7 New Items - My take on more "Quest" Items
Conceptional Quest Items In response to Alzon's Post Remember they will all seem kind of similar as they build up into a better version one way or another, but that's the idea behind quest items.
UPDATED: 9 Items Now, and 3 bonus non-quest items(reworked from a previous post of mine)
Some items have "UNIQUE Passive" to avoid them being able to have huge stacking power, like the 2nd item.
Item 1: Tower Focused Helps you take down towers, and reduce enemies armor. Item 2: Level Focused AD Bruiser item Item 3: Mana Spending Focused (Not "Spell Casting") AD mana user friendly item, great for heavy AD team comps to add some magic damage. Item 3.5: Build Path Component for above Same as above. Item 4: K/A Focused AD Bruiser Item Item 5: Movement Focused Juicy movement speed with attack speed and attack damage combo, for when crits aren't your thing but you like attacking fast. Item 6: Critical Strike Focused Kind of pre-un-rework true damage IE, adds true damage to critical strikes. Item 7: Heal/Shield Focused Increase the potency of all shields and heals, great for supports like Soraka or Sona. Item 8: CC Focused Lock down enemies longer and resist cc, great for engages. Item 9: Drag/Baron Focused Rounded Item, get more rewards for securing jungle objectives, helps close out games if your team is ahead.
AD Focused Items
Delthor's Warpick +400 Health +40 AD +20% Attack Speed
UNIQUE Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 50-100 bonus physical damage (based on level) on hit. UNIQUE Passive: Energized damage lowers the target's armor by 10-30% (based on level) for 3 seconds and deals 200% damage against towers. UNIQUE Passive - Demolitionist: Gain 5 bonus AD for every enemy tower destroyed, lose 3 AD for every friendly tower destroyed.
Build Path:
+
+
+ 1,000g 875g+600g+400g+1,000g = 2,875g
Bracers of Balthos +3.5 Attack Damage per level +2 Armor per level +2 Magic Resist Power per level
UNIQUE Passive - Sealed Might: Upon reaching level 18 gain 17 additional Attack Damage(80 total) and 9 Armor and Magic Resist(45 Total)
Build Path:
+
+ 600g 1,300g+1,100g+280g = 3,000g
Kemna's Ethereal Spear +60 AD +300 Mana +300 Health +100% Mana Regen
UNIQUE Passive - Spirit Blade: After spending 10,000 mana deal 20% of physical damage as bonus magic damage. UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 15 per spell cast.
Build Path:
+
+ Kemna's Hilt + 750g 350g+1,100g+1,200g+750g = 3,400
Kemna's Hilt +30 AD +50% Mana Regen
UNIQUE Passive - Spirit Blade: After spending 10,000 mana deal 20% of physical damage as bonus magic damage.
Build Path:
+
x2 + 600g 350g+250g+600g = 1,200g
Cauler's Crimson Sword +300 Health +40 AD +10% Lifesteal
UNIQUE Passive - Life Fuel: Gain 0.5% Lifesteal, 2 AD, and 15 Health per champion takedown or assist stacking up to 30 times(15%, 60, 450).
Build Path:
+
+
+ 1,100g 900g+875g+400g+1,100g = 3,275g
Fulminating Greaves +30 Attack Damage +20% Attack Speed +10% Cooldown Reduction
UNIQUE Passive: +10% Movement Speed UNIQUE Passive - Velocity: Moving 20,000 units grants 3 bonus Attack Damage and 3% bonus Attack Speed, stacking up to 10 times UNIQUE Active - Escape Velocity: Transfer all Attack Speed into bonus Movement Speed for 2 seconds.(120 Second Cooldown)
Build Path:
x2 +
+ 1,600g 700g+1,100g+1,600g = 3,400g
Leumin's Longbow +35 Attack Damage +25% Attack Speed +10% Critical Strike Chance
UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit. UNIQUE Passive - Lucky Strike: After hitting enemies with 200 critical strikes gain +15% Critical Strike Chance and critical strikes now deal 20% of the damage dealt as true damage.
Build Path:
+
x2 +
+ 950g 400g+700g+1,000g+800g = 3,050g
Support/Tank Focused Items
Reverend's Cross +50 Ability Power +100% Base Mana Regen +5% Movement Speed
UNIQUE Passive: +10% Cooldown Reduction UNIQUE Passive: +10% Heal and Shield Power UNIQUE Passive - Holy Protection: Upon healing or shielding a total of 8,000 damage on allies gain +30% Heal and Shield Power
Build Path:
+
+ 900g 900g+800g+900g = 2,600g
Immovable Tower Shield +400 Health +300 Mana +50 Armor +40 Magic Resist
UNIQUE Passive: +10% Cooldown Reduction UNIQUE Passive - Unstoppable: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 20% UNIQUE Passive - Immovable: After inflicting 80 seconds worth of crowd control to champions increase the duration of cast stuns, slows, taunts, fears, silences, blinds, polymorphs, knock ups, and immobilizes by 20%
Build Path:
+
+
+ 200g 1,100g+1,000g+900g+200g = 3,200g
AP Focused Items aren't much of a worry as League already has
,
,
, and
.
Misc Items
Ancient Wyvern Circlet +100 Health per Epic Monster slain +150 Mana per Epic Monster slain
UNIQUE Passive: Gain +2.5% Cooldown Reduction per Epic Monster slain UNIQUE Passive: Gain +5% Attack Speed per Epic Monster slain UNIQUE Active - Power Shift: Swap between Physical and Arcane Power bonuses.(10 second cooldown) Physical Power: Gain +10 Attack Damage per Epic Monster slain and +5 Armor per Epic Monster slain Arcane Power: Gain +15 Ability Power per Epic Monster slain and +5 Magic Resist per Epic Monster slain
Build Path:
+
+
1,250g+1,300g+1,100g+350g = 4,000g
In the case of ARURF Ancient Wyvern Circlet counts all dragons marked as defeated, so it'll shoot up by 4 every time you kill the dragon. This can be very powerful.
Average time to complete?
Towers: 30:00, roughly when games tend to end. Level: 30:00, roughly when games tend to end, though ARURF is an exception. Mana: 16:00, if you spend 100 mana every 10 seconds, though most cases you'll be able to spam it more frequently, so expect between 8-14 minutes on average? But you can always get the 1st component and then wait to upgrade, only spending around 1,200g. K/A: 30:00-40:00 getting 15/15 isn't too hard, lots of times if you start snow-balling you can go 1 kill every 2 minutes, and then team fights get you lots of assists or multi-kills. Move: 8:00, If you move at around 430 units per second. Crit: 7:00, at 1.4 attack speed and 35% crit chance you'll crit about once every 2 seconds. Heal/Shield: 6:30, if you shield or heal 200 every 10 seconds. CC: 7:00, if you land a 2 second cc every 10 seconds. Epic: --:--, limitless so you can just keep on killing dragons.
Non-Quest Items
Nodyr's Timeblade
+55 AD +25% Critical Strike Chance
UNIQUE Passive: +10% Cooldown Reduction UNIQUE Passive: 30% of damage taken is dealt as a Bleed effect over 3 seconds instead. Unique Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
Build Path:
+
+
+ 1,050g 1,100g+400g+600g+1,050g = 3,150g
Ancestral Wraps of Arkuras +600 Mana +10% CDR
Unique Passive: +15 Magic Penetration Unique Passive - Physical Transmutation: Removes all Attack Damage and transfers it into bonus Ability Power.
Build Path:
+
+
x2 + 850g 900g+850g+700g+850g = 3,300g
Grim Reproach +600 Health +10% Cooldown Reduction +10% Movement Speed
UNIQUE Passive - Retaliate: Receiving damage from a champion grants bonus adaptive force(0.8 AD and 1 AP) for every 1% of your max life taken as damage, including damage taken on shields. Effect lasts 3 seconds. UNIQUE Active - Second Chance: Instantly revive at fountain(240 second cooldown). UNIQUE Passive: Death timer is reduced by 25%.
Build Path:
+
+
+
+ 515g 350g+435g+1,000g+800g+515g = 3,100g
+
+
+ 1,000g
875g+600g+400g+1,000g = 2,875g
+
+ 600g
1,300g+1,100g+280g = 3,000g
+
+ Kemna's Hilt + 750g
350g+1,100g+1,200g+750g = 3,400
x2 + 600g
350g+250g+600g = 1,200g
+
+ 1,600g
700g+1,100g+1,600g = 3,400g
+
+ 950g
400g+700g+1,000g+800g = 3,050g
+
+ 900g
900g+800g+900g = 2,600g
+
+ 200g
1,100g+1,000g+900g+200g = 3,200g
+
+
+ 1,050g
1,100g+400g+600g+1,050g = 3,150g
+
x2 + 850g
900g+850g+700g+850g = 3,300g
+
+ 515g
350g+435g+1,000g+800g+515g = 3,100g