Lee Sin rework idea
Since many people have been complaining about Lee Sin saying he is "unfair to play against" it made me think about how he could be changed. The goal would be to make him less stompy early game while still keeping him relevant later if he is not fed. I have many games with Lee Sin so I understand his strengths and weaknesses well, and think this would be a good direction to take him.
Brief Summary:
- Leveling sonic wave first increases mid game power instead of early game power.
- Safeguard cooldown increased, but decreased once the shield is broken.
- Leveling tempest first will increase his early game power but he won't scale off damage as much mid game.
- Cripple slow is weaker, but becomes more powerful as lee sin focuses down his target.
- Dragon's rage base damage is nerfed, but becomes stronger as it hits other champions.
Sonic Wave and Resonating Strike Lee Sin should be rewarded for outplaying his opponents, not just out-damaging them. This is why the base damage per level has gone down, with his Bonus AD scaling per level increasing. Leveling this ability first means that he is investing towards his mid game power spike (e.g. Warrior Enchantment) rather than his early game dominance.
- Damage changed to 10/25/40/55/70 (+.6 Total AD) (+.2/.4/.6/.8/1 Bonus AD) from 50/80/110/140/170 (+.9 Bonus AD)
Safe Guard This change should help Lee Sin sustain himself better in team fights by giving him small bursts of energy.
- Cooldown increased to 15 from 14
- Lee Sin regains 30 energy and one second cool down reduction on this ability when a shield is broken.
Tempest If you didn't like the idea of leveling sonic wave and investing into mid game, then this is the other option. Leveling this ability will increase Lee Sin's early game damage output and his cc from cripple. However, if Lee Sin is getting fed from leveling tempest he won't be able to snowball as easily because his scaling will be bad on Sonic Wave.
- Damage changed to 30/75/120/165/210 (+.7 Total AD) from 60/95/130/165/200 (+1 Bonus AD)
Cripple This ability now makes Lee Sin focus down his targets to apply more cc. This adds a new game-play aspect, as well as increasing his ganking potential while leveling tempest. Additionally, this will help him out in team fights and should synergize well with the safeguard buffs.
- Affected enemies are slowed by 14/21/28/35/42% decaying over 2 seconds. If Lee Sin strikes his target the slow is increased by half the initial amount and lasts 1 second longer. (Max 5 seconds)
(Previously slowed enemies by 20/30/40/50/60%, decaying over 4 seconds.)
Dragon's Rage This lowers his burst potential but rewards you for using it strategically onto multiple enemies.
- Damage changed to 150/350/550 (+1 Bonus AD) from 200/400/600 (+2 Bonus AD)
- 50% of damage is reapplied to the initial target each time it collides with an enemy champion.