Nenetl, The Element Control Unit((Champion Concept))

4 Step Cadence··2 votes·1,871 views

https://i.imgur.com/0WCrQF7.jpg[] Artist credit(I think).

Nenetl, The Element Control Unit “A war with progress is unwise.”

Region: Piltover Resource: Mana Role: Mage Position: Middle Attack Style: Ranged Attack Type: Ability Power Base Health: 700 Health Gained Per Level: 50 Base Mana: 600 Mana Gained Per Level: 25


Passive: Ixtal Influence: None Nenetl is in tune with the natural world around her, and gains bonuses depending on where she is. These bonuses do not stack.

The River: +5% mana regeneration. The Brush: +5% health regeneration. Her Turrets: +5% damage and ability power.

When outside of Summoner’s Rift, the River’s 5% mana regen is divided and added to the other buffs.

Q: Elemental Shift: (0/0/0/0/0) seconds | (0/0/0/0/0) mana cost| 0 Nenetl chooses and active element to enhance her abilities every (30/25/20/15/10) seconds. Switching elements does not reset the buff CD.

Fire: Abilities burn the target for 5 seconds, dealing 10 damage per second. Water: Abilities slow the enemy by 5% for 2 seconds. Lightning: Abilities mark the enemy. After 5 separate attacks, the marked enemy is stunned for 1.5 seconds. The mark wares of if the enemy is not damaged for 4 seconds. Earth: Abilities grant Nenetl a shield that blocks 10% of damage taken for 2 seconds or until broken.

W: Quad-Burst: (15/13/11/9/7) seconds | (150/130/110/90/70) mana cost | 650 First Cast: Nenetl charges up her arms for 4 seconds, every second adding 25 damage to the attack.

Second Cast: Nenetl unleashes a burst of elemental magic in the target direction, dealing 100 base damage +(25/50/75/100) bonus damage from the charge.

E: Chemical Byproducts: (20/18/16/14/12) seconds | (130/110/90/70/50) mana cost | 0 Nenetl surrounds herself with a cloud of toxic, static-charged gas that lasts for 5 seconds. Enemy units that hit her with basic attacks are zapped, taking 10 damage per attack until the cloud dissipates.

R: Overloaded Unit: (150/130/110) seconds | (220/200/180) mana cost | 600 Nenetl unleashes a burst of the active element around herself, dealing (250/275/300) damage and instantly applying the active element’s unique effect.


Notes: Ixtal has given a few of my champion concepts a place in the universe, Nenetl being one of them.

12 Comments

Rektagon1 votes

As I told you in my review of Morpheus, you'll need to provide full stats. For this girl:

Health: 700 - 1550 (and this is really on the low side. Even Yuumi has more than this). Health regen: ? Mana: 600 - 1025 Armour: ? Magic resist: 30 - 38.5 (standard for all ranged champs) Attack Damage: ? Range: ? Attackspeed: ? Movespeed: ?

You also need to add ratios to the abilities.

On the passive, I'm guessing by "damage" you mean atk damage; fair enough. I'm also assuming that in non-SR environments the water buff is split evenly, so 2.5% a piece for the other two.

The Q is normally a champion's trading tool, so putting it on such a high cooldown early on will make her early game a lot less flexible, especially if for ex, the enemy jungler is coming to gank. Maybe cut 5-6 seconds from each level?

On her E I'm guessing "per attack" means, uh...per basic attack - yet this champ is supposedly AP - sounds like she was inspired partly by Twisted Fate.

Overall I'd say the kit is less cohesive than Morpheus', but it could work if you decide a direction for her. Is she primarily ability or attack focused? The inspiration is certainly there but it lacks a direction.

~ Rektagon

Chembaron Yamada1 votes

They don't need to provide any of these.

There is nothing wrong with leaving these out, especially if you are not confident in coming up with balanced or even reasonable numbers in the first place. It just depends what you want to put emphasis on. If you just want to present the idea of a fantasy for a champion, like what their overall thematic could be and how this is represented in their kit, then there is nothing wrong with leaving out these numbers.

4 Step Cadence1 votes

This.

I want my concepts to be as easy to understand as they can possibly be. I personally don't know all those numbers and how things affect other things, and I'm pretty sure most players don't either. A lot of people that read these concepts just want to look at the picture, read the lore, and/or think "wow that's broken glad that'll never be in the game". They are, in essence, for fun. I personally make them because this sort of thing is essentially my dream job and has been all my life, and since I'll never actually be able to work in this field, these guys are all I have.

That being said, though, Nenetl is probably my most complicated champion yet. I probably could've done a better job with her, really.

Also, glad you found this on your own, Yamada.

Chembaron Yamada1 votes

You know me, always lurking around looking for my juicy tech stuff.


About the concept:

Character Design and Idea The picture you have chosen here is really interesting. Til now, a combination of Piltovian technology and Ixtal culture didn't even cross my mind, but it is really intriguing and could provide some really interesting story hooks.

Unfortunately, you didn't provide any lore you had in mind here. My guess, based on the name Nenetl, is that she was an Ixtal and willfully went to Piltover and provided them her knowledge about elemental magic, then started adopting Piltovers Hextech to harness it?

The quote you put here for her: “A war with progress is unwise.” Could mean in that context that she is trying to convince her people that it is better to cooperate with Piltover and trade their knowledge with them.

Is Nenetl seen as a traitor because of this? Especially with the kit, which makes her generate toxic fumes, I would guess that Ixtals are not really considering this option.

Or am I going in a completely wrong direction and she is a Piltovian, who discovered the Ixtals and tries to exploit their secrets, which would make her quote more of an aggressive warning to not stand in her way?

Would like to read what you exactly had in mind here.


Kit Seems like a kit made for a battlemage, being a bit withstanding and able to punish attacking her. Thematically, dealing AP damage would fit really fine here as well.

I like that it uses the elements, making the kit seem like something close to nature, just to betray this with her E by making her leak toxic fumes. These differences, especially if really embraced by the lore, are something we could really use in the game in my opinion.

Personally, I always went from the other side around. Thinking about Zaunites, who could use nature based research to try to make Zaun a better place. But this way, corrupting nature with Piltover's "progress", is quite charming.

Just one comment: We don't know how the elemental system for Ixtal works right now. Qiyana "just" uses earth, water, and brush as her elements. Maybe there are more in her magical system, but if there comes more lore in that direction, it might be that the elements you have chosen are not fitting anymore.


I really enjoyed the read and hope to get a bit more info about her background from you, I like her. ^^

4 Step Cadence1 votes

My original idea was that she was some sort of automaton created by Piltover with the "help" of some Ixtal inhabitants(this is why she has an Ixtal/Aztec name) to protect the miners who are being attacked in the jungles, but I'm honestly not entirely sure how she'd be able to use magic if that were the case(unless she is able to somehow absorb magic used on her and then use it herself). The lightning element however is, more or less, just a result of her being a product of technology. The others(earth, water, fire) are more or less taken from the Elemental Drakes, which are now a part of Ixtal(previously they were Ionian).

Chembaron Yamada1 votes

Ah, I see, so she is supposed to be an artificial being and not an augmented human.

I guess she developed some form of conciousness, like Blitzcrank? Having a completely artificial being as a champion without it would prove difficult in my opinion. I know that there have been quite some suggestions for robots all acting according to protocol in the past here in the boards, but I don't think this works out. Such a robot would be a tool, not a champion by itself.

Also interesting that this conciousness considers herself a female in this situation then. Could have some interesting interactions with her "creator". Maybe the scientist was a woman and Nenetl adopted the thought of referencing to herself as "she" from her.


The usage of magic, in my opinion, shouldn't actually be that problematic. If she is connected to hextech, then she already is inherently magical. And as we have seen with Ekko's Z-drive, the functions of hextech crystals probably can vary alot from case to case. Could be that the researcher building Nenetl was actively looking for a hextech crystal "compatible" with elemental magic.

So the machine which is Nenetl could really absorb the "elemental essence" surrounding her, just like Qiyana does, and then use it.

4 Step Cadence1 votes

Ah, yes. That would make sense then for her magic.

As for her, yes, I would say she has some degree of consciousness.

Also, its not so much that Nenetl thinks of herself as female, that's just what everyone considers her to be because she speaks in a female voice(I personally imagine her sounding like GLaDOS from the Portal series). That could be the choice of her creator, or maybe just her choice(maybe Nenetl is able to mimic voices and just chose the voice of her creator/a female voice because she liked it). So, if anything, she wasn't really designed to be female, she more so learned to be female due to the people around her addressing her as such.

Rektagon1 votes

[{quoted}](name=Chembaron Yamada,realm=EUW,application-id=A8FQeEA8,discussion-id=fp8dXEbz,comment-id=00000000,timestamp=2019-07-10T13:17:33.883+0000)

They don't need to provide any of these.

There is nothing wrong with leaving these out, especially if you are not confident in coming up with balanced or even reasonable numbers in the first place. It just depends what you want to put emphasis on. If you just want to present the idea of a fantasy for a champion, like what their overall thematic could be and how this is represented in their kit, then there is nothing wrong with leaving out these numbers.

Of course you can leave things out. You don't have to include AP ratios, auto attack ranges or health regen. You can even leave out all the stats altogether in the name of "being easy to understand", and just present the concept as it is.

What you are left with is still an unfinished concept and it's harder to give criticism when there is missing information.

Balancing is a non-concern, since other players can help to balance the champion.

4 Step Cadence1 votes

And? There's no point in including every stat because most people don't care. Literally the only person I've ever seen care about that is you. No one has ever asked me what one of my champion's attack range is, or what their movement speed is, or anything else.

Everyone's main concern with Taiki was helping me with his ability ranges and working his passive into his kit better. There weren't really any concerns with Hye, and she's my most well-received concept to date. Sani's main feedback was "he's too much like Yorick" and "he shouldn't just be a Wendigo."

And look at my more recent ones, Morpheus, Nenetl, and Eirvin. The only person concerned about those stats is you.

Like I said, I do these for fun. They are more for world-building and character development practice than anything. I'm not concerned about their stats, as my main focus is making characters that are not just believable as champions in the game, but as inhabitants of Runeterra.

Rektagon1 votes

[{quoted}](name=4 Step Cadence,realm=NA,application-id=A8FQeEA8,discussion-id=fp8dXEbz,comment-id=0000000000010000,timestamp=2019-07-10T23:50:59.960+0000)

And? There's no point in including every stat because most people don't care. Literally the only person I've ever seen care about that is you. No one has ever asked me what one of my champion's attack range is, or what their movement speed is, or anything else.

Everyone's main concern with Taiki was helping me with his ability ranges and working his passive into his kit better. There weren't really any concerns with Hye, and she's my most well-received concept to date. Sani's main feedback was "he's too much like Yorick" and "he shouldn't just be a Wendigo."

And look at my more recent ones, Morpheus, Nenetl, and Eirvin. The only person concerned about those stats is you.

Like I said, I do these for fun. They are more for world-building and character development practice than anything. I'm not concerned about their stats, as my main focus is making characters that are not just believable as champions in the game, but as inhabitants of Runeterra.

  1. How do you know that "no one else cares"? They may simply not have responded to these because you didn't put them there in the first place, so they didn't ask. You cannot conclusively claim this unless you make the effort. Secondly, even if "no one cares" (which is funny given that it's an aspect of game balance, but don't mind me), are they not still part of the concept? Every champion in the game has these, they aren't some extra "add-on" you can take on and off at a whim.

  2. I haven't seen Taiki or Hye so I cannot speak much on those. See my above comments.

  3. You ignored the rest of my comments, which is what I find ridiculous. Fair enough, you don't want to put every stat in there (funny, because you claim no one cares YET you added some of them, such as health and health per level, already...oops!); but I also had comments about the overall theme, appearance and feel of the concept you didn't reply to. You're acting as if I only came to bash you for not including stats, which is not true; it's just harder for me to be precise with feedback on abilities when I don't know how powerful they will be.

4 Step Cadence1 votes

Yeah, you know what, you're not helping. If anything, you're making me just not want to post these at all anymore. Just stop.

Rektagon1 votes

[{quoted}](name=4 Step Cadence,realm=NA,application-id=A8FQeEA8,discussion-id=fp8dXEbz,comment-id=000000000001000000000000,timestamp=2019-07-11T11:22:10.836+0000)

Yeah, you know what, you're not helping. If anything, you're making me just not want to post these at all anymore. Just stop.

Then be like that.

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