Ahash, The Glaive-Master
> Ahash is a jungle fighter/bruiser that has a range half way between melee and ranged. Ahash’s weapon of chose is a glaive which has been tempered with steel. His base stats are as follows:
Health:601(+91) AD:59(+3.3) AS:0.59%(+2.7%) MS:352(+92) Health Reg:1.56(+0.87) Armor:26(+2.7) Magic Resist:33(+2.5) Range:225
> Passive: Ahash gains spirit every second at a 2:1 ratio. Max 100 Spirit and it is tracked on the resource bar.
The only use for spirit is the W range difference.
>Q: Cooldown 5/4/3/2/1 Ahash’s range is increased by 175 and his damage by 120%/125%/130%/135%/140%, He also gets a color buff depending on which direction he hit the target from. If he hits them head-on he gets a yellow buff which increases his range by 25 (Buff duration 45 seconds), if he hits them from behind he gets a purple buff which increases his movement (Buff duration 45 seconds), if he hits them from left or right side he gets a green buff which increases his attack by 100% (Buff duration 15 seconds).
This Q may same a little over powered but considering that this is his only damage ability it might need to be a little more good and dosome damage.
>W: Cooldown 15/14/12/10/8 Ahash will dash to an area, the range is increased depending on how much spirit he has stocked up, Ability power damage scaling 25/30/35/40/45%. Shortest Range 525/Max Range 700
I really have no comment for this ability.
>E: Cooldown 10/10/10/10/10 Ahash is able to spin his glaive in his hand, blocking the next enemy ability, if the “spell shield is popped” he is granted double armor and magic resist (cap, Armor 100, Magic Resist 100).
I really have no comment for this ability.
>R: Cooldown ?/?/? Ahash dashes to a targeted enemy champion dealing 50/75/100/125/150% more damage to that target.
Summoner Spells:
and
The build I would use would be something like this:
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