Review for Review - Subject V.I.A.L, the spirit of colour - Concept

TheHobbits··2 votes·3,101 views

Review for Review is a courtesy. Leave some quality feedback and a link to your thread and you will earn some quality feedback in return. This is an updated version I previously posted.

Vial is a Hybrid Caster adapt at providing supporting damage in team fights while boosting allies in the process. This champion uses the Primary colours, Red, Yellow and Blue as its Q, W and E with R being the Secondary colours achieved by mixing 2 Primary colours together to make Green, Purple or Orange. Example: Cast Q RED > Cast W BLUE = Your R is now PURPLE This champion does not use mana, and simply uses cooldowns.

http://i.imgur.com/7nw8w2k.gif

Lore:

Subject Vitalized Incandescent Artifice Liquid, VIAL, first found in the scorched ruins of Torrents Pass, (A small artisan town along the path to Freljord), contained within an arcane vessel no larger than ones hand. Upon opening this 'vial' a myriad of colours burst forth, swirled around then coalesced to a faceless form of the one whom released it. A "living" spirit of arcane colour.

Subject VIAL is kept in containment to be studied within Lab 6 in Zaun. Subject VIAL has been shown to follow any order given to it without emotion. As such, VIAL is classified under C class weaponry and must be kept lockdown to prevent misuse.

Ability Rundown

Vial does not use mana, but rather has Colour Bar. This shows players what secondary color Vial is being held on R. R is available at level 2, as it requires two colours to mix. Using Blue then Red (or visa versa) for example, will make R purple and will stay there for 2 minutes or until used. Q, W and E level up to 5. R can be leveled up to 3, but is always available from level 2 when 2 colours are mixed.

Passive - Colour Projections - As you level up, your ability cast range is increased slightly.

Q - RED - Fury Fires a wave of red (cone radius) in front of you that damages enemies. Additionally allies in the cone of effect gain an AD boost based on your total AD.

W - YELLOW - Hope/Cowardice (Cast on Ally) - Ally is shielded, then Vial is shielded for a percentage of the amount. (Cast on Enemy) - Enemy is feared and leaves a trail that slows all enemies that pass over it.

E - BLUE - Stability Lets out a burst AOE around you that Removes crowd control on allies and slows enemies. (This ability doesn't sound like much, but keep in mind the passive. Increased AOE range as you level.)

R - SECONDARY Green - Vigor Sends out steams of Green to heal allies around you, then heals you for a percentage of the total amount healed. Additionally, yourself and allies effected gain a movement speed boost.

Orange - Attention A linear skill-shot deals hybrid damage to enemies it passes through and reveals all units it passes over for 2 seconds.

Purple - Wisdom/Arrogance

  • Ally - Restores mana to a target ally and places a health regen aura around them.
  • Enemy - If cast on an enemy, this deals damage and reduces hp and mana regen.

Basic Stats - All numbers are subject to change* Im not to great when it comes to numbers, sorry if they are a bit off.

> Ability Stats > > Passive - +20 range on all abilities cast range per/lvl to a total of 360 extra range at level 18. > > Primary > Q - Red - 60/90/120/150/210 (+60% of ap) > Boosts allies AD based on 80% of your AD for 3 seconds. > 400 Range (Cone) - 760 at lvl 18 > > W - Yellow - Shields a single target ally for 50,80,100,200,250 then shields you for 80% that amount. > Fears a target enemy for 0.2,0.5,1,1.5,2 seconds. Yellow trail lasts 3 seconds > 400 Range (Select target) - 760 at lvl 18 > > E - Blue - Removes crowd control from self and allies. Slows enemies by 10,20,30,40,60% > - Looking for additional effect - > 400 radius Range (Circle around you) - 760 at lvl 18 > > Secondary - R > Green - Heals up to 3 ally champions for 75/190/300 (+25% of ap) then heals you for 50% of the total amount healed to all allies. > Movement boost of 30,40,50% for 3 seconds. > 600 Range (Closest proxy ally) - 960 at lvl 18 > > Orange - Deals 80/200/450 (+50% of ap +100% of bonus ad) damage and reveals enemy targets hit for 2 seconds. > 900 Range (Linear skillshot) - 1260 at lvl 18 > > Purple - Ally > - Restores 80/160/200 mana to an ally and places health regen aura for 10 seconds. (+5/12.5/20 HP regen/sec) > - Enemy - Deals 70/150/250 damage over 8 seconds and reduces hp and mana regen by -5/-10/-20 for 8 seconds. > 700 range (Select target) - 1060 at lvl 18 > > I'm still learning stats. Let me know how I've gone.

Appearance: This champion is a genderless 'human-shaped' being that starts off black and white. Upon selecting, leveling and casting abilities you begin to become more vibrant with the colours you have and mix. Colours swirl around and about you in a playful manor. When you die, your swirling colours freeze as their bright colour drains becoming black and white, then drop and shatter on the ground. Your auto attacks are the colour you most recently cast.

18 Comments

TheHobbits1 votes

Updated the format

TheHobbits1 votes

I don't get it. Review for a review used to be the way of the concept board. A real community. Now it just gets buried and no one cares to discuss.

PDE5 Inhibitors1 votes

I like the idea, don't like the abilities.

TheHobbits1 votes

Ah at last some discussion.

What was it about the abilities you did not find appealing? Are they to complex, to simple?

PDE5 Inhibitors1 votes

Not a fan of overloaded kits.

TheHobbits1 votes

Me to, but it's a rather complex mechanic and to keep it interesting aside from a super simplified kit it needs a little overload.

Was there any of your threads you want me to take a look at?

ModAttysu The Poro1 votes

I like the concept! Though I don't really visit the Skins/Champ concept board, the pretty colors got me interested. What can I say. I have a question, since red requires level 2 due to another color being required, can you chose whether you level w or e first level I?

Also, the appearance looks a lot like Zac, but a lot more complex. I don't think anyone would be able to code that model, and if they could it would be extremely difficult. What about a regular champion that uses a kind of magic to control the magic in their hands, and can change the color at will or something? I dunno, again not really good at this and I don't do this often, but just throwing out random ideas I come up with.

TheHobbits1 votes

Thanks for the input.

Red is one of the primary colours like blue and yellow and cannot be made by mixing two colours. If you mean the R ability that is available at level 2 when you have selected another colour.

As for the visuals it would be more human proportions as aposed to zac and would have swirling ribbons kind of like how Kindred wolf circles around, but more artistic.

ModAttysu The Poro1 votes

Ooooh! That sounds really nice. And you meant the ult, derp. Okay, I get you now. lol. This is a really good champ, I'd totally buy them if it came out. But do we consider it a female, male, or it?

TheHobbits1 votes

Thanks.

Technically it is an It as it is just a manifestation of colour, but that's not to say he or she as it mimics the one controlling it.

ModAttysu The Poro1 votes

Ah, cause if you make the human figure look more male or more female, we'll have people calling it she or he or whatever. xD

TheHobbits1 votes

The look will be off putting as it has no facial features.

Tamur1 votes

Does the R work like Twisted Fate's Pick A Card or does work more like the transform mechanics?

TheHobbits1 votes

Cross TF cards with LeBlanc R.

Once you cast two abilities R will turn into one of Tue secondary colours depending on what you cast and hold there for a min or so or till used, then goes on a short cool down.

TheHobbits1 votes

Will take a look at one.

TheHobbits1 votes

This has been burried for a while. Thought i might just bump it up for 2018.

[slayer-pantheon-popcorn]

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