Blair, the Double Dealer

BeatzBoyFTW·10/28/2014, 10:33:22 AM·2 votes·1,086 views

Lore

Known to be the true master of illusions, Blair seeks out to steal the biggest loot of each cities he encounters. Large search parties has already begun in Piltover & Noxus to hunt down the mysterious man who was also known to be seen at two places at once, or even three. As trickery is his favourite hobby, along with his high skills of dark magic, he sets off to the battlefield to savor his swindling on all the minds of the champions there....just for the fun of business.

Attribute: Fighter Secondary: Marksman

Primary Lane: Top Secondary Lane: Mid, ADC(if you're a fan of Urgot )

HEALTH 450 (+83) HEALTH REGEN. 6.55 (+0.85) MANA 260(+32) MANA REGEN. 9(+0.75) RANGE 450 (Range) ATTACK DAMAGE 46 (+2.776) ATTACK SPEED 0.668 (+3.5%) ARMOR 18 (+7) MAGIC RES. 30 (+0) MOV. SPEED 345

Passive- Illusion Mirage

Enemies attacking Blair with basic attacks will tend to become dizzy, resulting in 2% attack speed reduction. This stacks up to 4 times.

Q- Silent Twofold Cost- 50/50/50/50/50 mana Cooldown: 2 seconds Cast Type: Point-&-click on terrains Range: 500 Control Range: 800 Recharge timer: 13/12/11/10/9

Blair sends out an offensive duplicate, which will attack and follow wherever Blair goes:

-deals damage of 20/34/47/52/60 attack damage, plus 125%/150%/175%/200%/225% of Blair's bonus Attack Damage. -Blair's duplicates will also receives 50% of Blair's max health, while the rest of the stats remains the same. -Store 3 charges of duplicates to be use. -Blair's duplicates will only attack the one Blair is attacking at. -Blair's duplicates deals on-hit damage, but Blair's duplicates will only receive -5% less life-steal & spell vamps, while it applies fully to the original Blair. -Blair's duplicates will receive 150% damage from both monsters & large/epic monsters.

W- Surprise with a Bang! Cost- 90/95/100/105/110 mana Cooldown: 20/19/18/17/16 Cast Type: Like Kassadin's ult Range: 600

Blair creates a duplicate whose arm wields large amount of dark energy, sending it off into the air, and pummels onto the ground, dealing 45/55/65/75/85(+70% Attack Damage) magic damage while granting vision, and slows surrounding enemies by 24%/26%/28%/30%/32% for 2 seconds.

E- Hold Up Cost- 40/45/50/55/60/65 mana Cooldown: 14/14/14/14/14 Cast Type: Point-&-Click on terrains Range: 600 Radius of Rook: 400

Blair creates a defensive duplicate at a stationary point for 4 seconds or taken down by enemy attacks, which unveils a pure dark defensive magic around him, blocking all standard or lethal projectiles in whichever direction it got hit. Blair's defensive duplicate will receives 100%/120%/140%/160%/200% of Blair's max Health, & also gains 170% of Blair's bonus Armor & Magic Resist.

R- The End of the Line Cost- 100/100/100 mana Cooldown- 60/60/60 Cast Type: Point-&-Click on enemy champion. Range: 800

Blair dashes & launches a finishing attack on a single enemy champion, dealing 80/100/120 (+70% Attack Damage) attack damage. Enemy champions who are under 20% HP will also be dealt an additional 60% of Blair's magic damage. If it kills a single enemy champion, its cooldown is reduced by 10.

Starting Items item 1055 item 2003 item 3340

Essential Items item 3158 item 1053 item 3070

Offensive Items item 3153 item 3072 item 3078 item 3004

Defensive Items item 3026 item 3102 item 3143 item 3083

Playing as Blair -Placing consecutive duplicates needs quick thinking of placement, as the cooldown between two charges may take quite a while to refresh. Always try to find a proper position to place one duplicate, then reconsider again for the 2nd one. -Surprise with a Bang will grant visions for about 3 seconds, use it in bush if you're worried about ganks. -If you want to be in defensive mode, consider which boots to buy in order to use Hold Up well since it is able to block projectiles from any direction. -Silent Twofold can be place on the other side of the wall to attack enemies while being on the safe side.

Playing against Blair -Dispersing moves, such as Syndra's E, can relocate Blair's Hold Up but only a quarter less effective. Use it to reveal enemies' vulnerable point with a surprise. -Destroy Blair's duplicates first to reduce his damage output drastically. -Illusion Mirage could pose as a threat to all AD fighters/carries if he were to build Randuins Omen, so AP casters can negate his passive.

My thoughts of making this champ

Ok, first off, I did not take this champion concept neither from Heimerdinger nor Azir. This is going to sound silly, but I was thinking of a certain fighting character from some old Gameboy games, such as Megaman Battle Network 3's Kingman (search up the name for image yourself, my windows kept on stop responding whenever I tried to add the image here), and that's where I wonder. Why not a champ who does all his damage from only his underlings, and then deals a finishing blow from himself? Of course, this theory was kinda ruined when I remember Azir is already in this type of concept, but not the part where Azir deals a finishing blow by himself instead of his own soldiers. And secondly, I can't really literally make a champion who's identity and looks directly from Kingman himself, so I had to turn him from a chess piece into a somewhat dark man with dark magics of his own (ooooh).

Sooo yea, made a lot of thinking into this concept to be effective, although not sure if my damage numbers are alright here, could be too weak or maybe a lil over the top strong (my bad), so please comment on how you think of this. Thank you :)

EDIT: Sometimes, I would continue making champs inspired from the Megaman Battle Network Game Series. I will try my best to make sure the champions I derived from would be as balanced as possible. So keep up to date with me! :D

6 Comments

Creamy Seaman10/28/2014, 3:52:12 PM2 votes

Did you know dogs can sniff out cancer? Warwick He smells something here.

ZhaoYhun10/28/2014, 6:00:53 PM1 votes

Is this a reference to .... Tony Blair? o.0

A Brand New Day10/30/2014, 2:32:51 AM1 votes

Ult is way too op.