Shen Rework Concept (Now with more ninja!)

Mãge·2/13/2015, 2:38:07 AM·3 votes·597 views

So in my spare time I decided to redo Shen's kit with the specific goal both of increasing both his counterplay and increasing his ability to outplay opponents. With this in mind, I also realized that League really needs a ninja who dual wields swords properly (and not awkwardly wielding two short blades behind his back). So I came up with the concept of Shen being reworked into ninja who wields two shortswords and deals damage to his opponents primarily as a physical fighter, but has the opportunity to function somewhat effectively as a tank as well. The reasoning behind this was that a ninja theme would be more suited towards an aggressive playstyle rather than a tank-everything-and-take-no-damage playstyle. Plus, Shen can duel with Zed in a battle of skill if his kit would allow him to. Turning Shen into a fighter just made more sense. With that said, here's what i came up with.

Shen Shen Rework

Shen no longer hangs his arms behind his back. Instead, he is a true ninja. He wields two short swords (longer than the current versions, however) with his arms at his sides and utilizes both swords in combat to display the proper techniques of a true dual-wielding ninja.

His passive is still Ki Strike.

Shen's passive is where he had lot of room for improvement. Since he's now a physical damage dealing fighter, I decided his passive could really allow him to compete with other mobile sword fighters of today. Thus,

Ki Strike (Passive): Using an ability causes Shen's next attack within 1.5 second to propel him past his target and refund X energy.

A small dash that lets him adjust his positioning around his target while he's fighting them seemed fit for a ninja like Shen. The counterplay here is that it only lasts a second and a half after he casts an ability, so he has to attack a unit within that time frame to regain any energy. Good opponents can use this to their advantage and bait out Shen's abilities only to run away and waste his energy before turning on him when he's low. Good shen players can use this to dodge key skillshots from their opponents and rapidly reposition in teamfights. Plus, it'd be really cool to see Shen attack his enemy while dashing past them with a fancy double sword slash technique.

Shen's new Q is still Vorpal Blade, but is now a skillshot (with counterplay!) that's highly effective in tense duels.

Vorpal Blade (Q): Shen tosses a small blade in a line, dealing physical damage to the first target struck. If it is a champion, the target is marked for four seconds. Basic attacks trigger this mark to deal bonus physical damage and heal Shen for a base amount plus a % of his missing health.

Instead of being the old point and click boring Q that Vorpal Blade used to be, the new Vorpal Blade gives both Shen and his opponents the opportunity to outplay each other. Dodging Vorpal Blade in lane prevents Shen from accessing his sustain (and poke) mechanic. On the flip side, landing Vorpal Blade and a basic attack on his opponent allows Shen to recover really useful amounts of health in vital situations (and duels). And it totally fits with his ninja theme. After all, it's more ninja-y to see someone toss an actual knife than it is to see a a weird homing line projectile tumble through the air.

Then comes Shen's new E. Gone is the old shield that Shen could access basically whenever. BOORING. Instead, the ability is a combined version of his old shadow dash and feint. And the name now makes sense too. Shadow dash lets him taunt his enemies for a short duration when he's engaging them. Feint grants him a shield if he activates it within one second of shadow dashing. So say you're ganked by the enemy jungler but know you can finish off your lane opponent. No problem. Shadow dash away from the jungler before turning on your enemy laner with Feint, gaining a shield to block some of the jungler's damage in the process as well. With both the guaranteed sustain and on-demand shield removed from Shen, you can actually poke Shen in lane. But do be careful when he commits to a fight, because he's strong!

**Shadow Dash/Feint (E): **Shen shadow dashes in the direction of the cursor 400 units, taunting enemies into combat for 0.9/1.0/1.1/1.2/1.3 seconds and refunding 40% of Shadow Dash's energy cost if he taunts at least one enemy champion. Within one second of shadow dashing, Shen can cast feint on an enemy champion to blink to the champion and gain a shield for three seconds.

! - An important thing to note is that the blink is short ranged (500 units) and only blinks to enemy champions for a Feint. Hence, the name. Using both Shadow Dash AND Feint without taunting any opponents would effectively destroy Shen's energy pool and remove his ability to escape.

With the the combination of his old W and E, his W now has free space for new ideas. What I came up with was an ability that would let Shen toss a ninja ward at a target location. This accomplishes several things.

  1. He can grant vision of an area for a short duration (scout).
  2. He can use it to zone enemies.
  3. Or, he can use it to protect himself from burst by picking it up at the right time.

** Explosive/Protective Ward (W): **Shen throws an explosive ward at a target area that reveals an area for six seconds. Shen can re-activate the ability after 0.5 second to deal magic damage in an area. If an ally walks over the ward before it explodes, the ally receives reduced damage for 1.25 second and the ward disappears.

It's an ability that's versatile and somewhat tricky. Perfect for a ninja like Shen.

Stand United (R): Shen channels for up to three seconds as he shields his ally from harm. If his ally will take fatal damage during the channel, any damage taken is dealt to Shen instead. After three seconds, the shield dissipates as he teleports to the target ally and spins his two blades, knocking aside and stunning enemies. If Shen takes damage (not from shielding his ally) while channeling, the shield and channel both stop.

And finally, his ultimate ability has been given some more counterplay. He can no longer use it when he's forced into a duel with his lane opponent or channel it to escape (this lowers his split pushing power). As a buff, his target won't die so easily when he ults. He tanks any fatal damage for them and knocks assailants away when he appears.

...........................................................................................................................................

**TL;DR: **Shen is now a more ninja-y dual-sword wielding ninja instead of a boring tank.

What do you think? I think Shen has a lot of potential to fill in League's roster as the premier dual-sword wielding team-oriented ninja fighter. This is only one idea of the many that could improve Shen in the future.

And thanks for reading!

1 Comments

Shahamut3/13/2015, 7:36:49 PM1 votes

These are interesting ideas, but I think it still feels a bit scattered. The passive is really weak. Here are some ideas I had, tell me what you think:

Passive: THOUGHTS- Ki-Strike is cool and all, but I think it would do better as an active, rather than a passive, so Im going to start by switching up the passive and W shield.

Passive: Ki-Strike Feint

Shen is a ninja, and is thus a difficult target to pin down in a fight. His quick reactions and movements and keen senses allow him to roll with the punches and avoid damage.

Shen takes 6/8/10% less damage from basic attacks (levels 1/6/11) and Area of Effect Skills. After taking damage from 10/9/8 such attacks (levels 1/6/11) Shen gains stealth and the ability to move through units for 2 seconds. Activating a skill or attacking breaks this effect immediately.

Passive: Shadow Strike

After Shen enters stealth, his next attack within 5 seconds deals dmg to all nearby enemies (range: 250?), slowing them by 50% for 2.5 seconds.

Thoughts: This new passive allows for Shen to remain tanky, while also having the ability to reposition in combat. It rewards him with "ninja flare" for doing his job, being the front line and protecting his allies.

Q: Vorpal Blade: THOUGHTS- This skill is rather boring, and lacks counterplay, so making it a skill shot is the best way to go. Wanting to add some more "ninja" to this skill, this is what I came up with. (Somewhere between Talon and Lee Sin, you will see.)

Q: Vorpal Blade_____Cost: 50 Energy________Cooldown: 8 seconds

Shen throws one of his swords in a straight line (Im thinking 600 range) that deals 80/120/160/200/240 (+50% Bonus AD)(+30%AP) magic damage to the first target hit, marking them and revealing them to Shen for 5 seconds. While marked Shen may reactivate this skill to cast Retrieval.

Q: Retrieval_______Cost: 25 Energy (Q's cooldown starts after this is cast, or the target is no longer marked)

Shen appears behind his target and rips the Vorpal Blade from them, dealing magic damage equal to 6/7/8/9/10% of the targets max health and healing for the same.

The vorpal blade drinks the life of its targets and returns it to its weilder

THOUGHTS: This makes the skill more dynamic and fun to use. Grants him some fun uses, potential engage, escape, and feels ninja like when you just appear behind him. It gives him some decent sustain, but not over bearing and not as constant.

W: Ki-Strike_____ Cost: None____________Cooldown: 10/9.5/9/8.5/8 seconds

Shen's next basic attack deals bonus magic damage equal to 50% AD plus 10% Shen's bonus health. Hitting an enemy champion will restore 20 energy. Basic attacks against non-structures reduce the cooldown of this ability by 1 second, doubled vs Champions. If used in conjunction with Shadow Strike, the duration and power of the slow is increase to 65% for 3.25 seconds. Hitting multiple enemy champions does not restore more energy.

THOUGHTS: As an auto-attack reset, this should increase Shen's dueling power, as he can save his Ki-Strikes for the right moments. He can use it immediately for 1v1 dmg output, or save it for when his passive stealth procs to try and get a bigger slow on targets.

E: Shadow Dash: THOUGHTS- Honestly, this skill is Shen's primary form of cc, and it costs too much for what it accomplishes. It doesn't need a HUGE adjustment, but some added reliability would be nice. This skill already fits his ninja theme (mobility) well. here is my version.

E: Shadow Dash________Cost: 120/110/100/90/80

Shen dashes a short distance (450) and deals 50/80/110/140/170(+60%AP) magic damage to all enemies he hits. Hitting enemy champions refunds 50% of the energy and taunts them for 1/1.25/1.5/1.75/2 seconds. While taunted, enemy champions must auto-attack Shen and Shen takes 50% reduced damage from them (DR applies to auto attacks only). Hitting multiple enemy champions does not refund more energy. The distance Shen dashes is increased by 50% of his bonus movement speed.

THOUGHTS: Ghost synergy anyone? :P Mobility tank is what I like here. Running from a ninja should be difficult.

R: Stand United: THOUGHTS- Unfortunately, this skill is much less effective with the teleport meta. But so much of Shen's power budget is wrapped up here. RIOT has been moving away from global ults, so Shen (as sad as it is) should probably follow suit, so that he can have some power (listed above) elsewhere in his kit.

R: Stand UnitedEye of Twilight/Shadow Protector

Passive: Eye of Twilight: Whenever Shen is stealthed (via his passive) he reveals invisible/stealthed units and traps within 500/550/600 range.

ACTIVE: Shadow Protector: Shen enters the realm of shadows, becoming untargetable and granting a shield to nearby allies (1000 range) equal to 10% of his max HP for up to 5 seconds. While he remains in the shadows, shielded allies can see invisible/stealthed units and traps within 300 range of themselves. The first time an allies Shield is broken, Shen leaves the shadows and appears next to ally.

THOUGHTS: This new ultimate would keep Shen as a team fight protector. The rest of his skills would still make him an effective split pusher, but doing so means his ult has less use. If Shen is supposed to be a ninja tank/protector, he should need to be with his team to do so. Split pushing should have a trade off.

Big post, let me know what you think.