Change Azir's Q cast just like Orianna's Q cast type

BeatzBoyFTW··1 votes·215 views

Seriously guys, you're suppose to be in charge of just the bugfixes, why the hell did you changed Azir's Q cast type? Having the arrow confined in his cast circle is pretty frustrating when you need to position well. Just change it to just like Orianna's Q where the arrow would go out of circle cast, it is better that way.

2 Comments

ParinoidPanda1 votes

What's wrong with his Q?

Pardon my ignorance, but I'm not sure what you're asking. I play a lot of Azir and his fixed Q is not on my complaint list.

BeatzBoyFTW1 votes

What's wrong with his Q?

Pardon my ignorance, but I'm not sure what you're asking. I play a lot of Azir and his fixed Q is not on my complaint list.

It's gonna be a hard to explain, but I'll just try.

Azir's Q & Ori's Q works the exact same way right? Click Q, the arrow of direction will show starting from the sand soldier/ball position to your cursor point. The limit of the arrow cast is in a pretty long range, meaning when hitting Q, the arrow cast will start from the soldier/ball's position until your cursor's point even if when it is out of the cast range. When you activate the direction, the soldier/ball will move straight to your cursor, but will only stop onto the range of your cast range.

Ok, now my point for this thread. Ori's Q now has the unlimited(kinda) distance to cast her Q cast arrow direction as long as she wants just as i described, yes? But for Azir, they changed it til the arrow stops right in the cast circle. I mean yea, I understand the function will still works the same, if your cursor cast direction is longer than the cast circle the soldier will only stop til your cast circle, it's okay, but having to see my arrow cast to be confined right in my cast circle makes me pretty frustrated.

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