Dun'Gar, the Void's shepherd (support concept)

Beenut·2/8/2017, 5:45:47 AM·2 votes·961 views

disclaimer this concept has been set up in a way that was inspired heavily by "the Dreamwalker"'s format, as it is very convenient and easy to follow. PS, go check out his stuff, they're really good and probably better then mine.

Dun'gar would be a support, and maybe to some extent a mid laner, who specialize in getting his enemies where he wants, when he wants by making the enemies part of his flock and controlling their movement.

basics:

Homeland - the Void

Stance - Chaotic/evil

Allies - Malzahar, Kog'Maw, Kha'Zix

Enemies - Rek'Sai

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Abilities

Passive: Shepherd's Pride Every time Dun'Gar traps an enemy with one of his spells, he makes the trapped enemes his sheeps for 15 seconds, which slows them by 20% while walking away from Dun'Gar and also gains a stack of pride, up to 5. At 5 stack, the next sheep he gets will be slowed by 60% when walking away instead.


Q:Corupted Fencing Width= 130 units Mana= 70/75/80/85/90 Cooldown= 10 seconds at all levels Dun'Gar slows himself by 50% and creates a rupture in the ground that moves at 90/100/110/120/130% speed for 4 seconds that deals 10/15/20/25/30 (+30% AP) per second and slows for 55% while on it. recasting while the ability is still being used will change the direction of the rupture towards the cursor. If the fencing collides on itself, the rupture will stop and stay for the remainder of the channel duration and an additional 2 seconds and will trap any enemy inside and the ruptures will deal double damage (20/30/40/50/60 +60% AP)

Getting stunned, silenced or using any other spells while channeling will cancel the channel

Alone, this ability is quite hard to land, even if it is Dun'Gar's main source of damage, but if combined with his Nether Leash, it is decently easy to surround an enemy and deal quite a decent amount of damage. An other option for this ability is to use it and make a wall to disengage with the slow it provides.


W:Void Bait Range= 875 units Radius= 300 units Mana= 90/95/100/105/110 Cooldown= 13/11/19/7/5 seconds Dun'Gar summons a small void crystal on the target location. after 1 second, it explodes dealing 60/75/90/105/130 (+40% AP) and pulls all units within its range on top of the crystal, trapping them.<

Void Bait is Dun'Gar's most straight forward ability. It is a simple crowd control that works along the line of Orianna's Command Shockwave or Diana's Moonfall. Its relatively short cooldown compared to the rest of his abilities allows you to go a bit wild with it but its high mana cost makes it so that you cant just spam it out of team fight. Landing this ability makes it very easy to land a Nether Leash.


E:Nether Leash Range= 700 units Width= 100 units Mana= 80 at all levels Cooldown= 24/22/20/18/16 seconds cast time= 0.5 seconds Dun'gar sends a small rope made of energy gathered from deep within the void to latch onto the first champion hit, trapping it and prevents the leashed enemy from going further then (1100, 1000, 900, 800, 700) units away from you for 3 second. the leashed enemy who comes in contact with the range limit will be pulled/knocked back in.

Despite its short range, this is his most dangerous ability, as it allows him to control someone's movement to a terrifying degree. When he leashes an enemy, his best option is to walk away so that the enemy is forced to follow you or he will be knocked back toward you, whether you bring him to your team so that they can get rid of him or away from your team, to isolate a tank and make the enemy lack one of their front-liner.


R:Call Of The Flock Range= 500 units Radius= 1200 units Middle section= 325 units Mana= 125 at all levels Cooldown= 130/120/110 seconds Dun'gar targets a large area near him and makes all trapped enemies and all minions within that large area will walk toward middle of it, acting as a charm on them. the call last for 3/4/5 seconds. When trapped champions reach the middle, they are freed from the charm.

This ultimate requires quite some setup, as it require you to trap more then one person to get its best uses. Thankfully, this ultimate has other uses then simply getting all your enemies into a singular spot. Thanks to the long time that the trap debuff lasts, if you can manage to hit a carry or two with your other abilities, you can force them to walk toward your team while their only options are to cleanse it or to be forced to walk to their doom. You can also leash someone to prevent them from ever entering the middle section, making sure that they get neutralized for a whopping 5 seconds


Stats:

health: 573 (+81 per level) health regen: 5.62 (+0.51 per level) attack damage: 54.732 (+3.1 per level) attack speed: 0.625 (+1.3% per level) armor: 26.71 (+3.5 per level) magic resist: 30 (+0 per level)


Lore:

The creatures of the Void aren't born all strong and sentient as one may think. some of the lesser creatures must be trained and taken care of before being freed and allowed to roam where ever they please. Their mentor is Dun'Gar, an old monster of the void who's sole purpose is to train and control the unstable creatures of the void.

He has never let any of those under his watchful eyes escape. Well, all but one. A strong but very young creature once managed to escape him with the help of voidlings and a portal to Valoran. Although the voidlings were captured once again with the help of Malzahar, he never found the monster he let free. After some research of the outside world, he found 2 possible location; the desert of Shurima, which would prove a very comfortable habitat for the child, or the League Of Legends, a place where it would be easily trapped by offering things to destroy.


The Good= insane crowd control, good at zoning insane damage over time

The Bad= most of his abilities are easy to dodge, can be easily caught out of position, short range.

The Ugly= he's from the void of course he's ugly


http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Ee1VABra-ccos-february-ccos-entry-time-enter-here

The contest i've entered~


4 Comments

Beenut2/8/2017, 7:41:00 PM1 votes

Lore update [slayer-pantheon-thumbs]

Gravy Traín2/11/2017, 7:22:19 PM1 votes

Why is Dun'Gar an enemy of Rek'Sai? Rek'Sai is supposed to be the mother of all the void creatures so also kind of the queen(like bees). That is actually the only problem I can find with your concept. Your grammar was off, as if English was not your first language, but the abilities were still understandable. I really love this kit's focus of deciding where your enemies go. It sounds really fun to play as, but annoying as hell to play against.

Beenut2/12/2017, 5:24:14 AM1 votes

http://leagueoflegends.wikia.com/wiki/The_Void (for reference of what i used to base/explanation to your question) well basically Rek'Sai isn't the exact same specie as Dun'Gar. Rek'sai is what's called a Xer'Sai, which she is indeed the mother of all Xer'Sai, void monsters that look like her but not of the other Void creatures. If she was the mother of all Void creatures, I am quite certain that Vel'Koz wouldnt be as intelligent as he is. But for you main question, of why she's an enemy, well my story suggests that she was under his control for some time but that she was too strong and managed to escape him by fleeing to Shurima.

p.s. yes my first language is French :P when i start typing for long periods of time (compared to small talk like in chats and such), grammatical errors tends to show up and are skipped when i proof read.

Dcchau2/12/2017, 5:25:39 AM1 votes

This got so much more views than my post in such a short while D: Must be the the title or body length.