Rul'Koth, the Energy Manipulator
Rul’Koth, the Energy Manipulator
Passive:Equivalent Exchange For every 2% missing Mana, Rul’Koth’s Mana regeneration is reduced by 1%, but for every 10% missing Mana, Rul’Koth’s spell Damage is increased by 2%.
Q:Corrupt Discharge- Cooldown:5/4/4/3/3 Mana Cost:20/24/28/32/40 Range: 300 from radius
Rul’Koth emits a burst of siphoning energy, dealing 30(+10% maximum mana)(+50% Ability power)/50 (+10% maximum mana)(+50% Ability power)/70 (+10% of maximum mana)(+50% Ability power)/90 (+10% of maximum mana)(+50% Ability power)/120 (+10% of maximum mana)(+50% Ability power) magic damage and silences any unit dealt damage for 1 second.
W:Mana Shield- Passive: Rul’Koth uses his own energy to protect him from combat. For every point of damage from a champion or epic monster, he loses 1 mana instead of losing health. Losing Mana from combat damage doesn’t cause him to enter combat (example: boots of mobility passive still works if Rul’Koth is only losing Mana from combat damage.) In addition, Rul’Koth’s maximum mana is increased by 10%.
W:Passive:Manipulative Armor- Radius: 400 from radius Rul’Koth’s inherited void armor gives him a siphoning aura ability, stealing 5/10/20/25/30 mana per each champion in the area per second. Additionally, he deals 5(+1% of missing mana of enemy champions)/10(+1% of missing mana of enemy champions)/20(+1% of missing mana of enemy champions)/25(+1% of missing mana of enemy champions)/30 damage(+1% of missing mana of enemy champions) to nearby enemy champions (If there are more than one enemy champion, then the damage dealt is based off of the one with the least amount of mana. W:Passive:Greedy Recovery- All healing effects created by Rul’Koth are converted into Mana, and all health regeneration is converted into Mana regeneration (This includes spell vamp, items that heal for damage, extra health regeneration, but does not include outside sources, for example, Soraka still can heal his health with her w and ult. This ability is also discluded in his Base Health Regeneration and Healing potions)
E:Void Resonance Cooldown:15/13/12/10/8 Mana Cost:70/75/80/85/90 Range: 900 Rul’Koth launches a sphere of energy in a straight line. At any point in time, he can teleport to where the sphere is. If the sphere hits a unit, it deals 40(+4% current mana)(+50% Ability power)/70(+4% current mana)(+60% Ability power)/110(+4% current mana)(+65% Ability power)/140(+4% current mana)(+70% Ability power)/170 damage(+4% current mana)(+75% Ability power) magic damage to the unit and, for 3 seconds, they are marked, in which Rul’koth can teleport to the unit dealing 20(+2% current mana)(+10% Ability power)/35(+2% current mana)(+30% Ability power)/55(+2% current mana)(+35% Ability power)/70(+2% current mana)(+40% Ability power)/85(+2% current mana)(+50% Ability power) magic damage and slowing them for 30%/35%/45%/60%/75% for 2/3/4/5/5 seconds.
R:Child of the Void Cooldown:120/100/80 Mana cost: 10% of current Mana Rul’Koth becomes surrounded in Royal Void Energy, disregarding his Passive mana regeneration reduction and regenerating all of his mana in 20/15/10 seconds. During this ability, his Passive spell damage is now based on Maximum Mana and the ration is increased to +3% spell damage-10% current Mana/+4% spell damage-10% current Mana/+5% spell damage-10% current Mana. Also, during this spell's Mana regeneration, Rul’Koth can cast Void Emittance.
Void Emittance: Cooldown:5/4/3 Mana cost: 1 second shorter of his Ultimate. Range:650 Rul’Koth unleashes a liturgical energy, slowing nearby enemies down by 50%/65%/75% for 2 seconds and charging his dagger for 3 seconds. For each enemy champion in the slow, Rul’Koth’s basic attacks deal 15 (+10x amount of enemy champion in the slow)/45 (+15x amount of enemy champion in the slow)/75 (+25x amount of enemy champion in the slow) magic Damage and he gains 10%/15%/20% movement speed for the rest of the ability (the first time cast is the only time this effect is taking into affect). Also, his basic attacks deal magic damage instead of physical damage and counts as spell damage.
Rul’Koth is supposed to be a low-medium damage dealing, mana scaling tank, able to absorb any damage that the enemy team throws at him. He is also supposed to get up in the enemy's face with his E, and deal low, but enough, damage with his Q. Also, if you really want a team fight to go well, you can pop his Ult and let your fast casting Q and passive W to sap the enemy team of health AND mana! What other champ can do that. Building tanking, high mana/ability power scaling (Such as Rod of Ages and Archangel’s Staff) with a bit of magic resistance and armor so you can live I team fights. Much like Ryze and Kassadin, he is highly rewarded for building Mana items, but unlike them, Rul’Koth is less of a damage dealer and more of a bruiser. With his W passive, he is allowed to absorb more damage than most champions in his game, and he is rewarded for losing mana by increasing his spell damage with his passive. My personal build: Archangel's Staff, Rod of Ages, Frozen Heart, Iceborn Gauntlet, Banshee’s Veil, and Mercury Treads. This build can give him lots of tankiness while still giving him some damage increasing items. He will not excel in the jungle due to the fact that he is not shielded by jungle camps and not enough damage, but if someone finds a way, that would be pretty ingenious.
Leave any suggestions however you like, and I hope you guys like my idea. This is the newest update of Rul'Koth. He is all good for you guys.
Enjoy :)