Rul'Koth, the Energy Manipulator

The New Deal·11/20/2015, 2:35:42 PM·2 votes·705 views

Rul’Koth, the Energy Manipulator

Passive:Equivalent Exchange For every 2% missing Mana, Rul’Koth’s Mana regeneration is reduced by 1%, but for every 10% missing Mana, Rul’Koth’s spell Damage is increased by 2%.

Q:Corrupt Discharge- Cooldown:5/4/4/3/3 Mana Cost:20/24/28/32/40 Range: 300 from radius

Rul’Koth emits a burst of siphoning energy, dealing 30(+10% maximum mana)/50 (+10% maximum mana)/70 (+10% of maximum mana)/90 (+10% of maximum mana)/120 (+10% of maximum mana) magic damage and silences any unit dealt damage for 1 second.

W:Mana Shield- Passive: Rul’Koth uses his own energy to protect him from combat. For every point of damage from a champion or epic monster, he loses 1 mana instead of losing health. Losing Mana from combat damage doesn’t cause him to enter combat (example: boots of mobility passive still works if Rul’Koth is only losing Mana from combat damage.) In addition, Rul’Koth’s maximum mana is increased by 10%.

W:Passive:Manipulative Armor- Radius: 400 from radius Rul’Koth’s inherited void armor gives him a siphoning aura ability, stealing 5/10/20/25/30 mana per each champion in the area per second. Additionally, he deals 5(+1% of missing mana of enemy champions)/10(+1% of missing mana of enemy champions)/20(+1% of missing mana of enemy champions)/25(+1% of missing mana of enemy champions)/30 damage(+1% of missing mana of enemy champions) to nearby enemy champions (If there are more than one enemy champion, then the damage dealt is based off of the one with the least amount of mana. W:Passive:Greedy Recovery- All healing effects created by Rul’Koth are converted into Mana, and all health regeneration is converted into Mana regeneration (This includes spell vamp, items that heal for damage, extra health regeneration, but does not include outside sources, for example, Soraka still can heal his health with her w and ult. This ability is also discluded in his Base Health Regeneration and Healing potions)

E:Void Resonance Cooldown:15/13/12/10/8 Mana Cost:70/75/80/85/90 Range: 900 Rul’Koth launches a sphere of energy in a straight line. At any point in time, he can teleport to where the sphere is. If the sphere hits a unit, it deals 40(+4% current mana)/70(+4% current mana)/110(+4% current mana)/140(+4% current mana)/170 damage(+4% current mana) magic damage to the unit and, for 3 seconds, they are marked, in which Rul’koth can teleport to the unit dealing 20(+2% current mana)/35(+2% current mana)/55(+2% current mana)/70(+2% current mana)/85(+2% current mana) magic damage and slowing them for 30%/35%/45%/60%/75% for 2/3/4/5/5 seconds.

R:Child of the Void Cooldown:120/100/80 Mana cost: 10% of current Mana Rul’Koth becomes surrounded in Royal Void Energy, disregarding his Passive mana regeneration reduction and regenerating all of his mana in 20/15/10 seconds. During this ability, his Passive spell damage is now based on Maximum Mana and the ration is increased to +3% spell damage-10% current Mana/+4% spell damage-10% current Mana/+5% spell damage-10% current Mana. Also, during this spell's Mana regeneration, Rul’Koth can cast Void Emittance.

Void Emittance: Cooldown:5/4/3 Mana cost: 1 second shorter of his Ultimate. Range:650 Rul’Koth unleashes a liturgical energy, slowing nearby enemies down by 50%/65%/75% for 2 seconds and charging his dagger for 3 seconds. For each enemy champion in the slow, Rul’Koth’s basic attacks deal 15 (+10x amount of enemy champion in the slow)/45 (+15x amount of enemy champion in the slow)/75 (+25x amount of enemy champion in the slow) magic Damage and he gains 10%/15%/20% movement speed for the rest of the ability (the first time cast is the only time this effect is taking into affect).

5 Comments

FurretHasAGlock11/20/2015, 2:54:03 PM1 votes

I see how this could work, but It definitely needs some shining up. He can't ONLY scale off mana. Is he an AD champ? AP champ? What is he? What does he even build lmao..... Seems a little confusing.

TeCoolMage11/20/2015, 3:48:30 PM1 votes

Some things to consider: His ulti has an on hit effect and no other parts of his kit encourages AD or any form of auto attacking, he also appears to be melee.

His passive needs some work

His W isn't a good way to go as he presumably builds flat mana and not any form of regeneration as part of his kit, and it's overloaded otherwise. 2 passives and a toggle is a bit much.

His ulti looks confusing and doesn't feel like part of his identity

Removing mana from champions is inherently broken due to the relative worth of mana for each champ.

The amount of time you're allowed to have before casting void emittance gets lower per rank. This is pretty bad practice when making a champ kit.

This is what I think you should change:

Outright remove his passive and make all his mana scaling based off missing mana and AP, thus giving players a few clear directions to go with this champ, either a reliable AP damage champ, or an extremely combo based and late trade mana champ. Replace his passive with something cooler like "Every time Rul'Koth uses mana, he gains movement speed equal to half the amount used, his cool downs are also halved when casting abilities, but each time an ability is used without waiting the full cooldown, the mana cost increases by 5 - 90 mana, this effect is disabled at 25% mana" or something similar.

Make him ranged and not AD, he doesn't need auto attacks as it adds a layer of complexity to a _mana scaling _ based champ. And champs that are AP are only melee if they have an auto attack effect. It's hard to balance a champ that relies on taking items that increase damage availability while having damage constantly available

Give him a design associated with energy manipulation. Malzahar was a human gone mad, and thus has glow you eyes but normal shape, Kassadin is mutated and is the result of a entering the void, Vel'Koz represents knowledge and is an observing eye, Cho'gath grows in size and consumes all, idk what the hell Kog'Maw is meant to be but he's a puppy so whatever, Rek'sai is an independent void spawn who don't need no Tahm ulti to cross the map represented as a shrieking blind monster, and Kha'Zix represents the hunt and is extremely evolved. What is Rul'Koth? Does he see the flow of energy, is he composed of energy, or is he the representation of all energy? Keep in mind he's best as a non humanoid champ as apostrophes indicate champs that are from the void, not followers of it. My guess would be a ball of energy like Kennen except more round like mist than sharp like lightning

Simply because a champ is ranged does not mean he has to have a huge range, Ryze, Lissandra and Annie are examples of short ranged mages who get close to melee. If Rul'Koth retains his gap closer that puts him in melee range, I recommend you make him short ranged in his abilities.

Completely change his ult and W, preferably make them with short cool downs.

But before you make any of these changes, you have to ask yourself: Who is Rul'Koth in lore, who is he in role, what is his lane or place, and what makes him strong and weak?

FurretHasAGlock11/20/2015, 4:21:46 PM1 votes

Possible W idea? W: Rul'Koth consumes a fifth of his current mana to into a shield for 3 seconds. Rul'Koth receives mana equal to how much damage the shield took. If the shield is destroyed, Rul'Koth deals damage to all enemies in a 400 range radius, equal to the amount of damage absorbed.