(NAME NOT DECIDED) The Phantom Guardian.

Lordk0z··2 votes·846 views

CONCEPT: "Ghost of knight/Posessed armor" Tank/Assassin. Wait what? Yes, TankAssassin, the idea is to show up out of nowhere inside the enemy's backline, jump their marksman or mage, and shrug off attacks while the team shows up.

Passive: Wraith: Can attack while moving and move through units. Q: Ethereal/Corpreal Form: Switches between two forms, Corpreal Form is more vulnerable to physical damage, while Etheral is more vulnerable to magical. W: Undying Purpose: Passively increases Tenacity, Activate to generate a shield that absorbs a portion of damage taken, then releases it when the duration is up. E: Fearful Symmetry: All debuffs applied to self are also applied to the target of Fearful Symmetry R: Vendetta: Goes into stealth, upon breaking stealth with an attack, target is marked, While chasing and attacking marked target, gain movement and attack speed respectively. Attacks deal bonus damage based on target's AD and AP.

Gameplay would likely be picking a form more suited to the following teamfight (They have more AD? ethereal form, the mage is fed? Corpreal form). Then going vendetta, Jumping on a target and popping both Undying Purpose and Fearful Symmetry and wailing on them while your abilities make any "helping" CC from their allies affect the target, while you shake it off with superior tenacity and a portion of damage dealt will be dealt back, and as thus, is better when his target's in a group as opposed to normal assassin methodology.. Without ultimate, he acts more like a traditional tank, standing infront of his team and using abilities that help him tank damage while retaliating.

10 Comments

WindboundWarrior1 votes

I think this is a very cool idea. I noticed you didn't put cooldown lengths. I have a suggestion about his/her E. I think that the E, when applied to an enemy, gives them any debuffs you get for the next 2/3/4/5 seconds (20 sec cooldown). That way if you get stunned, they get stunned, and other stuff like that. Some people might call that too op but I think it would be cool. I can't think of a name right now but I hope you think of a good one.

This is just my opinion, your opinion on my opinion is welcome. This champion looks very cool with a few edits I think he/she/it could become an actual champion. :D

Lordk0z1 votes

I didn't put any numbers down yet because I'm not actually good at the game yet. Still not sure what constitutes balanced.

Also, if you stun yourself, it's your or your teammates faults, simply using self-movespeed buffs, and dashes or simply waiting his W and E out lowers his threat level as an assassin considerably.

TrubbleCleff1 votes

I also really like the concept for this champ and agree that the reciprocated debuff mechanic would be awesome on him.... If an enemy stuns you they get stunned...slows u they get slowed.... maybe only make it possible for the duration of the shield 2 to 3 seconds 2 thumbs up for the champ idea

Lordk0z1 votes

It's note like that. It's "If enemy slows you, debuffed target gets slowed".

This is part of his Tank/Assassin schtick, where a support trying to peel someone off their squishy ends up stunning both the guy jumping them and the squishy.

TrubbleCleff1 votes

i played with the idea and came up with some stuff. i hope it doesn't bother you i just loved your initial idea then put a spin on it . feel free to share your thoughts Passive: when outnumbered- plus 10 movement speed per enemy champion in close proximity

Q: Advanced tactic: Switches upon activation between Corpreal and Ethereal forms. Corpreal gains a percentage of armor per enemy champion in close proximity Ethereal gains a percentage of magic resist per enemy champion in close proximity

W: Undying Purpose: Activate in Corpreal form:next auto attack against the guardian ministuns attacker if enemy attacker dies within 7 seconds it permanently increases armor Ethereal form:gains a spell shield for 1 second each successful spell block increases mr permanently

E: Fearful Symmetry- passive: each debuff applied to p.g. adds a stack at 5 stacks active- makes next autoattack stun enemy for 1 second per enemy in proximity

R: Phantom Pains- cloaks as long as he remains cloaked all enemies in the vicinity get marked. As long as the mark remains phantom guardian stays cloaked ( stay in the range) they continually lose armor or mr ( depending on corpreal or ethereal stance) and are increasingly slowed to a cap of minus 50 mark points out the direction of the guardian

Lordk0z1 votes

I'm really not a fan of the "Mode-swapping" Champs to be honest.

TrubbleCleff1 votes

understand that but I thought it was your idea to have two modes..... but either way. I was hoping for a yay or nay on the ult. I really like it and think it works with ur stealth tank but ...... neway

Lordk0z1 votes

I'm not really sure what Phantom Pains works like? They get a hint where he is, so they can blindfire skillshots at him, but he needs to stay invisible for it to work?

TrubbleCleff1 votes

yes but more so.... he is only invisible as long as he is within a certain range.... so they get a hint of where he is so they can try to get out of range as a balance measure probably needs to eat mana per second also or health

Count Tobi1 votes

I think it's unique, and incapable for Riot's staff team to implement.

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