[Champion concept] Yordle from shurima
Hello, im here jsut to give an idea, i didnt think about a name nor a story, i jsut wanna elave here this kit, cause well, it looks pretty unique and cool to me.
Yordles and Shurima are 2 different things, because one is a noble land, the other is a reckless race of crazy scentists, i wanted to mix the two things, while keeping an unique kit, and i THINK i did something.
Okay i started about thinking on a cool detail that could charaterize the champion, after some time thinking i came up with this, His bones arent made of caclium but of carbonium, this will make him stronger and slow, giving a reason to his kit (in particular the passive) starting with this idea, the champion would have been a toplaner/jungler, but i dont know the toplane, nro the jungler, for i am an ADC main, so i decided to still utilize this idea, but apply it in a different environment.
So here we go, for stats, i didnt think aobut precise numbers, but what he is supposed to be, is a Kinda, ish, zone control ADC, that unlike Jhin and Caitlyn, has an actuall and unique way to self peel, without (in my opinion) beeing gamebreaking.
PASSIVE A) Carbinium fibers
name’s body has an higher percentage of carbonium, this,cripples his movement speed.
name’s Movement speed is fixed at 330, and does not increases with items, nor allied champion’s skills.
**PASSIVE B) Hextech Bombardier ** name’s weapon is a granade launcher from Piltover, it shoots sand pellets, that realse a litle sandstorm upon inpact
name’s autoattacks once reaching the target, explode, dealing 80% of the damage in a radius, and stealing 5/10/15 (ult rank) of the enemy movement speed, this debuff stack up to 3 times for each champion hit, mov speed capped at +30/50/70.
the debuff stacks on enemies up to 3 times, as for the buff you gain, it doesnt go over 30/50/70
Q) Gunsand (gunpowder heuhue) - high mana cost - high cooldown to low cooldown lategame
Empowers name’s next autoattack, dealing_ low flat damage_ normal scaling (immagine caitlyn’s Q) +8% max health as physical damage.
W) Shurima’s equality - very high manacost - high cooldown (Here is the unique key)
name generate a big AOE of quicksand (immagine Kindred’s W range) that follows him, ALL champions inside this AOE has their movement reduced to their base value, items and abilities does not increase it, nor reduce it. does not change dashes or blinks tho.
Alot going on here, this spell puts everyone one name's level, which is, having its mov speed fixed at base value, this is a STRONG counter to champs like Volibear and Udyr, but its completely irrelevat to others like Leblanc and Ezreal
E) Sand pillar - ammo system (max. 3) high recarge cooldown - very low manacost
name rises a tiny pillar from the ground, it can be destroyed by the enemy like a ward. If the pillar remains untouched for 3 seconds, Mahotis can autoattack them, exploding dealing 100% his auto damage, on a big AOE, applying the debuff of the passive to every champion hit by it.
He has zone control with his W, this skill allows him to have further zone control, without abusing it
R) Sands of time
Passive- Upon recheaving damage that would reduce your HP, down to the 10% that damage thick is cancelled, and names receives a Zhonya' hourglass effect for 3 seconds
Active- name forces a Zhonya’s hourglass effect on the closest enemy within his Autoattack range for 3 seconds
his PROs would be:
Zone control, high range, % max hp plus AOE crits, and he has a zhonya
is** CONs** would be:
absolutely zero mobility, his abilities can be used aganist him, high manacosts and cooldowns early, he cannot control his zhonya, lets say you are gonna receive some damage that would get you under the 10% threshold but wouldnt kill you, you'd still get the Zhonya effect, and 99% of the times its gonna get you killed