Qual, the Elemental Hybrid

The New Deal·11/13/2015, 3:42:30 PM·2 votes·584 views

Qual, -The Elemental Hybrid

Health: 563 - 1897 Health Regen.: 8.2 - 22.0 Mana: 300 - 850 Mana Regen.: 7.1 - 16.6 Melee: 150 Ranged: 500 Attack Damage: 60 - 124 Attack Speed: 0.651 (+0% - +35.33%) Armor: 25.0 Magic Resist: 31.8 - 50.0 Move. Speed: 340

Passive:Survival of the Fittest-

Magical Adaptation: For every point of Magic Damage dealt to Qual, he gains a stack of Magical Evolution. Once Qual has 200 points of Magic Damage stored, he becomes ready to advance. After 5 seconds of not taking Magic Damage, he consumes all stacks of Magical Evolution and gains +1 Ability Power and +1 Maximum Mana permanently. He can only consume Magical Evolution stacks when he is in Ascended Form. If he does not change into Ascended Form, if the stacks reach their limit, after 6 seconds, the stacks reset.

Physical Adaptation: For every point of Physical Damage dealt to Qual, he gains a stack of Physical Evolution. Once Qual has 200 points of Physical Damage stored, he becomes ready to advance.  After 5 seconds of not taking Physical Damage, he consumes all stacks of Physical Evolution and gains +1 Armor and +1 Maximum Health permanently. He can only consume Physical Evolution stacks when he is in Mortal Form. If he does not change into Mortal Form, if the stacks reach their limit, after 6 seconds, the stacks reset.

Q:Echoing Resonation (Ascended Form) Cooldown:10/9/8.5/8/7/7 seconds Mana Cost:70/75/80/85/90/100 Range: 850 Qual shoots a beam of ancient energy in a straight line dealing 50(+50% AP)/75(+55% AP)/110(+60% AP)/150(+65% AP)/190 (+70% AP)/250 (+75% AP) Magic Damage to all enemy units. After 1 second, where the first enemy was hit, a bolt of peaceful energy returns to where it was cast, restoring 50% of the Mana Cost to Qual and 25% of the Mana Cost to all allied champions in the beam.

Q:Earthen Stone (Mortal Form) Cooldown: 9/8/7/6/6/5 seconds Health Cost: 5% of Current Health Range: 700 Qual summons a stone filled with rage and hurls it in a straight line dealing: 50/75/110/160/200/250 (+5% of Maximum Health ) Physical Damage to one enemy unit. If that unit is a champion, it deals 50% of the spells damage to all nearby units (200 unit radius) and spawns a stone that Qual can pick up to regain 50% o the spells cost. The rock disappears after 5 seconds.

W:Specific Evolution (Ascended Form) Passive:Being able to choose how he adapts to his surrounding, Qual can choose which abilities to level up in both of his Ascended Form and his Mortal Form. (Example: you can choose to level up Qual's Mortal Form's first ability, and level up his Ascended Form's third ability with the same level up points, but you cannot level up an ability twice with just one level up point.)

Casted Ability:

W:Gaea's Descendant (Mortal Form) Cooldown: 20/18/16/15/13/11 seconds Health Cost: None Shield Length:4/5/6/7/8/10

Qual Brings forth the power of the earth mother Gaea and shields him for 50 (+15% of his Max Health)/90 (+16% of his Max Health)/140 (+17% of his Max Health)/195 (+18% of his Max Health)/270 (+20% of his max Health)/ 30 (+22% of his max Health) damage and increasing all healing effects by 5%/10%/15%/20%/25%/35% until the shield wears off. After the shield is worn off, Qual's healing effects are reduced by 40%/35%/25%/15%/10%/10% for 5 seconds.

E:Liturgical Energy (Ascended) Cooldown: 12/11/10.5/10/9/8 seconds Range: 600-600 radius from cast place Mana Cost: 50/55/60/65/75 Qual chooses target enemy unit and slows them for 20%/25%/30%/35%/50%/60% for 3/ 3/ 4/ 5/ 5/6 seconds and marks the area from where he cast the ability. After 2 seconds, if the target is still in the circle, for each enemy champion in the circle, Qual gains 20/30/45/60/75/100 Ability Power for 4/5/6/6/7/7 seconds and gains 50/80/110/150/200/250 Health. His allied champions in the circle gain a percentage of the health equal to the amount of them (for example 2 allies each get 50% of the heal, 3 get 33% etc.)

E:Woodland Terror (Mortal Form) Cooldown: 1 second Range: 275 radius Health Cost:1% Current Health Per Second

  1. Qual sacrifices his own energy to afflict all enemies around him, dealing 4 (+75% of ability's cost/8 (+100 % of ability's cost)/12 (+125% of ability's cost)/16 (+150% of ability's cost)/20 (+175% ability's cost)/25 (+200% of ability's cost) physical damage and increasing his tenacity by 5%/10%/15%/20%/25%/30% for as long as the ability is on.

R:Ascended Form/Mortal Form Cooldown: 4 (There is no level up points that go towards this ability) Qual has the ability to change from an Ascended Form and a Mortal Form, being able to deal magic damage with abilities in Ascended form, and Physical Damage with abilities in Mortal Form

I will write a background for Qual, but I just wanted to post this to put it on your guy's minds. I spent a lot of time making him, and I think he could really be brought to life. (P.S.: the reason why there isn't a picture, is because I cant draw. Just imagine Brand's Arms, Xerath's Chest, Maokai's legs, and a mix of three for the head. He breaths a mix of fire and mana energy when he talk, but it sounds like bark scratching bark (a deep scratchy voice, sounding mystical and ready to defend the land he dwells in.) Enjoy :)

1 Comments

Talkrr11/13/2015, 3:45:17 PM1 votes

Sounds like a cool champ! It'd be great if there was artwork. Really interesting. Would be good to get a lore for him though :D Hope to see it soon :3