes are not interesting to you. However, I will try to clarify the abilities to you more in 30 minutes, I'll read your arguments. I really appreciate your suggestions for me, I'll brb though

I say Facts1 votes

In terms of Lore, I definitely agree that there will most likely be a better lore update for her, I was not able to create story of her lore because I was not sure which lore would fit her the most, as if she is known as the elite guard, half dragon being of Demacia, she definitely has a unique interesting lore that they will most likely add In her future VGU.


The only reason I shared Jason's visual design is to give an idea of how much better she could look, I do agree with you that they will be some possible changes to her overall structural form, in terms of armors, scaling and gauntlets and I am glad you liked my argument about how she should look in both forms.


As for her gameplay, the only reason I picked Diver mainly is because she should fly on the targets, leap on her dragon form, gaining movement speed so she can dive, especially in her dragon form. That's exactly what I did with her E and R, I am sure you will like these 2 abilities because in her dragon form, she can fly from her E, and still leaps on targets from casting ultimates.


Although, I agree with your point of view on her passive, and I am going to edit that to 10% defenses in her normal form, and doubles in dragon form or instead of double, we could do +2% per dragon kill for her dragon form only. That way she needs to work toward progressing her defenses from passive.

However, I think the fury is actually stronger in terms of giving you an extra bonus for each ability you use per 100 Fury. It also gives her counter plays if she is out of Fury.

As for her abilities' gameplay in general, I wanted Shyvana to be more of a tank diver, that deals a heavy damage in late teamfights, flying on targets, leaping and destroying the squishy targets she gets close to, while having enough mobility to either escape away, or fly. The reason I gave her physical power only because a hybrid abilities with this concept might make her way too overpowered. Although, I do feel like W could possibly be magic damage, but keeping Q and R both physical would make sense because when she lands on something, it's more of a physical force, and if she burns a target with a fireball, it's more of physical force too, but the flame aura could possibly be magic damage per second.

As for her W, I wanted to keep the mobility away and put it somewhere else, so she can use that ability to either walk fast, or fly in dragon form and that's why I chose this concept of E. However, I don't mind putting something extra in her W to keep her more thematic, such as, marking the target with a mark when they are hit by her flame aura for 2 seconds, and upon using an auto attack, she stuns the target for 1 second. Something like that will probably keep you much more interested in this W, especially when I wanted her to be a diver Tank that overpowers in late game.

As for her ultimate's cooldown. I am going to edit that to 120/100/80 instead

As for her E, I agree that the cooldown is a bit too long. Therefore, I will reduce all of it to 1 specific cooldown at all ranks I also wanted her E to be the source of her mobility that fits the diver role of her, and empowers as she transforms into the dragon Giving her a bonus movement speed only might be lacky but it is helpful to catch on targets. However, in dragon form, this ability is terrifying and very powerful in late game.

In conclusion, I will work on the changes, but I think her E should remain the same for her Diver role. I agree that she is a juggernaunt, but honestly a dragon would be a perfect diving tank than a juggernaunt.

Overall, her early gameplay will be heavily relied on ganking, speeding up, flame aura, then stunning the target, and casting flame buffet for for a heavy damage. With the bonus 100 Fury, It will be best to use it on her Q upon ganking because It will slow the enemies when they are effected by the flames they are standing on.

Then she'll be able to keep leveling, 6 will be a powerful difference. Nontheless, at level 16, she will play as destroying dragon in the summoners field. Both rewarding and fun, which is why I think It's very fair to keep her weaker than what we want in her half dragon form, by keeping her E gives mobility only. She can use the great benefits of W and Q for ganking.

I hope that clarifies everything I'll be happy to respond to anything else

Edit: I made changes to the abilities like what you suggested Passive now gives her half dragon form defenses, and in dragon form she gains further bonus defenses based on how many dragons she kills, which is interesting concept

Q remained same

W: Gave her a minor buff where she can stun the target who is hit by 3 ticks of the flame aura

E: I reduced cooldown to 20 at all ranks, now that will be very doable and fair for late game

R: I reduced the cooldown to 120/100/80 With these changes I doubt she will struggle, she will only advance her power through leveling

AIQ1 votes

[{quoted}](name=I say Facts,realm=NA,application-id=A8FQeEA8,discussion-id=jBxZEujR,comment-id=00020001,timestamp=2019-11-08T00:23:58.141+0000)

In terms of Lore,

My changes were, have both there, have the theif harnes a rune shard to use. That rune explode and penetrate Shyvanas Egg so she is changed. They kill the theif and when Yvva see Shyvana she hates her and her father has to save her.

Shyvana grows up around humans and her father so she gets a bit of both worlds.

Yvva now has motivation for her attack and Shyvana has a good reason why she transformed and is powerful.

After Shyvana saves J4 it could play out the same, but if Shyvana is attached to a village that Yvva destroys and Yvva kills her father, Shyvana has nothing and accepting J4 invitation has a lot more weight since she has no home.

visual design

I think you'd like mine when I get a chance to upload it, I scrapped it since I didn't think people really cared except like 30. I made and ultimate skin too lol.


As for her gameplay, The only thing that concerns me about your diver play style is that you want to make her defensive. Shyvana is aggro, so this is a change in play style that older Shyvana players may not like. Also a lot of her power budget is in RE combo and 16.

As for her abilities' gameplay in general, I wanted Shyvana to be more of a tank diver, that deals a heavy damage in late teamfights, flying on targets, leaping and destroying the squishy targets she gets close to, while having enough mobility to either escape away, or fly.

I think you do want her to be a juggernaut with a dive. I think what you are trying to say is, "I hate AP Shyvana and never want to see it again." lol Which I can understand. However, since she had no shields sustain or anything she wouldn't be much tankier than now. I do like have E as another engage option or stick option. Most Juggernauts use this key for that too. I don't think the human for E is quite there.

The reason I gave her physical power only because a hybrid abilities with this concept might make her way too overpowered.

Forcing people to build both is like a Skarner/Morde tax. It's not too OP, but it does demand respect. I'd like it there to make her reminiscent of her past self.

As for her W, Just going theory mode, what if we put the speed back onto W and gave her an E diving tool? Human form, Shyvana lunges to a target (slow jump) stopping at the first champion. Dealing X damage upon colliding. Having W active increases the range.

E empowered, (100 fury) Leaves a burn trail and explodes on contact leaving fire in an AOE when she collides.

E dragon would be the same.

As for her ultimate's cooldown. I am going to edit that to 120/100/80 instead

And increase the range to 1100 right? lol

Giving her a bonus movement speed only might be lacky but it is helpful to catch on targets. However, in dragon form, this ability is terrifying and very powerful in late game.

Now the only other thing is, E being exclusively move speed out of dragon form does not make her a diver. It makes her a weaker Voli. She might need slow resist or something.

I agree that she is a juggernaunt, but honestly a dragon would be a perfect diving tank than a juggernaunt.

My fantasy of Shyvana is that she jumps into 5 and they have to fight her like a guild/raid boss. Stay in her zone of threat you die. Juggernaunts fulfill that fantasy, limited by their ability to get kited. Honestly when I played morde and saw pantheons ultimate on the DS skin. I saw Shyvana lol. (Not exactly but) Imagine Morde using Pantheons ultimate to join a fight them just turning into an immovable wall that can hit you hard, but is still really tanky.

Overall, her early gameplay will be heavily relied on ganking, speeding up, flame aura, then stunning the target, and casting flame buffet for for a heavy damage.

Tanking her away from "farm queen" status might be a good thing since Riot does not like farming.

Then she'll be able to keep leveling, 6 will be a powerful difference. Nontheless, at level 16, she will play as destroying dragon in the summoners field. Both rewarding and fun, which is why I think It's very fair to keep her weaker than what we want in her half dragon form, by keeping her E gives mobility only. She can use the great benefits of W and Q for ganking.

I still think that if nothing else, if Riot looks at this and says this is the silliest rework ever. That 16 idea is gold there is something magical there, I can feel it.

Edit: I made changes to the abilities https://i.imgur.com/lMQLzan.jpg[img]

I say Facts1 votes

I do like this lore you mentioned, It creates more thoughts about her story, which is awesome.

Sure, you can upload your visual design whenever you can!

The tricky thing about choosing the role, is that Juggernaunts are meant to be the more immobile fighters, slower, sustainable and executers. It was hard for me to accept her concept being a juggernaunt because everything looked more of a diver, with a vanguard style. The reason I chose diver because her mobility is excellent, and it will only be much better in later game with the bonus of movement speed, tenacity and flying ability. However, as for her Vanguard second role and why I chose it, I only chose it because Vanguards are the tanks who can deal damage, dive receive extra defenses and has a form of CC in their gameplay, which exactly matches her concept.

Yes, I am going to agree with you when you mentioned that I probably don't want to see AP Shyvanas running around and that's exactly why I wanted her to remain physical. The reasons are:

  1. I didn't want her to be built Liandrys/Rylais or Abyssal mask
  2. Adaptation helmet, Titanic Hydra/Black cleaver would match her theme much more. Even though black cleaver might sound weird, we can completetly agree on Titanic with the bonus of HP she gets, as well as adding a great cleaving attack.

Your Idea of E is nice. I wanted something like that in her kit but then I realized that she will be dealing enough damage with the mix of her W and Q. She needs something different than damage in her 3rd ability, something straight up mobility, or a fly, which is why I ended up with that E afterall. Just to make sure that she will use her diving mechanic without needing her ultimate to be up to catch on targets.

Goate4 votes

As a Shyvana main, this is the best concept for her. 10/10 concept and I really like how you changed her abilities and kept the burning aura on her W almost same. With these changes, I would love to enjoy playing her

I say Facts1 votes

I am glad you liked it. I took a lot of time trying to realize how her kit could perfectly work for her theme, then I came out with these abilities.

lamKoreanXO3 votes

This E is sick af

I say Facts1 votes

I am glad you like it

CaptainAntiHeroz2 votes

hehehehe

and her name was Dovahkiin, DRAGONBORN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! QUEUE THE SKYRIM MUSIC

I say Facts1 votes

Haha alright I'll keep that title then, I was actually thinking of maybe changing it to somewhere else that fits her elite guard role of Demacia.

Makarakarn2 votes

Shyvana is one of those champions who I absolutely LOVE the theme of but don't really like their in game implementation, an example of this would be pre rework morde. A pyrokinetic half dragon who beats the shit out of people then turns into an actual dragon to roast and beat more? Sounds fucking awesome! It's just her current kit just leaves a.. bit to be desired. Right now it's just kind of like "I run at you and right click you" and in dragon form it's like "I shoot a big fire ball THEN I run at you and right click you. The kit and the re design are nice, but I ESPECIALLY like the ult concept of remaining perma dragon at 16. That's just badass. I feel like with the release of deathwing from that other game, a lot more people are now realizing how awesome a FULL dragon champion would be, and releasing one would kinda step on what Shyvana SHOULD do. So the idea that she could BECOME that while also still being able to deliver her normal concept would be great. Overall hope Riot looks at this thread. I think a Shyvana rework might actually come our way late 2020, because of how close she was to winning that rework vote.

I say Facts1 votes

I appreciate the feedback, I like how you find it interesting.

I do agree with all of your points, It's always awesome to have the older champions getting a great VGU based on their theme, either savage, scary, cruel, killer, warcy etc. Shyvana is meant to be a solid diver, who can even scale very well in her dragon form, which is what encouraged me to add such abilities and gameplay for her because I truly believe that this kit would really fit her theme. She will be very rewarding at level 16 and that is the excellenet point, only a more powerful diver she will become. As for that E, I can tell from the views that they find it interesting because the concept of flying is overall fun.

Feel free to check my other 3 VGUs, I finished Nocturne, as 4th VGU recently https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/wzopRV0Q-nocturne-vgu-concept-the-night-terror

The reason why I worked on these 4 VGUs because they were mentioned by the community a lot as a high priority for a VGU in 2020

Shmeeve2 votes

I love how the artwork stays true to current shyvana

I say Facts1 votes

I am glad you like it, I too find it awesome

Tomoe Gozen2 votes

Currently i'm busy so i'll be back to edit this comment with more of my thoughts on what i'd like to see for Shyvana and read her kit properly. I'm super interested in her as a champion and i want to hear more ideas on her potential changes. Feel free to discuss my idea of her possible lore direction with me:


Personally, i'd like for Riot to move away from her current Wyvern form and actually draw some inspiration from dragons on SR, given that her wings on the default skin look like bat wings (long and bony "arms" + thin skin flaps). This just makes her look super weird because aside from her breathing fire, she really appears to me as a deformed dragon more than a real one. Only a few skins don't share this theme (Ice Drake for example) because it has crystals of ice instead to "fill" up her arms.

Secondly, they could also update her appearance to be more human-like but some subtle details to her dragon lineage that she can't fully conceal with her shapeshifting ability. After all, she's supposed to be a personal guard of Jarvan and there's no hiding the fact that her looking like she does now (pretty badass "human form", if you ask me), won't raise at least some eyebrows about her being a magical being in Demacia and getting preferential treatment from the King.

Subtle differences could include scaly skin (subtle, on a closer look easily distinguishable) or even blue skin which can be easily explained by her being attacked by a dragon as a young girl and that magic changing her appearance, so she now carries a pendant to suppress the changes (of course, the pendant is fake - this is just a story for the public).

Or they could tie this story of hers and update it to Sylas' timeline of him starting a revolution in Demacia, where she can now freely show herself to the public as Jarvan's protector, where she won't be judged as harshly for her dragon-like appearance, given the state of Demacia Sylas left it in.

#Her proposed build

I'm not too keen on the idea of her being a tanky AD with BC in her kit. She breathes fire and she's a dragon - an epyithome of dragon MAGIC. Her not sharing some magic damage in her kit (can scale from both), would be a total waste. But AP juggernaut itemization doesn't exist yet so i think that when Riot finally decides to do her justice, they're likely going to add some items for the AP "bruisers" as well. Pre-season seems to be the right time for them to do it or else we're gonna be stuck waiting for another year for that to happen.

I say Facts1 votes

Thanks for the reply. Although, I do believe that she will most likely be bulky in her VGU, in terms of armor scaling, thicker legs, bigger gauntlet, there will eventually be more details added. She could use a demacian theme armor with a blue scaling indeed. As for her magical being and a guard, I really wanted to think of making her more of a magical juggernaunt who relies in magic abilities, but she is also a physical guard at the same time. Giving 2 types of damage is interesting, but with the abilities I came up with, they appeared to be physical abilities. However, I am not saying that I didn't want to give her a magical form of her Q or W for example, but for me personally It felt like we don't have interesting AP juggernaunt builds, but only Liandrys and Rylais that could work and both of them are not satisfying on an elite guard like Shyvana. It's true that we see her as a magical being, but she is tougher physically, she is relied on her physical strength, especially in her dragon form the damage type can change in future if we happen to have AP version for juggernaunts, which is awesome to have a lot more itemization for solid fighters really. I definitely agree that they need to update her lore, but they will most likely update it because they usually focus on that in most of the VGUs.

In terms of the itemization, I understand how you see black cleaver could be away from the place, I am not saying that I need this item to be the top tier item for her, but It's an interesting item to overscale her W and Q, to keep the damage overtime more interesting. I could have kept her magical, but then we'll end up with Rylais and Liandrys, which will look weird on her structural form really. I kept thinking twice until I happened to choose the physical form of her strength to match her solid structure.

Tomoe Gozen1 votes

Yea, AP "bruiser" or juggernaut right now is basically RoA, Rylai's and Liandry's. RoA is pointless since she wastes gold efficiency on mana that does nothing for her and R + L synergy is good if you can constantly apply the damage. But in terms of tankiness, it doesn't provide a lot of it but pure HP and both items are fairly expensive because of their individual strengths.

  • I am much more inclined for Riot to make her into an AP Juggernaut

when they finally decide to make AP jugger items, because she's not going to be the only one using them. And i think it's the perfect opportunity for Riot to introduce proper AP "bruiser" itemization and tailor a rework specifically for that build.

We already have AD bruiser and juggernaut builds in League so having her just use the same itemization we've seen many times before (and be only distinguishable by her kit) is a half-measure in my opinion. Having dual hybrid scalings might be a problem since you're essentially looking at Jax or Akali and the only items with both stats are Gunblade and Guinsoo's. Not something that i think Syhvana should opt into.

  • I agree on your assessment that dragons are portrayed as both physical and magical behemoths

But consider that dragons in general (in any setting i've seen this far), have never been portrayed as bothering to physically destroy something with their claws or jaws. Maybe their swinging tails but that's it. They prefer to fire of long ranged fire attacks or use their massive wings to cause small wind storms that devastate or fan her flames more.

But i think that "dual scalings" problem that i have, could be circumvented with a bit of Sylas' ult scaling magic - she builds AP jugger items (for example) but her "human" form deals physical damage that scales off AP while her dragon form deals magic damage and scales off the same AP. Both flat damage of her abilities and its respective scalings can be adjusted as needed.

  • She could even have 3 transformation forms:

Human (like i've described before), Dragonblood (current default) Dragonborn (dragon transformation).

Her first form has her physical damage dealing abilities, her Dragonblood form has mix and her Dragonborn is fully magical. Her Fury could build up as it does now (and also by getting hit) because if she's not fighting (hitting minions, monsters, champions or getting hit), she's going to cool down and lose Fury. For example, her Dragonblood form cannot be activated on its own, you have to reach 50 Fury (midpoint) and shapeshift automatically into it. Her Fury can charge to 100 and she can activate her ult (at any time after 50 Fury but not before) and ascend into the Dragonborn and remain in the form for X seconds (5 Fury/s, like we have now).

So her shapeshifting into the Dragonborn can last anywhere from 10-20 seconds, based on her Fury bar.

I still haven't thought about Fury as anything more than a resource, it might actually play a role in her passive or even have some scalings in her abilities. But i don't think that current Shyvana's abilities are actually iconic to her character, except for her ult so i'm quite OK if Riot changes all of them to fit a version of Shyvana that reflect her "new" class. That's why i stayed away from trying to "rework" her current abilities.

I say Facts1 votes

Thanks for the feedback again.

Exactly, all we need is interesting AP juggernaut items, then I'll more than likely change her Q and W at least to both magical damage.

I agree with your points that she should be a hybrid afterall, which is why I would admit only changing her Q and W to ap while keeping ultimate physical because a dragon stomp is truly physical and nothing magical about it.

Although, the idea of 3 transformation is truly awesome, but I don't think It would go somewhere other than her passive if she is going to naturally gain a difference in apperance as she levels up. Other than that, I think 2 transformations are best for her, one elite guard half dragon, and one where she can transform into her dragon form.

However, the idea of 3 transformation went to my Udyr's VGU which I made yesterday, I took a lot of time realizing what type of a man he is, then I ended up with an interesting concept about him. Feel free to check it whenever you can and I'll be happy to know your feedback.

Iron Phantom2 votes

Concept is really nice, abilities not so much.

I say Facts1 votes

I respect your decision, thanks anyway

GilxeN2 votes

Nice work.

I say Facts1 votes

Thank you

Vlada Cut2 votes

Holy shit Shyvana is that you?

I say Facts1 votes

Yes it is her!

14daysuspensionk2 votes

Any ideas on how to improve the dragon form (visually)? Right now it looks like an underweight dragon.

I say Facts2 votes

Yes I mentioned how Dragon form could look, It could have a bulkier structure, thicker legs, and instead of walking on all 4 legs, she could walk on 2 big legs, and use her arms to fight with. The dragon also needs to have some well desgined scales on the back, and demacian armors. A naked dragon won't make the best of it if she is a Demacian elite guard.

14daysuspensionk1 votes

[{quoted}](name=I say Facts,realm=NA,application-id=A8FQeEA8,discussion-id=jBxZEujR,comment-id=000a0000,timestamp=2019-11-08T23:49:09.710+0000)

Yes I mentioned how Dragon form could look, It could have a bulkier structure, thicker legs, and instead of walking on all 4 legs, she could walk on 2 big legs, and use her arms to fight with. The dragon also needs to have some well desgined scales on the back, and demacian armors. A naked dragon won't make the best of it if she is a Demacian elite guard.

Like a wyvern?

Immaculate Rhea2 votes

As a Shyvana main, reading this brought me much joy. Finally, someone thinks out beloved dragoness needs more loveShyvana

I say Facts1 votes

Thanks for your interest I did that as a suggestion on how could this Dragon-ascend be played as, after exploring every deep mystery about her Hopefully this rework will hit live! I've done Udyr's VGU recently, but waiting on more people to check it

Forhonor3211 votes

I'm a bit late but I might as well share my thoughts.

Lore & interview:

Not much to say here. Don't really know where you're getting the "made for guarding against invaders." She was just the outcome of magic messing around with nature and was wandering around before eventually aligning with Demacia. She wasn't necessarily 'made' to defend (that's more Galio's job and story)

The interactions I do agree with except Poppy and Sona. I don't really know how they're related to one another, especially Sona that hasn't gotten any lore update for some time so we don't really know her place in the world quite yet.

Visuals:

I love this image of her, it just fits on what her update could be like. But could you elaborate on "larger bones?" Like, bones in her armor design or actual thinker bones in her body?

As for her dragon form, I don't really like the suggestion of having her keep her wyvern-looking form but walking like Nico Bolas. I just don't feel like that would fit with her and feel awkward. I would rather have her current form to look smoother, especially in the wings/arms, or try and swap over to more of the traditional dragons we see on the rift, maybe a variation to better distinguish her.

Gameplay Design:

First off: Diver. No. Shyvana is NOT a diver. Let alone a defensive diver (divers aren't really defensive, they're offensive). She is, by classification, a juggernaut with at least a bit of a diver trait due to her ult. That's what needs to be emphasized more. I do feel like her Dragon form should feel more empowering but in terms of more auras of damage, I'm not sure that should be the direction.

Also, the community at this point has hated Galio's rework as he's just been a mess. I would feel something more like a Pantheon or Warwick level rework could be better.

Stats I won't go over since numbers can just be adjusted

Abilities: NOW WE GET TO MY MAIN ISSUES!

Passive: this just feels like more tacked onto the original, which I hate. I hate the current passive Shyvana has. So instead of gaining fury when she hits 6 and from overtime, now you get it initially and gain it while moving, only having attacking stay. I don't like this. It makes me feel like I'm Yasuo more and as much as I hate him, it makes sense with his kit on how he constantly moves. I also don't like how this empowered version is limited to how full your fury is rather than your fury determining your ult. It makes it feel like Renekton but worse since you need a full bar to get an empowered ability off.

Also, I'm not quite sure how switching your bonus Ar and Mr to % now than flat really changes the fact that you still have to kill dragons for that to increase (while also in your ulted form if I'm reading that correctly!). It still makes it so she has to gain dragons in order for this to scale and without the bonus damage she has now it just feels really odd and continues to make her "I get dragons and scale or don't and fall off in tankiness", which I hate about her passive.

Q: Not a bad idea moving her E to her Q but overall I just don't feel it. It just feels like too much of her current dragon E is loaded in here and her Dragon E just feels 'meh'. Her empowered effect is nice, finally giving her CC outside of ult but it's extremely limited to using fury, when you gain it at a much slower rate.

W: So it's like current W but without the ms. Why? that's what made the ability so interesting, to me and kept things in a nice ability package. Also, assuming enemies will run from you when this happens, losing that ms (which I'll get to E in a second) feels incredibly frustrating when you can't that final tick off for that mark THAT ALSO ONLY LASTS FOR 1 SECOND for a 1 second stun. She's getting way more CC than I would have thought for a diver and is now starting to feel like a very odd tank of sorts.

This really is where I start to question how this rework idea is suppose to be better. If you want enemies to stay in your aura, why make it so you can't keep up with them like before for the damage? What exactly is the tick rate mark and why only 1 second? Why not say 3 if they do run? The empowered version just feels underwhelming with a slight duration that could be easily extended in her current kit from just auto attacking, and I can't really tell how 30% more damage would be in terms of power so I won't judge too much on that. And the dragon form is literally what she has now, which to me also feels underwhelming and would have been better if you brought back the burn trail but that's just me.

E: You just took the MS bonus from her W and added to a separate ability. This is now the point where I become incredibly harsh and say that this was the worst idea you could of possibly fucking thought of. It's not interesting, it breaks apart of what made her W work. Dragon form is somewhat interesting I guess but then you realize it's just Aurelion Sol's E. I don't understand why this ability is here. It doesn't add anything, it just strips away from the kit to spread things out to make this kit work, but it doesn't.

Ult: WHY?!?!?! Why make the ult cost fury in the early levels in addition to having your basic abilities become empowered by fury!?!?! Dragon form right now allows you to extend it through gaining fury still, you can theoretically keep dragon form up longer with certain builds. Here, it's just a flat amount. It doesn't make her form interesting. You also lose the dash that made it more interesting in interrupts or initiation. There's no knockup or knockback on landing, just damage.

I also don't really know how to feel about her permanently being a dragon. It's an idea for sure, but to me that just tells that Shyvana just gets stuck or accepts that she's a dragon rather than having control over her forms. It's less interesting and turns her into more of this late game scaling champ, which considering the pace of the game right now might not be often. I do like the tenacity, but this just doesn't feel right.

Oh, and do I need to mention why you just removed the option of AP Shyv entirely? Why shift her to yet another AD bruiser champ? We already have enough of those as it is. It's what made her interesting from everyone else. She is a hybrid champ, she can go either path if needed or mixed if she wants. Why remove options of play styles, even though they're not that problematic as some other?

Conclusion:

This rework is....kind of a mess IMO. You say she has no CC, yet she has the option of a slow and stun. You say she has interesting mechanics, but they're more frustrating and hinder her more. Thinking about when you use the right ability for proper fury use is not what I want when i play Shyvana. I don't want her to become another AD champ, let alone a diver.

I want her to be expanded on. I want to see more times to play either path or mixed, to have more interesting abilities in both human and dragon form than just 'here's movement speed', to keep more to her current gameplay but expand on the Juggernaut aspect of her.

I don't want this to sound like I'm bashing on you for the sake of bashing but I really don't think this is a kit I would like.

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